Abyssal Drake

by PaoloD

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Abyssal Drake

by Paolo Davolio // Echidna Design

Concept, Art and Text from "Draconomicon" (2003)


The abyssal drake is the horrific result of an ancient breeding program that combines the nastiest elements of demons, wyverns, and red dragons. Originally intended to serve as mounts for mighty demon princes, abyssal drakes proved too unruly for such service. Now they roam the wilds of the Abyss, preying on demons and visitors alike.

Abyssal drakes resemble their wyvern ancestors, but their dark red, scaled hides betray their fiendish heritage. They have powerful batlike wings, a serpentine neck, and razor sharp claws.













Abyssal Drake            // Echidna Design

Huge Fiend, Typically Chaotic Evil


  • Armor Class 17 (natural armor)
  • Hit Points 149 (13d12 + 65)
  • Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 6 (-2) 15 (+2) 15 (+2)

  • Saving Throws Dex +4, Con +9, Int +2
  • Skills Intimidation +6, Perception +10, Stealth +4
  • Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 20
  • Languages Abyssal, Common
  • Challenge 12 (8,400 XP)                           Proficiency Bonus +6

Actions

Multiattack. The drake uses its Frightful Presence, then makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Frightful Presence. Each creature of the drake's choice that is within 120 feet of the drake and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drake's Frightful Presence for the next 24 hours.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Stinger. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage. The target must make a DC 17 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Abyssal Breath (Recharge 5-6). The drake exhales unholy fire in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.