Bard - College of Bravura

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Bard College

College of Bravura

The College of Bravura is for bards who are refined, elegant, and perhaps a touch arrogant. Some have received training in the swashbuckler's arts, while others naturally exude an easy confidence. But all Bravado bards have decided to set aside a little of their own ego, in favor of lending it to their allies.

Bravura bards come from any walk of life; indeed, detractors may assume all bards start their careers in this college. But the College of Bravado requires a certain swagger, which tends to draw humans, particularly, to its practice.

College of Bravura Features

Bard Level Features
3rd Bonus Proficiencies, Keen Eye, Nimble Step
6th Extra Attack
14th Turn the Tide

Bonus Proficiencies

When you join the College of Bravura at 3rd level, you gain proficiency with firearms and bucklers*, and one skill of your choice out of Deception, Intimidation, and Persuasion. If you are already proficient in all three, you gain proficiency in any skill of your choice.


*See Appendix 1.

Keen Eye

Also at 3rd level, you can encourage your allies with a master swordsman's keen eye and deft strike. For 1 minute after an ally expends one of your Bardic Inspiration dice, their attacks score a critical hit on a roll of 19 or 20.

Additionally, as a reaction after a creature within 30 feet scores a critical hit, you may expend one use of your Bardic Inspiration, rolling the die three times and adding the result to the damage dealt.

Nimble Step

Also at 3rd level, when you grant Bardic Inspiration to an ally, they may use their reaction to move 10 feet without provoking attacks of opportunity.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Turn the Tide

Starting at 14th level, anytime an ally within 30 feet scores a critical hit, you recover one expended use of your Bardic Inspiration. In addition, once per turn when you miss with an attack on your turn, you may expend a use of your Bardic Inspiration and add the result to your attack roll. If this causes the attack to hit, it becomes a critical hit.

College of Bravura quirks

The following are some optional quirks for a player of this Oath to choose from.

d6 Quirk
1 When asked to perform, your first instinct is always to sing a sea shanty.
2 You always vault over objects when running, even if there isn't any real need to do so.
3 You consider it a personal failure anytime you're not the best-dressed in a room.
4 Your weapons are always polished to a mirror sheen.
5 You keep a treasure map in your boot pocket.
6 You bow to your audience after winning a fight.

Appendix 1: Equipment

Buckler

A buckler is a small shield, typically made of metal, which is held in the fist rather than strapped to the arm. A buckler only grants a bonus of +1 to its wielder's armor class, but can be donned or doffed with a free object interaction.

Bucklers function as shields for purposes of feats and other rules concerning shields, and any character proficient with shields is also proficient with bucklers.

Change Log

v1.0

  • Tiny wording change to Nimble Step

v0.9

  • Updated art and license

v0.2

  • Tiny fixes to Bonus Proficiencies, Keen Eye, and Nimble Step

v0.1

  • Rough Draft
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License

5E SRD Content
  • This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC, available here.

  • The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available here.