Arianrhod Owl

by Voidscape

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Arianrhod Owl

These mystical creatures are the subject of many a fable and children's tale. The Arianrhod Owl is thought to have originated from the Fey Wilds. Seeing one in the prime material plane is a rarity and is regarded as a blessing of good fortune.

They look similar to owls but are larger, with horns, a long tail, and fur covering their bodies.

Behavior

Arianrhod Owls are usually peaceful creatures in nature. Tales often depict them as guardians of the forest, but their abilities are much more oriented towards warning others of danger than eliminating it themselves.

Should an Arianrhod observe a creature that it deems interesting enough and worthy of being considered a companion, it can form a special bond with it. This bond allows them to share their thoughts with the creature, and vice versa. They deem the creature they are bonded to an equal and trusted companion. If the bonded creature ever attempts to deceive them, they will break their bond and leave the creature forever.


The Arianrhod Owl's fur and feathers also gradually change color depending on the alignment of the creature with which it is bonded, becoming white or celeste for good alignments, black or red for evil alignments, and gray, green, or beige for neutral alignments.

It is unknown how long their lifespans are, but they almost always outlive creatures they have bonded with due to their fey nature.


Arianrhod Owl

Small Fey, Neutral


  • Armor Class 14
  • Hit Points 22 (5d6 + 5)
  • Speed 5 ft., fly 60 ft.

STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 12 (+1) 9 (-1) 18 (+4) 11 (+0)

  • Skills Insight +8, Perception +6, Stealth +4
  • Senses darkvision 120 ft., passive Perception 14
  • Languages understands Common, Elvish, and Sylvan but can't speak
  • Challenge 1/4 (50 XP)      Proficiency Bonus +2

Bonding. The owl can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the owl bonds with a different creature or until the bonded creature dies. While bonded, the owl and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet. Additionally, the owl's alignment changes to that of the bonded creature until the bond ends.

Fey Ancestry. The owl has advantage on saving throws against being charmed or frightened, and magic can't put it to sleep.

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Soul Gaze. The owl can know the alignment of any creature by observing it for at least 10 minutes.

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Spellcasting. The owl casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

1/day each: Detect Evil and Good, Detect Magic, Detect Poison and Disease, Sleep, Clairvoyance, Scrying

Material Uses

Should one be greedy enough to slay one of these majestic creatures, there are many magical uses for their parts. Their ground-down horns can be used in potent weapon enchantments, and their feathers, fur, and talons are often used in specialized potions. The effects that can be gained from these parts usually relate to the powerful innate magic of the Arianrhod Owl.

VoidscapeCreate

Art by Daniel Correia

This is unofficial Fan Content permitted under the Fan Content Policy.
Not approved/endorsed by Wizards. ©Wizards of the Coast LLC.