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## Common Magic Items - Expanded As per *Xanathar's Guide to Everything:* "*The Dungeon Master’s Guide* includes many magic items of every rarity. The one exception are common items; that book includes few of them. This section introduces more of them to the game. These items seldom increase a character’s power, but they are likely to amuse players and provide fun roleplaying opportunities." These common magic items are to be added in the same category as those mentioned above - easily accessible and commonplace, used more for everyday purposes or for storytelling or character depth. The magic items are presented in alphabetical order. #### Arcane Putty *Wondrous item, common* A favorite of on-the-go spellcasters. This colorful, malleable clay can replace one spell component that doesn't have a specified cost, the clay is not consumed in the casting. #### Bag of Freshstones *Wondrous item, common* This fabric pouch is filled with 10 clay stones with a runic symbol for "meal" etched into the side. When a few drops of water are added to a stone, it transforms into a day's worth of rations. Until they are transformed into rations, the freshstones cannot spoil or be eaten #### Bag of Floatstones *Wondrous item, common* This fabric pouch is filled with 10 clay stones with a runic symbol for "water" etched into the side. When crushed, a stone transforms into a pint of freshwater. Until they are transformed in into water, the floatstones cannot spoil or be eaten. \columnbreak
#### Blornge Beast *Wondrous item, common* This tiny sculpture of a beast is the color "blornge" - a color most creatures normally cant see under normal circumstances. Creatures within 10 feet of the sculpture that have truesight can see the color blornge. Those that see it must succeed a DC 13 Wisdom saving throw or be stunned for 1 round as their mind reels from the experience of the color blornge. A creature can only be affected by this effect once every 24 hours. #### Dead-door wood *Wondrous item, common (requires attunement)* Essential for vampire hunters. This sliver of a magic door prevents any vampires from talking directly to an attuned creature. #### Dimstone *Wondrous item, common* Good for ominous entrances. This black, glossy stone dims nonmagical light sources within 10 feet of it. #### Drum Lummin *Wondrous item, common* Flashy instead of loud. This marching drum produces small amounts of light instead of sound when played. When continuously played, it sheds dim light out to 5 feet. #### Circlet of Volk *Wondrous item (circlet), common* This plain circlet is embedded with a smoky quartz. When worn, bolts of illusionary lightning flicker across the surface. #### Eil Pendant *Wondrous item, common (requires attunement)* This small tarnished copper amulet holds a small capsule of blood on it's face. When worn, it allows an attuned creature to reroll 1 hit die per short rest.
\pagebreakNum #### Equinox Jewel *Wondrous item, common* A colorful piece of pale jasper. The colors within the jewel gradually change color with the seasons: green for spring, red for summer, yellow for autumn, and blue for winter. #### Frailty Glass *Wondrous item, common (requires attunement)* This small shard of stained glass is stronger than it looks. While attuned to this glass, a creature's attacks gain a +3 bonus to attack and damage rolls to nonmagical glass or crystalline objects. #### Gearpack *Wondrous item, common* This backpack is threaded with various copper and steel wire. It buzzes when constructs are within 30 feet. #### Geode Antares *Wondrous item, common* This half of a crystal geode sparkles even without light sources nearby. A creature who holds this geode in a free hand can clearly see stars in the day sky with ease. #### Hilltop Hat *Wondrous item, common (requires attunement)* This wide brimmed hat holds stones and bits of rock fragments stitched into braids. This hat grants an attuned creature a +3 bonus on checks made to climb. #### Imptail Rope *Wondrous item, common* This 10 ft. length of rope is woven out of a red leathery substance that smells faintly of sulfur. Escape checks made to break free of this rope requires a DC 13 Wisdom check instead of a Strength check. #### Kingsknife *Wondrous item (dagger), common* An ornate dagger with runes of peace along its handle and blade. Attacks with this knife cannot deal damage. #### Krait Spoon *Wondrous item, common* A simplistic wooden spoon engraved with a symbol of a snake on the handle. Once per day, when the spoon comes into contact with anything edible, it lets out a barely audible hiss out to 5 feet if the substance is poisonous. #### Labyrinthine Twine *Wondrous item, common* A normal-sized spool with a carving of a minotaur on one of its faces. The spool magically holds 1,000 feet of twine. \columnbreak #### Laurel Crown *Wondrous item (circlet), common (requires attunement by a druid)* This crown is formed of living laurels and moss which never