Ragnarok
The Primal Path of Ragnarok Fenrir is a barbarian subclass inspired by the Norse mythology of Ragnarok and the monstrous wolf Fenrir, his sons Skoll and Hati, who chase the sun and moon. This path focuses on summoning and controlling these powerful wolves to defeat your enemies.
The Wolves also take on two equipement forms Shadowshroud and Moonfall
Brothers in Arms
3rd-level Barbarian feature
Whenever you rage, you can summon one of them to fight by your side for as long as your rage lasts.
The summoned Wolf appears in an unoccupied space within 10 feet of you, obeys your commands, and are allies to you and your companions.
In combat, a Wolf shares a turn with you, A Wolf can move and use their own reactions independently, but they can take only the Dash, Disengage, or Dodge actions unless you use a bonus action to command them to take a diferent action, including any of the actions noted in the stat block.
Each of their abilities scores are equal to the highest respective ability score between you and them
The Chase
6th-level Barbarian feature
Sun and Moon The damage type of you and your wolves weapon attacks and unarmed strikes can be changed to radiant damage when Hati is summoned or necrotic damage when Skoll is summoned (your choice on each attack).
As an action or bonus action, you can teleport to your wolves’ location causing them to instantly activate Transformation. Alternatively, when your are targeted by an attack or magical effect you may use your reaction to activate this ability causing the attack or magical effect to be avoided.
The Hate
10th-level Barbarian feature
Hati and Skoll gain the following benefits:
Predator Aura (Hati) You and your allies have advantage on attack rolls against any creature within Hati’s aura as long as your or an ally are within 5ft of the creature and are not incapacitated.
Menacing Aura (Skoll) Enemies that are within Skoll’s aura have disadvantage to their attacks rolls against
Raging Strikes (Hati and Skoll) Weapon damage rolls gain a bonus equal to your rage bonus
The End
14th-level Barbarian feature
When you enter a rage, you can choose to summon both Hati and Skoll. Additionally, when summoned you decide each of their sizes, either Medium or Large.
You, Hati, and Skoll gain the following benefits:
Piercing Sun and Moon You and your wolves’ attacks treat immunity to necrotic and radiant damage as if it were resistance.
Relentless Pursuit You and your wolves can’t have your speed reduced by any means.
Aura Control You can control the light and dimming effects of their auras (no action required) causing them to either stop or resume. This does not cause the aura to end.
Summon Equipaments As a bonus action, you may activate the Tranformation abilities of one or both wolves.
Glosary
Some of a Wolves’s statistics refer to your proficiency bonus, abbreviated as PB.
Your Constitution Modifier is abbreviated an CON
Art Credit
- Fenrir by Borneo Tattos
- Skoll and Hati by Threepwoody
Hati, THe Moon Eater
Hati is a mythical wolf from Norse mythology who, like his brother Skoll, is said to play a role in Ragnarok, the end of the world in Norse mythology. According to legend, Hati is the brother of Skoll and both of them are the offspring of a giantess named Iarnvidia and the Wolf God Fenrir.
Hati is known for his role in the events leading up to Ragnarok. According to legend, Hati and his brother Skoll are tasked with chasing and catching the moon and the sun, respectively. It is said that during Ragnarok, when the end of the world is imminent, Hati and Skoll will finally catch their prey, and the world will be plunged into darkness as the moon and sun disappear from the sky.
In some versions of the myth, Hati is also said to have a connection to the goddess of the night, Mani. It is said that Hati is always chasing Mani's chariot.
The one who hates. That is what his name means.
Aspect of Hati. As this is only an spiritual form of Hati it is not as big as the tales would suggest.
"Wolf spirit" by TeaKnightz
Medium Monstrosity, Unaligned Save DC. 8 + PB + your Strength modifier The One Who Hates. Whenever Hati damages a creature, the creature must succeed on a Constitution Saving Throw or have the Blinded condition until the end of it's next turn. Incorporeal Movement. Hati can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, they are shunted to the nearest unoccupied space. Aura of Hate. Hati sheds bright light around him in a radius equal to 5ft. The range increases by 5ft at 6th level (10ft), 10th level (15ft), and 15th level (20ft) Transformation. When Hati is reduced to 0 hit points, they vanish and transform into Moonfall, Spiritual Weapon Hati. Bite. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB piercing damage. On a hit, the creature must make a Strength saving throw or be grappled. A creature can repeat the saving throw at the end of each of its turn, ending the grapple. While Hati is grappling a creature in this way, they may still use their Tail or Claw attacks. Tail. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB bludgeoning damage. On hit, the creature must succeed on a Dexterity saving throw or be shoved. Claw. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB slashing damage. Once per turn, if Hati miss with this attack they may an additional Claw attack. Blink. Hati can teleport (no action required) to an unoccupied space within 10-feet of you regardless of distance. Spiritual Retaliation. When a creature damages Hati, that creature takes radiant damage equal to PB + your consitution modifer.. Spiritual Explosion (Level 10). Whenever Hati takes damage, all creatures of your choice within Hati's aura take radiant damage equal to PB + your consitution modifer. Hati, Moonfall. Hati transforms into Hati, Moonfall.
Art Credit
Hati, The Moon Eater
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
Actions
Bonus Actions
Reactions
Hati, Moonfall
Hati while in Moonfall form empowers the Ragnarok user by imbuing his weapons with the might of Hati.
