Wolf of Hades
The powerful wolf of hades, the Cerberus is an abundant species within the realm. There is a significantly more powerful and well known Cerberus, however many of them are significantly weaker.
Cerberus
Large Fiend, Evil
- Armor Class 12
- Hit Points 42 (6d10 + 6)
- Speed 60 ft., climb 15ft.
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 15 (+2) 10 (+0) 12 (+1) 8 (-1)
- Senses Passive Perception 11
- Challenge 1 (200 XP)
- Proficiency Bonus +2
Trampling Charge. If the cerberus moves at least 20 feet straight toward a creature and then hits it with a claws attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the cerberus can make another attack with its bite against it as a bonus action.
Energy Source. When this creature is created, roll a d6, the cerberus gains resistance to the following damage type and its energy breath weapon depends on this. (1: Fire, 2: Acid, 3: Cold, 4: Necrotic, 5: Thunder, 6: Lightning)
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) slashing damage.
Energy Breath (Recharge 5–6). Ranged Weapon Attack: The cerberus fires energy at the target. Depending on the Energy Source, it has different effects.
Fire. Shoot a fireball, dealing 4d8 fire damage.
Acid. Spit acid for a DEX save in a 20 foot cone dealing 2d8 acid damage.
Cold. Freeze the ground in a 30 foot sphere, all enemies in the area must make a CON save or take 2d4 cold damage and become stuck. Enemies that are stuck have their movement speed reduced to 0, the can succeed on a strength saving throw or use an action to get themselves unstuck. The ground in the area becomes rough terrain for every creature except for the cerberus. This lasts 1 minute.
Necrotic. Sap the life from the target creature, they make a CON save, on a fail they take 3d8 necrotic damage and 3d4 of it is healed to the cerberus.
Thunder. Let out a deafening shout causing all creatures to make a CON save, on a fail they take 2d8 thunder damage and are deafened, on a success the take half as much damage and are not deafened.
Lightning. Let out a storm of lightning in a cone from its mouth, causing all creatures in a 30 foot cone to make a CON save, on a fail they take 2d4 lightning damage and are stunned, on a success they take half as much damage and are not stunned.