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## Cleric Divine Domain ## Tempest Domain Gods whose portfolios include the Tempest domain - including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor - govern storms, sea, and sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. ##### Tempest Domain features
| Cleric Level | Features | |:----:|:-------------| | 3rd | Tempest Domain Spells, Bonus Proficiencies,
Wrath of the Storm, Channel Divinity: Destructive Wrath | | 6th | Thunderbolt Strike | | 8th | Divine Strike | | 17th | Stormborn | #### Domain Spells These spells are available at the cleric level indicated. Once you gain a domain spell you always have it prepared and it doesn't count against the number of spells you can prepare each day. ##### Tempest Domain Spells
| Cleric Level | Spells | |:----:|:-------------| | 3rd | *fog cloud, thunderwave, gust of wind, shatter* | | 5th | *call lightning, sleet storm* | | 7th | *control water, ice storm* | | 9th | *destructive wave, insect plague* | #### Bonus Proficiencies At 3rd level, you gain proficiency with martial weapons and heavy armor. #### Wrath of the Storm Also at 3rd level, you can rebuke attackers by shocking them. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning damage on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to the number of your proficiency bonus. You regain all expended uses when you finish a long rest.
#### Channel Divinity: Destructive Wrath Starting at 3rd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you are required to roll lightning or thunder damage, you can expend one use of your Channel Divinity to deal maximum damage, instead of rolling. This effect will then remain until the end of your next turn, so any further lightning or thunder damage you cause during that time will automatically deal maximum damage. #### Thunderbolt Strike At 6th level, when you deal lightning damage to a Large size or smaller creature, you can also push it up to 10 feet away from you. #### Divine Strike At 8th level, you gain the ability to infuse your melee weapon strikes with divine energy. When you hit a creature with a melee weapon attack, you can cause the attack to deal an extra 1d8 lightning damage to the target. #### Stormborn At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.