Psi Warrior
Additional Psionic Powers
The additional powers below are available to you starting at 3rd level.
Accelerated Healing. Whenever you regain hit points, you can expend one Psionic Energy die, roll the die and add the number rolled plus your Intelligence modifier (minimum of 1) to the hit points you gained.
Psi-Powered Physique. When you need to make an ability or skill check which uses Strength, Dexterity, or Constitution, you may expend one Psionic Energy die, roll the die and add the number rolled to the check.
Magnified Senses. You can emit light bursts of psionic energy around you, which magnify your senses and perceptive ability. As a bonus action, you may expend a Psionic Energy die to gain one of the following effect, which lasts for a number of rounds equal to your Intelligence modifier (minimum of 1 round) :
- You may roll the die and add the results to any Perception check when trying to perceive something within 30 feet of you, or
- You may give yourself blindsight with a range of 15 feet.
Greater Telekinetic Adept
At 7th level, you have mastered additional ways to use your telekinetic abilities, detailed below.
Burst of Speed. Fueled by your psionic powers, you now move faster and swifter than normal. Once per turn, you may expend a Psionic Energy die and take one of the following additional action: Attack (one weapon attack only), Dash, Disengage, or Use an Object action.
Concussive Blast. You may create waves of telekinetic energy around you. As an action, you can expend and roll a Psionic Energy die to force any creature within 15 feet of you to make a Constitution saving throw. If the save fails, the creature takes force damage equal to the number you rolled plus your Intelligence modifier (minimum of 1), and is also stunned until the end of its next turn. On a successful save, the creature only takes half damage and is not stunned.
Mental Grip. You can grab and crush creatures with a focused effort of your mind. As an action, you can expend and roll one Psionic Energy die to attempt to grapple a Large or smaller creature you can see within 30 feet of you. That creature must make a Strength saving throw. If the save fails, the creature takes bludgeoning damage equal to the number you rolled plus your Intelligence modifier (minimum of 1), and is also grappled. A grappled creature is also restrained. On a success, the creature takes half damage and is not grappled.
Psionic Rejuvenation. You can now bolster the health and vitality of creatures. As an action, you may touch any creature (including yourself) and expend one Psionic Energy die, rolling it. That creature gains a number of hit points equal to the number you rolled plus your Intelligence modifier (minimum of 1). This ability has no effect on undead or constructs.
Impactful Mind
When you reach 7th level, you have trained your mind to deliver more potent effects when needed. Whenever you expend a Psionic Energy die to heal, to deal damage or to reduce damage, you may expend and roll one additional die and add the result of the roll to the hit points healed, or to the damage dealt or reduced. You may only expend one additional Psionic Energy die per turn using this feature.
Farsight
At 10th level, your telepathic abilities have grown further and you are now able to project your senses to a different location than where you stand. You can cast the clairvoyance spell, requiring no components, but with a range limited to 300 feet. Your spellcasting ability for the spell is Intelligence. While you concentrate on the spell, the sense you use through the sensor is unavailable to you at your physical location (for example, if you want to see through the sensor, you are effectively blinded at your location). Once you cast this spell with this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again.
Homebrew Commentary
Generally, the Psi Warrior is well liked and implemented. The concept is fun. However, it is severly limited in the amount of psionic options, making it less potent than the Battle Master. With a few more powers, it's rating may become S-tier.
When designing new powers, we can observe that the Psi Warrior's concept is mostly based on "telekinetic manipulations," with some exceptions. Thus, the new powers above stay in this spirit, while attempting to offer some additional support and utility effects.
Homebrewed by u/phixium, with contributions of u/monkey_magic17.
Image credit: Wizard of the Coast.