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# The Timeless (Weeping Angels) The timeless are a race of stone elementals similar to a gargoyle. While being watched they are quantum locked meaning that their unable to move or attack. They are often seen covering their eyes with their hands to prevent themselves looking at each other. Known as being psychopathic murderers, they would drain the life energy from their victims and send them backwards in time to the Border Ethereal plane. They find joy in watching their victims confusion and horror being riped from the material plane. Their victims would eventually fade back to the material plane. When the timeless wanted to outright kill their victims they would snap their necks as a show of mercy. ### Stats: Medium Elemental, Neutral ## **Armor Class:** 15 (Natural Armor) ## **Hit Points:** 58 (9d8 + 18) ## **Speed:** 45 ft. (in a blink of an eye)
STR
DEX
CON
INT
WIS
CHA
16 (+3)
11 (+0)
16 (+3)
10 (+0)
11 (+0)
7 (-2)
**Damage Resistances** Acid, Cold, Bludgeoning, Fire, Piercing, and Thunder. ## **Damage Immunities** Necrotic, Poison, Acid. ## **Condition Immunities** Charmed, Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Restrained. ## **Senses** Darkvision 60 ft., Passive Perception 10
Challenge: 2 (450 XP)
Proficiency Bonus: +2
### Abilities ## **False Appearance**. While the timeless remains motionless, it is indistinguishable from an inanimate statue. **Stealth +7**. ## **Pack Tactics**. The timeless has advantage on attack rolls against a creature if at least one of the timeless's allies is within 5 feet of the creature and the ally isn’t incapacitated. ## **Grappled**. Due to the Timeless's instantaneous movement when not seen they have advantage to grapple checks against a creature. **Grapple: Athletics +2**. ## **Blink and You're Dead**. The timeless has advantage on attack rolls made in dim light or darkness against creatures without darkvision or truesight. ## **Temporal Shift**. If the angel is able to grapple a target, once a day it can use Temporal Shift to move the creature backwards 5 minutes in space, time, or both. ## **Life Drain**. If the timeless are able to grapple a creature for 2 rounds they can spend its turn charging life drain which sends the creature back 5 minutes in time and healing the timeless for (1d8 + 3) hit points. Creatures affected by life drain are sent backwards in time at the current location by 5 minutes to the Border Ethereal plane. They are able to see the material plane in the fog but unable to interact with it. After 10 minutes (5 minutes for the party) in the Border Ethereal plane they spend a turn fading back to the material plane in their current location. ##
### Actions **Aging Touch**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) necrotic damage. The target's hit point maximum is reduced by an amount equal to 1/2 the necrotic damage taken, and the angel regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. **Claws**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. ### Unblinking Concentration Players can look directly at one timeless at a time to keep it quantum locked as stone. A player must roll perception checks each turn to maintain unblinking concentration on a timeless to keep it quantum locked as stone. Each turn successful at unblinking concentration the player gains a -2 for their next perception checks to maintain. Perception DC: 10 to maintain unblinking concentration. Perception DC: 10