Sacred Oath - Oath of the Wind and Skies

by RangerJ

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Tenets of the Wind and Skies

The tenets of the Oath of the Wind and Skies are said to simply come to those who devote themselves, or drawn from omens in the wind and storms.

Be Free. Like the Storm, you must not be restrained by conventions and law. You must run wild and free into the world.

Be Strong. You must be as strong as a hurricane, enough to bowl over those who stand in your way. Your strength should be paramount.

Be Resilient. Like the wind that blows at your back, you must be unstoppable and unyielding. If an obstacle stands before you, break through it.

Oath Spells
Paladin Level Spells
3rd Expeditious Retreat, Thunderwave
5th Gust of Wind, Sky Write
9th Call Lightning, Fly
13th Storm Sphere, Summon Elemental (Air only)
17th Control Winds, Steel Wind Strike

Channel Divinity

When you swear this oath at 3rd level, you gain the following two Channel Divinity options.

Arms of the Skies

As a bonus action, you can expend a use of your Channel Divinity to imbue your weapon with the force of the gale. For 1 minute, your weapon gains the thrown property if it does not have it already (range 20/60) and deals thunder damage instead of its normal damage type if thrown. You may still use Divine Smite with this thrown weapon, but the damage dice are reduced from d8s to d6s.

Upon being thrown, the weapon immediately returns to your hand unless you wish otherwise.

Carried by the Storm

As an action, you can expend a use of your Channel Divinity to augment your athleticism with the strength of the wind. For the next 10 minutes, your movement speed increases by 10 feet, and the distance of your long and high jumps is doubled.

Aura of the Winds

7th-level Oath of the Storm feature

You project an aura of the wind around yourself and your allies. When you or a friendly creature within 10 feet of you is attacked, that creature may use a reaction to increase their Armour Class by your Charisma modifier until the end of this turn, potentially causing the attack to miss.

At 18th level, the range of this aura increases to 30 feet.

































Warrior's Storm

15th-level Oath of the Storm feature

You are always under he effects of the feather fall spell.

When a creature deals damage to you, you may use your reaction to move up to half your movement towards that creature and make a weapon attack as part of the same reaction, so long as the creature is either within melee range or within the short range of a thrown weapon. Any attacks of opportunity made against you during this movement have disadvantage.

Lord of the Skies

20th-level Oath of the Storm feature

You can allow the might of the Stormfather himself to flow through you. As a bonus action, you can channel the storm itself. For 1 minute, you gain the following abilities:

  • If you have a flying speed, opportunity attacks cannot be made against you.
  • Any weapons you wield are considered to be under the effects of your Arms of the Wind Channel Divinity.
  • The area of your Aura of the Winds is treated as difficult terrain to hostile creatures.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

Oath of

The Wind

And Skies

Soar through the skies without worry with this Paladin Oath, devoted to the freedom granted by the wind and skies above

Cover Art: Windrunner, by Georgi Madzharov

Class Art: Reborn, by Queen of Eagles

If you use this homebrew subclass, please let me know how it goes!

More of my homebrew content can be found here

 

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