Plane Shadows
These planewalker abilities are chosen as they level up. These abilities have many powerful effects that make their spells and abilities significantly more powerful.
Elemental Master
You gain the mold earth, shape water, produce flame, and gust cantrips.
You can cast all four of these cantrips at the same time.
Shadow Lace
You heal one planwalker die health when you take necrotic damage.
This feature can be used a number of times per long rest equal to your proficiency bonus.
Underplane Store
When you teleport or move through planes, you can access a store where you can buy one item. This item must be a spellcasting component or a non-magical weapon. You can also sell one item here instead.
Talented
When you make a skill check you can roll two planewalker dice and add up their total. You can choose to use this value instead of the roll on the d20.
This feature can be used a number of times equal to double your proficiency bonus per long rest.
Rune Master
You can read all writing.
Nevermore
You can cast invisibility once per long rest for free.
Shadow Cane
You can summon and unsummon a cane for a bonus action. This cane functions identically as a quarterstaff but deals one planewalker die extra necrotic damage.
This cane is functional as a spellcasting focus.
Homeland Steel
Prerequisite: Mechanus Origin Plane
You can magically enchant whatever armor you are wearing. This allows you to carry a shield and another item and still perform somatic components to spells. You can also equip or unequip this armor in 6 seconds.
You can cast enlarge/reduce on yourself for free once per long rest.
Stubborn
Prerequisite: Mount Celestia Origin Plane
When you dash, you can cast the stoneshape spell.
This feature can be used once per long rest.
Divinity
Prerequisite: Elysium Origin Plane
You have a bank of (your proficiency modifier * 5) points.
When you cast a healing spell you can expend up to 5 of these points and add them onto the amount you heal.
Godly
Prerequisite: Olympus Origin Plane
When you cast any ability that deals lightning damage, you can cast any teleportation spell as a bonus action.
If you do this more than 3 times per long rest you gain a level of exhaustion for each time you do so.
Random Blessing
Prerequisite: Limbo Origin Plane and 15th level
You can cast wish once per long rest for free.
When you cast wish this way, roll a d4, if the value is a 3 or 4, the spell succeeds, otherwise it fails. If it succeeds, you cast wish as normal.
When you use this feature, you gain 4 levels of exhaustion regardless of if the spell succeeds or fails.
Undeath
Prerequisite: Abyss Origin Plane
If you cast a necromancy spell you can heal one planewalker die of health or deal one planewalker die additional necrotic damage.
You can use this feature a number of times per long rest equal to your proficiency bonus.
Unwavering
Prerequisite: Hades Origin Plane
You have advantage on constitution saves on concentration to maintain an illusion spell.
You also have advantage on any saving throws against illusion spells.
Can't Con A Con Man
Prerequisite: Hades Origin Plane
You have advantage on insight checks.
You can cast see invisibility twice per long rest for free.
Fiery Shade
Prerequisite: Nine Hells Origin Plane
You can cast invisibility and misty step for one 2nd level spell slot.
You can use this feature a number of times per long rest equal to your proficiency bonus.
Planeblinker
Prerequisite: 4th level
You can cast misty step once per long rest for free.
When you cast misty step in this way, you can add a planewalker die to the next source of damage you deal, or reduce the damage taken by an enemy attack by one planewalker die.
Weird
Prerequisite: 15th level
You can cast weird for 6 planar.
This feature can be used once per long rest.