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The Witch
\pagebreak ### The Witch Those who devote themselves to the otherworldy often find themselves in patronage to ancient witches from ages passed. These creatures have either prolonged their lives or have stored their decrepit magics within objects or spell books for others to find. These witches practiced dark magics that would inact suffering on the minds and wills of those around them for their own benefit or pleasure. #### Expanded Spell List | Warlock Level | Spells | | :------------:|-----------------------------------------| | 1st | *Bane, Tasha's Hideous Laughter* | | 2nd | *Augury, Tasha’s Mind Whip* | | 3rd | *Bestow Curse, Catnap* | | 4th | *Evard's Black Tentacles, Polymorph* | | 5th | *Dominate Person, Geas* | #### Feeble Suffering Beginning at 1st level, your magic allows you to curse your enemies with bad luck. As a bonus action on your turn, you can give a creature disadvantage on their next attack roll, ability check, or saving throw they make until the end of their next turn. You can use this feature a number of times equal to your Charisma modifier, and you regain expended uses when you finish a long rest. When you have no uses remaining, you can expend a Pact Magic spell slot to regain two uses. #### Deadly Imprecations At 1st level, you learn the *Hex* spell, and it doesn’t count against the number of Warlock spells you know. For you, it deals 1d8 necrotic damage, and the target’s speed is reduced by 10. #### Cruel Malediction At 6th level, you gain the ability to manipulate the misfortune of others around you. When a creature within 30 feet of you that you can see makes an attack roll, ability check, or saving throw with disadvantage, you can use your reaction to give another creature within 30 feet disadvantage on their next attack roll, ability check, or saving throw they make until the end of their next turn. #### Jinxing Curse Starting at 10th level, your hexes become debilitating. Once per turn, when a creature is cursed by your *Hex* or *Bestow Curse* spell and misses an attack, they must make a Wisdom saving throw or roll the attack's damage against a creature of your choice within 5 feet of the hexed creature. In addition, you can choose up to two effects when you cast *Bestow Curse*. \columnbreak #### Master of Hexes At 14th level, your hexes spread like fire and disease ravaging those around you. When you cast *Hex* or *Bestow Curse*, you can target up to two creatures. If a creature affected by your *Hex* spell drops to 0 hit points before the spell ends, the hex jumps to a target of your choice within 15 feet, cursing a new creature. If there is no target for *Hex* to jump to, you can use a bonus action on a subsequent turn to curse a new creature. ## Eldritch Invocations #### Repulsive Hex *Prerequisite: Hex Spell or a Warlock feature that curses* When a creature hits you with a melee weapon attack that is cursed by your *Hex* spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen, you can use your reaction to push the creature up to 15 feet away from you. #### Charming Hex *Prerequisite: Hex Spell or a Warlock feature that curses* When you curse a creature with the *Hex* spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen, you can have the creature make a Wisdom saving throw. On a failed save they must immediately use their reaction, if available, to move as close as its speed allows towards you. You can’t use this invocation on the same creature more than once per long rest. #### Insufferable Hex *Prerequisite: Hex Spell or a Warlock feature that curses* Wen you hit a creature with a weapon attack that is cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen, you can add your proficiency bonus to the damage it deals on a hit. #### Eldritch Sliver *Prerequisite: 9th Level* You can cast Crown of Madness a number of times per day equal to your proficiency bonus, without expending a spell slot. When you cast Crown of Madness this way, it only takes a bonus action on your subsequent turns to maintain control of your target. You regain all expended uses of this invocation when you finish a long rest. #### Sign of Ill Omen *Prerequisite: 5th Level* You can cast *Bestow Curse* without expending a spell slot. Once you cast this spell this way, you can't cast it in this way again until you finish a long rest. You can also cast this spell using Pact Magic spell slots you have of the appropriate level. \pagebreak
The Witch warlock subclass
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