Artificer: Weaver Speacialization

by Jigui

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Artificer: Weaver Specialization

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Created by: u/Jigui26, 2023-04-11
Image Credit: The Tailor by Hannah Kennedy on ArtStation

Artificer: Weaver Specialization

A weaver specializes in imbuing magic into threads of fabric and creating intricate netting of arcane threads. This specialization allows the artificer to control the battlefield when required and stand its ground against the toughest of foes.

Bonus Proficiency

Beginning at 3rd level, you gain proficiency with weaver's tool. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. You also gain proficiency with rapiers as they are similar to needles.

Weaver Spell

Also starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Weaver Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer Level Spells
3rd Absorb Elements, Ensnaring Strike
5th Hold Person, Rope Trick
9th Blinding Smite, Haste
13th Resilient Sphere, Staggering Smite
17th Hold Monster, Steel Wind Strike

The Thread That Binds

Also starting at 3rd level, as a bonus action, you target a creature within 20 feet of you and bind yourself to it by an arcane thread. The thread lingers between the both of you and lasts for 1 hour, until it is destroyed or until you or the binded creature fall unconscious. You can have multiple binds at the same time.
You can create a bind a number of time equal to your Intelligence modifier (minimum of once) and regain all uses when you finish a short or long rest.


The thread has an AC of 12 + your proficiency bonus, a number of hit point equal to your artificer level, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. Binded creatures cannot be more than 20 feet apart otherwise the thread will stop their movement even flight or teleportation. The thread cannot be used to pull a creature closer and it cannot break from tension.


Additionally, you can send pulse of arcane energy through the thread to either damage or protect a binded creature:

  • Arcane Burst. Once per turn when you hit a creature with which you are binded, you can expend an artificer spell slot to send an arcane burst through the thread. The arcane burst deals an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot.
  • Arcane Aegis When you initially bind to a creature, and as a bonus action on each of your turns thereafter, you can expend an artificer spell slot to send an arcane wave through the thread. The creature gains a number of temporary hit point equal to 1d6 plus another 1d6 per level of the spell slot.

Extra Attack

Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


Additionally, you can forgo one of your attacks to allow a binded creature you choose to be able to make an additional attack as a bonus action on its next turn.
You can forgo one of your attacks a number of time equal to your Intelligence modifier (minimum of once) per long rest.

Weaver's Cloth

Starting at 9th level, you have created a simple piece of clothing of your choice imbued with your magic. The piece of clothing can be a cape, a capelet, a scarf or a shawl. The DM may not allow certain piece of clothing.
While wearing this magical piece of clothing, you gain the following benefits:

  • You can cast Shield once per dawn which can also target a binded creature.
  • You may add your Intelligence modifier to your Arcane Burst and Arcane Aegis rolls.
  • You and any binded creature you choose gain a bonus to AC of +1 and resistance to force damage.

Arcane Weave

Upon reaching 15th level, you can construct an intricate arcane weave.
As an action, you create an Arcane Weave within 60 feet of you. The weave lasts for 1 hour, it is destroyed, or until you fall unconscious. The weave appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. The weave acts a flat and solid surface. It is made of ten 10-foot-square panels that are 1/4 inch thick. Each panel must be contiguous with another panel.
The weave is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it has resistance to force damage. Reducing a 10-foot section of weave to 0 hit points destroys it.
You can also cast your Arcane Weave as a reaction if you are falling. Any damage a creature took from falling if absorbed by a panel until it is destroyed.
Once you created an Arcane Weave, you can't do so again until you finish a long rest or unless you expend a spell slot of 4th level or higher to use it again.


All creatures standing on your Arcane Weave or that are within 10 feet of it are considered binded to you, but do not follow the distance requirement for their movement unless you bind them using your Thread That Binds feature.

 

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