Belt of Many Daggers - Magic Item

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Belt of Many Daggers

Wonderous item (legendary)

Recall

This belt automatically teleports all daggers attuned to it back at the whim of the wearer.

Additional daggers can be attuned to this belt by a magic user by expending a 3rd level spell slot.

Severance

Someone using this weapon can make a triple attack using any three of the daggers.

When this attack is made, all three daggers enter rotation around your arm. When any number of daggers are in rotation around your arm, you can make an attack to use all of them at once. This attack has +2 to hit for melee attacks and +1 to hit for ranged attacks.

Arcanum

The wearer of this belt can cast Sword Burst and Green Flame Blade as cantrips.

Additionally this belt contains 2 charges that can be used to cast Cloud of Daggers or Flame Blade, these are replenished after a long rest.

This belt also contains one use of Bigby's Hand. This is replenished after a long rest.

Daggers

An assortment of daggers are automatically attuned to this weapon.

Poison Dagger

The poison dagger deals 1d4 poison damage.

When a target is hit by this dagger they make two CON saves. The first one is for the poisoned condition. The second is for the bleeding condition which deals 2 damage at the start of each of the target's turns until they succeed on the CON save.

Fire Dagger

The fire dagger deals 1d6 fire damage.

This weapon lights flammable items not attached to a creature when it hits them.

Stone Dagger

The stone dagger deals 1d4 force damage.

When the target is hit, they must make a STR save, creatures that are large or larger automatically succeed. On a fail, they get knocked back 15 feet. Small creatures are knocked back 25 feet.

Ritual Dagger

The ritual dagger deals 1d6 necrotic damage.

When the target is killed, they must succeed on a CON save, or be turned into a low level undead.

Cold Dagger

The cold dagger deals 1d4 cold damage.

The target must make a CON DC. On a fail their legs are frozen and they are incapacitated, on a success, their movement speed is halved.

Electrical Dagger

The lightning dagger deals 1d6 lightning damage.

This dagger has advantage against targets with metal armor.

Mind Dagger

The mind dagger deals 1d4 psychic damage.

This dagger does not make a melee or ranged attack, instead the target must make a WIS saving throw.

Sound Dagger

The sound dagger deals 1d4 thunder damage.

When the dagger hits, targets in 15 feet must make a CON save or be deafened.

Holy Dagger

The holy dagger deals 1d4 radiant damage.

The dagger deals triple damage to undead.

 

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