wilt nor falter. While you are wearing it, you gain the following benefits: - You can use the crown as a spellcasting focus for your druid spells. - You can try to cast a cantrip that you don't know. The cantrip must be on the Druid spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. #### Locket Piccolo *Wondrous item (amulet), common (requires attunement by a bard)* This small engraved piccolo flute hangs from a thin silver chain, quietly exuding a quiet melody. While you are wearing it, you gain the following benefits: - You can use the necklace as a spellcasting focus for your bard spells. - You can try to cast a cantrip that you don't know. The cantrip must be on the Bard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. #### Lyre of Rain *Wondrous item, common* This lyre is carved with etchings of clouds and fog motifs. Soft, beautiful fog surrounds the player of this lyre. #### Mantis Lens *Wondrous item, common* These multi-lensed glasses allow the wearer to see through 10 ft. of fog or smoke. #### Marbles of Play *Wondrous item, common* This bag of colorful stone marbles are each individually carved with a rune. When left on a flat surface, these marbles play against themselves - or can play against an opponent. \pagebreakNum #### Occultism Gloves *Wondrous item (gloves), common (requires attunement by a sorcerer)* These fine leather gloves are embroidered with metallic symbols pertaining to your Sorcerous bloodline. While you are wearing them, you gain the following benefits: - You can use the gloves as a spellcasting focus for your sorcerer spells. - You can try to cast a cantrip that you don't know. The cantrip must be on the Sorcerer spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. #### Ornament Box *Wondrous item (belt), common (requires attunement by an artificer)* This tiny tin box is about as large as your palm and can be affixed to a belt - it is surprisingly bigger on the inside, but only holds decorum and various trinkets. While you are wearing it, you gain the following benefits: - You can use the belt as a spellcasting focus for your artificer spells. - You can try to cast a cantrip that you don't know. The cantrip must be on the Artificer spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. #### Portable Shield *Armor (shield), common* This round shield is retractable for easy portability. While the shield is retracted, it looks like a steeled bracer. While the shield is deployed it looks as steel round shield. The shield can retract and deploy via a pressure-plate on the inner thumb section of the bracer. This shield has the *concealed* and *disarm immune* properties. #### Quaint Blanket *Wondrous item, common* This unassuming homemade quilt is downright comforting to look at and hold. As an action, you can turn the blanket into a fully functional cot - complete with a pillow, the quilt and even a tiny stuffed beast of your choice. #### Readyclasp *Wondrous item, common* This etched metal cloak clasp is carved with a rune from an unknown language. Attaching this clasp to a magic cloak makes attuning to it take an action rather than its normal attunement period. \columnbreak #### Runic Token *Wondrous item (ring), common (requires attunement by a cleric)* This simplistic ring is wrought from fine silver and emblazoned on its face is a symbol from your local church, chapter, monastery or chapel. While you are wearing it, you gain the following benefits: - You can use the ring as a spellcasting focus for your cleric spells. - You can try to cast a cantrip that you don't know. The cantrip must be on the Cleric spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. #### Umbra Goggles *Wondrous item, common* These iron goggles have two dark lenses fastened into their sockets. A creature with Sunlight Sensitivity who wears these goggles can see normally in daylight. #### Veil of Visions *Wondrous item, common* This silvery veil seems to eerily flow on its own. While a creature holds this veil on their person, they remember all of their dreams (including trances, visions and other forms of dreams) with perfect clarity. #### Visage Pyris *Wondrous item, common* This leather bound journal smells of salt and ash. When the pages of this journal are burned, the writing and images on the pages become a "Movie" of fire and smoke. #### Windshifter *Wondrous item (any weapon), common* This weapon has flowing runes of wind and clouds along its handle. While wielding the weapon, you may use an attack action and swing against the air to increase or decrease local windspeed by 1 mph for every point of damage it would have dealt. This effect lasts for 1 round, and doesn't work if there couldn't naturally be wind in the area. #### Zircon Bead *Wondrous item, common (requires attunement)* This tiny bead fashioned from Zircon, carved with tiny abjuration runes. As a free action, you may crush the bead, granting yourself a +1 bonus to AC for 1 round. The dust of the bead reforms in your hand upon the next dawn.