4 Spells

by IDBN

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Martial Magic

Aether Geyser

5th-level Conjuration, Combo


  • Classes: Cleric, Incarcerer, Paladin, Ranger, Sorcerer, Warlock, Wizard
  • Casting Time: 1 reaction, which you take to hitting a creature with a weapon or spell attack multiple times on a single turn
  • Range: Self
  • Components: S, V, M(Three chain links)
  • Duration: Instantaneous

You use your momentum to briefly shatter the barrier between the material and the ethereal planes. Make a melee spell attack against a creature within reach. On a hit a geyser of magical energy engulfs them dealing 6d10 radiant damage.

At Higher Levels. If you cast this spell with a spell slot of 6th level or higher, increase the damage by 1d10 for each slot level above 5th.

Prisimatic Charge

3rd level Evocation


  • Classes: Cleric, Incarcerer, Paladin, Sorcerer, Warlock, Wizard
  • Casting Time: 1 Action
  • Range: Self
  • Components: S, M(a weapon worth at least 1 sp)
  • Duration: Concentration, up to 1 minute

You flourish the weapon used in casting the spell, then make a melee attack with it. On a hit the target suffers 1d10 force damage in addition to the normal effects of the weapon.

While you are concentrating on this spell rainbow wisps of energy gather at the tip of your weapon. This energy build up is represented by a pool of dice that begins with 1d10. Add 1d10 to the pool every time you hit a creature with the weapon used to cast this spell. On your turn you may use a bonus action to add 1d10 to your pool or release your charged up energy and fire a ring of spiraling rainbow beams. If you release the stored energy a creature you can see within 60ft must make a Dexterity saving throw and the spell ends. On a failure the target takes force damage equal to the result of rolling all the dice in your pool, or half that on a successful save.

When you lose concentration on this spell you may use your reaction to unleash some of the charged up energy, a creature within 30 feet must make a Dexterity saving throw, on a failure it takes force damage equal to the result of rolling half the dice in your pool(minimum 1) and half that damage on a successful save.

At Higher Levels. If you cast this spell with a spell slot of 4th level or higher, your pool starts with an additional d10 for each slot level above 3rd.

Reflecting Barrier

3rd-level Abjuration


  • Classes: Cleric, Paladin, Sorcerer, Warlock, Wizard
  • Casting Time: 1 Reaction, which you take when you are hit by an attack or targeted by the magic missile spell
  • Range: Self
  • Components: V, S
  • Duration: 1 round

A shell of hexagonal tiles of magical force appears and protects you. Until the start of your next turn you take no damage from magic missile. The shell also has 15 hit points, until the start of your next turn whenever you take damage, the shell takes damage instead. If this reduces the shell to 0 hit points, you take any remaining damage.

At the beginning of your next turn, all creatures within 5 ft. take force damage equal to the damage dealt to the shell.

At Higher Levels. If you cast this spell with a spell slot of 4th level or higher, the shell begins with 5 more hit points for each slot level above 3rd.

Sonic Rave

5th-level Transmutation


  • Classes: Incarcerer, Ranger, Paladin, Sorcerer, Warlock
  • Casting Time: 1 Action
  • Range: Self
  • Components: V, S, M(a weapon worth at least 1 sp)
  • Duration: Concentration, up to 1 minute

You flourish the weapon used in casting the spell then launch yourself in a straight line up to 30 ft without provoking attacks of opportunity. All creatures within 10 feet must make a constitution saving throw or take dealing 3d10 thunder damage, or half as much damage on a successful one.

For the duration you may use your action to use this effect again. If you end your turn without using this effect the spell ends.

At Higher Levels. If you cast this spell with a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th

Spell Design by IDBN, Art Generated by IDBN using Artbreeder Collage
 

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