Sheldon Catley
What is this?
This is a rules and mechanics suppliment for Pathfinder 2nd Edition (Remaster). It contains homebrew mechanics, subclasses, ancestries and all sorts intended to be used alongside my homebrew world of Atheria.
These have been seperated out so that the main book can remain system agnostic.
General Rules
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Every Ancestry makes use of the 'Alternative Ability Boost' optional rule, ignoring any suggested boosts/flaws in the base Ancestry.
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I use the 'Free Archetype' optional rule.
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Common and Uncommon options presented in any officially published book are open to you.
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Homebrew options are acceptable, providing they are bought to me first and with the caveat that they can be nerfed or ruled out entirely if they do not play well within the rules.
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I use Milestone Leveling instead of EXP.
Atherium
Atherium is a dangerous mineral that is mined from fallen meteorites. It gives off a powerful magical energy that is harmful to be around for long periods of time.
Touching a raw source or entering an area saturated in the energy requires you to roll a save to resist its effects. Atherium loosely mimics Blightburn Sickness.
Stellar Signs
To the people of Atheria, the Stars are more than just small motes of light hanging in the sky. They have a draw, a power to them. Some people can even harness that power.
When you are born, you are born under a specific arrangement of the Stars and the Moons. This dictates your Stellar Sign. You choose this at character creation, however the suggested traits are just that, suggestions.
Sign | Traits |
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The Watchman | Cautious, Brave, Prepared |
The Spyglass | Wanderlusted, Introverted, Knowledge Seeker |
The Steed | Loner, Animal Affinity, Feral |
The Needle | Compassionate, Loyal, Empathetic |
The Cup | Social, Extravagant, Friendly |
The Hammer | Creative, Understanding, Hands On |
The Carriage | Swift, Dependable, Showboat |
The Scroll | Intelligent, Linguistical, Book Worm |
The Shield | Resolute, Self-sacrificing, Stubborn |
The Void | Unremarkable, Trustworthy, Aloof |
The Tempest | Wild, Extroverted, Restless |
The Vault | Protective, Hoarder, Stoic |
Faith through emotion
As there are no Gods looking down on the world of Atheria, this requires a little tweaking when it comes to the mechanics of selecting a Deity for the Classes and Archetpyes that rely on it.
The people of the world worship emotion instead. Each of the major Emotional faiths is listed below (as well as a handful of the smaller, secondary faiths) alongside their appropriate domains. When a feature asks you to select a Deity, you would instead select an emotion, then chose a Deity who shares at least one Domain with it.
Mechanically, you then use the benefits, spells and anathema granted by that Deity, but are instead bound by the initial emotion you chose. The table below covers the usual connections, but the majority of domains are changeable.
How it works in practice
For example, you are a 1st level Cloistered Cleric. You wish to be a Cleric of Reflection. You could select any deity that has the Dreams, Fate, Soul or Nature Domains as their own.
You select Desna. Mechanically, you are a Cleric of Desna, using their Domain Skill, Divine Font, Anathema ect but you flavour this around the emotion of Reflection.
Faith | Usual Domains |
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Church of Joy | Family, Freedom, Trickery, Sun |
Path of Hope | Confidence, Healing, Repose, Knowledge |
Eye of Reflection | Dreams, Fate, Soul, Nature |
Bastions of Wrath | Death, Undeath, Void, Lightning |
Dread Acolytes | Darkness, Secrecy, Glyph, Cold |
Consortium of Avarice | Ambition, Indulgence, Wealth, Magic |
The Order of Apathy | Protection, Duty, Vigil, Truth |
Attendants of the Broken | Cities, Moon, Perfection, Star |
Faith | Usual Domains |
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Grief | Nightmares, Pain, Delirium, Sorrow |
Surprise | Change, Water, Time, Swarm |
Contempt | Might, Tyranny, Earth |
Rage | Destruction, Fire, Sun |
Awe | Creation, Luck, Air |
Frustration | Decay, Dust, Plague |
Desire | Zeal, Passion , Travel |