EMPUSA
Description
What you at first took for a beautiful woman reveals itself to be much worse; its hair is a crown of flames and its legs are strange-one leg is made of brass, the other is a donkey’s leg.
Empusa are daimons spawned of Hades who shapeshift into beautiful women to get close enough to their prey, only to drain them of blood during an intimate moment.
Divine Origin
Empusa are the daughters of Hecate, and sacred to her. As a result all Empusa are Female. They use their charms to lure the lustful to their doom. However some use their talents for mischief as opposed to murder.
Empusa Names
*While Empousa names are typically of greek origin, some choose less conspicuous names to match their disguises.
Deadly Illusions
Empusa have the innate ability to cast illusions on themselves. Because of this you can cast Disguise Self once per day, and it will last until the next dawn.
Enticement
Once per day you can attempt to charm a humanoid within 30 feet of you. The humanoid you are attempting must succeed on a DC 13 Wisdom Saving throw or be Magically charmed by you for the next 1 hour. The charmed target obeys your verbal or telepathic commands. The Humanoid may repeat the saving throw if it takes damage, or receives a deadly command. The effect may also end if the charmed humanoid is moved out of range of your telepatic bind with it. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to your Charm for the next 24 hours.
Empusa Traits
Your Empusa has the following racial traits:
Ability Scores. Your Charisma score increases by 2 and your Constitution increases by 1.
Age. Empusa reach adultood at the age of 50, and live anywhere up to 900 years.
Alignment. Empusa typically have a chaotic and mischievous nature.
Size. Your size is Medium. Empusa are typically 5 to 6 feet tall.
Speed. Your walking spped is 30.
Darkvision. Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Fiend. Your creature type is fiend. You also have resistance to fire, and advantage on saving throws due to being poisoned.
Claws. Your claws are natural melee weapons, which you can use to make an unarmed strike. If you hit with them you deal 1d6 slashing damage.
Bite. Your fanged bite is a simple melee weapon with witch you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half your hit points or more, you may regain a number of hit points equal to the damage dealt. You may use your bite in this way a number of times equal to your Proficiency bonus. You regain all expended uses after a long rest.
Languages. You can speak, read, and write common and infernal. You also have telepathy within 60 feet, but only with those you have charmed with your Enticement Feature.