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## Skaarj ##### "I remember that day like it was yesterday. The memories: how vivid they are. I saw my city in ruins. Among the flames I saw a man. They called him, Basilisk."
—Oryx,
Skaarj General
### History ___ The Skaarj are an ancient race of cybernetic people who live on a planet known as Cendaros of the Xolaris System. The Xolaris system is a solar system that orbits a sun called Xol. The Skaarj are highly advanced and are very strong. ### Appearance ___ The Skaarj are very large and have a large spinal fin called a Chordea connecting to their head and spine. They also have large razor-sharp claws and a long tail. Their eye color ranges from a neon blue to a crimson red. ### Skaarj Names ___ **Male**: Oryx, Thauros, Kelryx, Takadox, Karog, Kator, Xinsal #### **Female**: Xizu, Eris, Arath, Azura, Kaeyn, Taeya, Aurora ### Skaarj Traits ___ As a Skaarj, you have the following traits. **Ability Score Increase.** Your Strength and Dexterity score increase by 1 each. **Age.** The Skaarj live long lives that go up to 2000 years. The Skaarj reach adulthood at 240. **Alignment.** The Skaarj follow a strict code of honor and are mostly Lawful Neutral though there have been exceptions. **Size.** The average height of a male Skaarj is around 8ft8 and the average female height is 7ft9. Your size is medium. **Speed.** The Skaarj have an average walking speed of 40 feet. **Languages.** As a Skaarj, you can speak, read, and write Cendarian as well as 1 other language. **Darkvision.** As a Skaarj, you can see up to 120 feet in the dark. **Cybernetics.** Most Skaarj have cybernetic implants. You may choose 1. **Claws** As a Skaarj, you have razor sharp claws that can be used as a weapon dealing 1d4 + Strength Modifier. **Factions.** There are 3 main factions in the Skaarj civilization and you may choose to be in one. \pagebreak
| Faction | Flavor | |:---:|:-----------:| | Forerunners | The Forerunners act as the guardians of the Skaarj. They are a large group and are honorable. They are run by a council known as a vanguard. By joining them, you get a +1 in your Strength and Charisma score.| | Reapers | The Reapers are a small group of assassins within the Skaarj. They break the lawful tradition and are usually bounty hunters and hackers. You get a +1 in your Dexterity and Constitution score.| | Harbingers | The Harbingers are a large group that provides the Skaarj with information, magic, and resources from other planets. You gain a +1 in your Intelligence and Wisdom score.| | Factionless | You have no faction and get a +2 in one stat score of your choice.| \columnbreak ##### | Cybernetic | Flavor | |:---:|:-----------:| | Blaster | This cybernetic is a small blaster that is connected to your palm and shoots 3 small energy bolts dealing 1d4 heat damage each. | | Scanner | This cybernetic is a small scanning device replacing 1 or both of your eyes. It gives you a +2 on all investigation and perception rolls. | Boosters | This cybernetic allows you to move much faster, increasing your speed from 40 to 50 feet.
> ##### Unbornhexa Credit > * This credits box was made by Unbornhexa. > ##### Art Credits > * Page 1: Alien by bayardwu on DeviantArt > * Page 2: Sci-fi City by Lapec on DeviantArt > ##### Other Credits > * This document was created using [GM Binder](https://www.gmbinder.com/) > * "D&D Watercolor Stains" created by [Jared Ondricek](https://watercolors.giantsoup.com/) (Reddit user /u/flamableconcrete).