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Cerberus
#### Wolf of Hades The powerful wolf of hades, the Cerberus is an abundant species within the realm. There is a significantly more powerful and well known Cerberus, however many of them are significantly weaker.
___ > ## Cerberus >*Large Fiend, Evil* > ___ > - **Armor Class** 12 > - **Hit Points** 42 (6d10 + 6) > - **Speed** 60 ft., climb 15ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|14 (+2)|15 (+2)|10 (+0)|12 (+1)|8 (-1)| >___ > - **Senses** Passive Perception 11 > - **Challenge** 1 (200 XP) > - **Proficiency Bonus** +2 > ___ > > ***Trampling Charge.*** If the cerberus moves at least 20 feet straight toward a creature and then hits it with a claws attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the cerberus can make another attack with its bite against it as a bonus action. > > ***Energy Source.*** When this creature is created, roll a d6, the cerberus gains resistance to the following damage type and its energy breath weapon depends on this. (1: Fire, 2: Acid, 3: Cold, 4: Necrotic, 5: Thunder, 6: Lightning) > ___ > > ### Actions > ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 19 (4d6 + 4) piercing damage. > > ***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 15 (3d6 + 4) slashing damage. > > ***Energy Breath*** (Recharge 5–6). *Ranged Weapon Attack:* The cerberus fires energy at the target. Depending on the Energy Source, it has different effects. > > ***Fire.*** Shoot a fireball, dealing 4d8 fire damage. > > ***Acid.*** Spit acid for a DEX save in a 20 foot cone dealing 2d8 acid damage. > > ***Cold.*** Freeze the ground in a 30 foot sphere, all enemies in the area must make a CON save or take 2d4 cold damage and become stuck. Enemies that are stuck have their movement speed reduced to 0, the can succeed on a strength saving throw or use an action to get themselves unstuck. The ground in the area becomes rough terrain for every creature except for the cerberus. This lasts 1 minute. > > ***Necrotic.*** Sap the life from the target creature, they make a CON save, on a fail they take 3d8 necrotic damage and 3d4 of it is healed to the cerberus. > > ***Thunder.*** Let out a deafening shout causing all creatures to make a CON save, on a fail they take 2d8 thunder damage and are deafened, on a success the take half as much damage and are not deafened. > > ***Lightning.*** Let out a storm of lightning in a cone from its mouth, causing all creatures in a 30 foot cone to make a CON save, on a fail they take 2d4 lightning damage and are stunned, on a success they take half as much damage and are not stunned.