Moonfall, Spiritual Weapon Hati
Enchants one melee weapon (any) or your hands
Enchantment When Hati is transformed in to this form, they become imbued with one weapon of your choice, you may also choose your hands to empower your unarmed strikes.
Transformation Whenever you successfully hit a creature with Light Stike or Moon Shot, the enchantment leaves your weapon and Hait is summoned in an unoccupised space within 10 feet of the creature. Hati recovers all of their Hit Points.
Empowerment Your weapon does additional radiant damage equal to your consitution modifier.
The One Who Hates Whenever you damage a creature using your enchanted weapon, the creature must make a Constitution saving throw (DC = 8 + PB + your Strength modifier) or be blinded until the end of its next turn.
Aura of Hate. Hati sheds bright light around him in a radius equal to 5ft. The range increases by 5ft at 6th level (10ft), 10th level (15ft), and 15th level (20ft)
Additionally, the Enchantment provides the following benefits
Bonus Actions
Light Strike. As an Bonus Action, you do one weapon melee weapon attack
Moon Shoot. As an Bonus Action, you launch an aura of moon light to one target you can see within 60 feet. The the target suffers the weapon attack’s normal effects and takes an additional radiant damage equal to your consitution modifier.
"Lady of the Lake" by cobaltplasma
Art Credit
Skoll, The Sun Eater
Skoll is a mythical wolf from Norse mythology who is said to be one of the creatures that will play a role in Ragnarok, the end of the world in Norse mythology. According to legend, Skoll is the brother of another wolf named Hati, and both of them are said to be the offspring of a giantess named Iarnvidia and the Wolf god Fenrir.
Skoll is known for his role in the events leading up to Ragnarok. According to legend, Skoll and his brother Hati are tasked with chasing and catching the sun and the moon, respectively. It is said that during Ragnarok, when the end of the world is imminent, Skoll and Hati will finally catch their prey, and the world will be plunged into darkness as the sun and moon disappear from the sky.
In some versions of the myth, Skoll is also said to have a connection to the god of the day, Sol. It is said that Skoll is always chasing Sol's chariot
The one who chases. That is what his name means.
Aspect of Skoll. As this is only an spiritual form of Skoll it is not as big as the tales would suggest.
"Dark wolf" by Anna Kowalczewska
Medium Monstrosity, Unaligned The One Who Chases. Whenever Skoll damages a creature, the creature must succeed on a Wisdom Saving Throw or have the Frightened condition until the end of it's next turn. Incorporeal Movement. Skoll can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, they are shunted to the nearest unoccupied space. Aura of the Hunt. Skoll darkens the area around him, turning bright light in to dim light and dim light in to darkness in a radius equal to 5ft. The range increases by 5ft at 6th level (10ft), 10th level (15ft), and 15th level (20ft) Transformation. When Skoll is reduced to 0 hit points, they vanish and transform into Shadowshroud, Spiritual Armor Skoll. Bite. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB piercing damage. On a hit, the creature must make a Strength saving throw or be grappled. A creature can repeat the saving throw at the end of each of its turn, ending the grapple. While Skoll is grappling a creature in this way, they may still use their Tail or Claw attacks. Tail. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB bludgeoning damage. On hit, the creature must succeed on a Dexterity saving throw or be shoved. Claw. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB slashing damage. Once per turn, if Skoll miss with this attack they may an additional Claw attack. Blink. Skoll can teleport (no action required) to an unoccupied space within 10-feet of you regardless of distance. Spiritual Retaliation. When a creature damages Skoll, that creatures takes radiant damage equal to PB + your consitution modifer. Spiritual Explosion (Level 10). Whenever Skoll takes damage, all creatures of your choice within Skoll's aura take PB + CON necrotic damage. Skoll, Shadowshroud. Skoll transforms into Skoll, Shadowshroud(Armor) Mode.
Art Credit
Skoll, The Sun Eater
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
Actions
Bonus Actions
Reactions
Skoll, Shadowshroud
Skoll while in Shadowshroud form empowers the Ragnarok user by being worn as a suit of Dark Armor.
Spiritual Armor Skoll
Enchants one armor (any) or becomes a medium armor
Enchantment When Skoll is transformed in to this form, they become imbued with armor you are wearing, if you are not wearing armor Skoll transforms in medium armor which you are proficient with. In either case, you are granted an AC of 17 unless it is already higher.
You gain temporary HP equal to your barbarian level plus your consitution modifier.
Transformation This enchantment or armor remains while you have temporary HP or you hit an enemy with Shadow Bite. The armor then vanishes and Skoll is summoned in an unoccupised space within 10 feet of you. Skoll recovers all of their Hit Points.
The One Who Chases Whenever you damages a creature, the creature must succeed on a Wisdom saving throw or have the Frightened condition until the end of it's next turn.
Aura of the Hunt. Skoll darkens the area around him, making bright light in to dim light and dim light in to darkness in a 5ft radius. The radius increases by 5ft at 6th level (10ft), 10th level (15ft), and 15th level (20ft)
Reactions
Bite. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1d8 plus PB piercing damage. On a hit, the creature must make a Strength saving throw or be grappled. A creature can repeat the saving throw at the end of each of its turn, ending the grapple.
"Black&White_3" by Okku
Art Credit