Oath of Zealotry
The Oath of Zealotry is one of crazed fervor that shouldn't be confused with other less eccentric oaths. The paladins who follow this oath are often insane devoted followers that would risk life and limb to uphold their faith. Their blade is as sharp as their faith is indomitable…
Tenets of Zealotry
The Oath of Zealotry is one of ferverous belief and deadly enforcement of faith.
Stay on the Prowl: Evil does not wait, and neither should you. Be vigilant and stay alert to the workings of maligned misdoers. If they perform these deeds under your watchful eye then that only proves your failure.
Enforcer of Fervor. Using a clandestine approach is how hooligans and thieves approach problems. Acting as a stubborn force gives foes less wiggle room to perform their nefarious deeds.
Life and Limb. You should be willing to give everything for your faith. If you are truly faithful then the gods will allow you to succeed. However running only means you do not trust your god and shows your cowardice.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Zealotry Spells
Paladin Level | Spells |
---|---|
3rd | Chaos Bolt, Zephyr Strike |
5th | Pyrotechnics, Enlarge/Reduce |
9th | Life Transference, Vampiric Touch |
13th | Elemental Bane, Confusion |
17th | Immolation, Steel Wind Strike |
Channel Divinity:
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Ferverous Rampage. You may allow your belief in faith to push you through battle, as a bonus action for 1 minute any time you take damage or deal damage to a creature, you gain a cumulative +1 bonus to attack and damage rolls.
This effect ends early if you do not deal damage or take damage at the end of your turn, and you can only increase the bonus gained to a maximum of half your paladin level. (rounded up)
Smite of Intensity. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and you may cause your target to burn in a flash of lethal energy, the target takes 1d10 extra radiant damage and must make a constitution saving throw or else take 1 rank of exhaustion.
Martyr's Faith
At 7th level while in the heat of battle you sacrifice anything to uphold your values. While Fervorous Rampage is active you have advantage on strength checks and melee attacks but creatures have advantage on melee attacks against you.
Aura of Bloodshed
At 15th level when you use your Ferverous Rampage ability at the start of each of your turns while this ability is active, all creatures within 30ft of you gain 5 temporary hit points that last until the start of your next turn.
Undying Zeal
At 20th level when you are reduced to 0 hit points but not killed outright your adrenaline kicks back in to push you back into the fight, healing you for 1d10+Charisma modifier and activating your Fervorous Rampage, even if you have expended all uses of the ability.
Doing this causes you to take 1 rank of exhaustion.