##### Ninja Spellcasting Table
| Monk Level | Cantrips | Spells | Slots | Slot Level |
|:---:|:---:|:---|:---:|:---:|
| 3rd | 2 | 2 | 1 | 1st |
| 4th | 2 | 3 | 1 | 1st |
| 5th | 2 | 4 | 2 | 1st |
| 6th | 2 | 4 | 2 | 1st |
| 7th | 2 | 5 | 2 | 2nd |
| 8th | 2 | 6 | 2 | 2nd |
| 9th | 2 | 6 | 2 | 2nd |
| 10th | 3 | 7 | 2 | 2nd |
| 11th | 3 | 8 | 3 | 2nd |
| 12th | 3 | 8 | 3 | 2nd |
| 13th | 3 | 9 | 3 | 3rd |
| 14th | 3 | 10 | 3 | 3rd |
| 15th | 3 | 10 | 3 | 3rd |
| 16th | 3 | 11 | 3 | 3rd |
| 17th | 3 | 11 | 4 | 3rd |
| 18th | 3 | 12 | 4 | 3rd |
| 19th | 3 | 12 | 4 | 4th |
| 20th | 3 | 13 | 4 | 4th |
##### Cantrips (0 Level)
- *Acid Splash*
- *Blade Ward*
- *Booming Blade*
- *Control Flames*
- *Dancing Lights*
- *Green Flame Blade*
- *Gust*
- *Lightning Lure*
- *Magic Stone*
- *Minor Illusion*
- *Mold Earth*
- *Poison Spray*
- *Produce Flame*
- *Shape Water*
- *Shocking Grasp*
- *Sword Burst*
- *Thunderclap*
- *Toll the Dead*
- *True Strike*
##### 1st Level
- *Catapult*
- *Disguise Self*
- *Dissonant Whispers*
- *Distort Value*
- *Ensnaring Strike*
- *Expeditious Retreat*
- *Faerie Fire*
- *Feather Fall*
- *Fog Cloud*
- *Hail of Thorns*
- *Hunter's Mark*
- *Ice Knife*
- *Jump*
- *Longstrider*
- *Silent Image*
- *Wrathful Smite*
- *Zephyr Strike*
##### 2nd Level
- *Alter Self*
- *Blindness/Deafness*
- *Blur*
- *Cloud of Daggers*
- *Darkness*
- *Darkvision*
- *Enhance Ability*
- *Hold Person*
- *Invisibility*
- *Knock*
- *Misty Step*
- *Pass Without Trace*
- *Phantasmal Force*
- *Pyrotechnics*
- *Rope Trick*
- *See Invisibility*
- *Shadow Blade*
- *Silence*
- *Spider Climb*
##### 3rd Level
- *Blinding Smite*
- *Catnap*
- *Conjure Barrage*
- *Counterspell*
- *Dispel Magic*
- *Enemies Abound*
- *Fear*
- *Feign Death*
- *Fly*
- *Haste*
- *Hypnotic Pattern*
- *Lightning Arrow*
- *Major Image*
- *Meld Into Stone*
- *Slow*
- *Stinking Cloud*
- *Thunder Step*
##### 4th Level
- *Compulsion*
- *Confusion*
- *Dimension Door*
- *Freedom of Movement*
- *Greater Invisibility*
- *Hallucinatory Terrain*
- *Locate Creature*
- *Phantasmal Killer*
- *Polymorph*
- *Shadow of Moil*
### Ninja Weapons
##### Weapons for the way of the Ninja
___
| Name | Cost | Damage | Weight | Properties |
|:----------|:-----|:--------------------|:-----|:--------------------|
| Kunai | 10sp | 1d4 piercing | .25 lbs | exotic, finesse, light, thrown (20/60) |
| Scorpion Whip | 2gp | 1d6 piercing | 2 lbs | exotic, finesse, reach, special |
| Shuriken | 10sp| 1d4 piercing | .25 lbs | exotic, finesse, light, thrown (20/60) |
| War Fan | 10gp | 1d4 slashing | 1 lb | exotic, concealed, finesse, light |
| Throwing Glaive | 25gp | 1d6 slashing | 1 lb | exotic, finesse, light, returning, thrown (20/60) |
#### Scorpion Whip
The scorpion whip has a reach of 15 feet. You have disadvantage on attack rolls with this weapon against foes that are within 5 feet of you. If you hit a creature that is no more than one size larger than you, you can use your bonus action to make the creature make a contested Strength (athletics) check against you. If you succeed, the target is pulled up to 15 feet to the nearest open space and it is knocked prone.