The Occupying Spirit
While most warlock patrons are distant beings of extraordinary vitality, your patron is an undead spirit that is constantly by your side. For better or for worse, you are the medium through which your supernatural patron can influence the physical world as well as the tether that binds it. This spirit may be a protective ancestor, a lost soul, a malevolent poltergeist, or some other kind of lingering ghost.
Expanded Spell List
The Occupying Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | faerie fire, fog cloud |
2nd | augury, levitate |
3rd | speak with dead, tiny servant |
4th | arcane eye, compulsion |
5th | telekinesis, wall of force |
Possession
1st-level Occupying Spirit feature
You can direct your invisible spirit to possess another creature. As a bonus action, pick a creature you can see within 60 feet. It must make a charisma saving throw against your warlock spell save DC. On a failed save, the creature becomes possessed until it dies, the spirit is expelled by an effect that turns undead, or you use this feature again. A creature that is aware of the spirit can willingly fail this save or use its action to repeat the save. On a successful save or expulsion, the creature is immune to the spirit's possession until midnight.
While a creature is possessed by your spirit, you know the direction and distance to its location. Whenever you cast a warlock spell, you can cast it as though you were in the possessed creature's space, instead of your own, using your own senses.
When the spirit is not possessing another creature, it possesses you.
Haunt
1st-level Occupying Spirit feature
You gain the thaumaturgy and message cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
Otherwordly Presence
6th-level Occupying Spirit feature
As a bonus action, you can exert supernatural influence over a possessed creature. Choose one of the following effects:
- The creature gains a flying speed equal to its walking speed until the end of your next turn.
- The creature moves up to half its speed to a location of your choice without provoking opportunity attacks. The creature won't move into an obviously deadly hazard, such as a fire or pit.
You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest. You also regain one expended use when a possessed creature dies.
Manifestation
6th-level Occupying Spirit feature
You learn the spell summon undead. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.
Spiritual Awakening
10th-level Occupying Spirit feature
Whenever you cast summon undead, you can increase the level at which you cast the spell by expending uses of your otherwordly presence feature. The level increases by 1 for each use that you expend, up to half your proficiency bonus.
When you use otherwordly presence, you gain the following additional option:
- The creature can move through other creatures and objects, and other creatures can move through it, as if they were difficult terrain until the end of your next turn. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Ghostly Curtain
14th-level Occupying Spirit feature
As an action, you can cause a possessed creature to exhale gossamer ectoplasm in a direction of your choice to fill an area 20 feet long, 10 feet high, and 1-foot wide. The area is lightly obscured, can't be seen through by any special senses, and extends into the ethereal plane. Anything passing through the area from the plane of origin is transported to the ethereal plane, and anything passing through from the ethereal plane is transported to the plane of origin. The ectoplasm fades after 1 minute.
Once you use this action, you can't use it again until you finish a short or long rest.