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### Poison Dragons Hidden in the shadows, Poison Dragons are unlike any other of their kin, known not for their hoard of gold or jewels, but for their insatiable desire to exert control over beings of influence. With sleek, serpentine forms, these dragons secrete a potent toxin – not to harm, but to bend the will of those they deem useful. Their scales shimmer in hues of dark green and purple, a reflection of their venomous nature. This venom, a rare commodity, is often used to ensnare kings, lords, and other powerful figures, making them puppets in the dragon's grand machinations. Instead of direct confrontation, Poison Dragons prefer the art of manipulation, bribery, and covert tactics. Their immense intelligence and charm allow them to weave intricate webs of deceit, making them the unseen masterminds behind political upheavals, coups, and even wars. They delight in watching empires rise and fall by their design, and while they rarely show themselves, their influence can be felt everywhere. Tales abound of kingdoms brought to their knees, not by the might of armies, but by the whispered words of a Poison Dragon, manipulating events from a secluded lair. Should one ever cross paths with a Poison Dragon, it is advised to tread with utmost caution. Their cunning is unmatched, and their schemes can span decades, even centuries. While their physical might is formidable, it is their strategic intellect that poses the greatest threat. To be in the favor of a Poison Dragon is to have a powerful ally, but to be their enemy is to be caught in a web from which few ever escape. Their ultimate goal is always control, and they will stop at nothing to achieve it. \pagebreak ### Tier 4
___ ___ > ## Young Poison Dragon >*Enormous, Draconic* > >*Tier 4, Challenge Point 40, XP: 160* > > ### Attributes >|**AC** 18 |**AP** 2 | >|:-|:-| > |**HP** 250 | **Posture** 128 | > - **Damage Immunities:** Poison > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Draconic > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 25| **Dash** 50 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10|**DEX** +8 |**INT** +1 |**WIS** +8 |**CHA** +8| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > > ### Villain Actions > - **Pride Action:** Once per round, you can use 1 Action anytime that you want. > - **Toxic Roar** When you roll for Initiative, you can make a great roar infused with toxic gases. > - All creatures within 300 feet of you must make an Endurance Save (DC 18) or take 1d12 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 18) or become Scared of you for 1 turn. > - All creatures within 60 feet of you must also succeed on an Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). > > ### Abilities > - **Influence Weakness:** A creature can only influence you using Persuasion. If it succeeds, your attitude increases by 2 instead of just 1. > > > - **Putrid Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 18) or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 poison damage on a fail instead. > ### Actions (3) > - **Poison Breath** All creatures in a 60 feet wide and 120 feet long area in front of you must succeed on a Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). A creature that was already Poisoned takes 4d8 poison damage instead. > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +10, *Dmg* 2d10 thrust + 1d10 poison > - *Armor Piercer:* You ignore 2 AP > - **Putrid Claw** *Hit* +10, *Dmg* 2d10 slash + 1d10 poison > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 18), or start Bleeding (1d6). > - **Tail** *Hit* +10, *Dmg* 1d12 strike > - *Long Reach:* The reach of this weapon is 30 feet. > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 18), or become Knocked Prone. This Attack deals double Posture damage \pagebreak ### Tier 5
___ ___ > ## Poison Dragon >*Enormous, Draconic* > >*Tier 5, Challenge Point 60, XP: 300* > > ### Attributes >|**AC** 19 |**AP** 2 | >|:-|:-| > |**HP** 372 | **Posture** 189 | > - **Damage Immunities:** Poison > - **Passive Insight/ Perception** 19 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 30 | **Dash** 60 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +12|**DEX** +9 |**INT** +4 |**WIS** +9 |**CHA** +10| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead. > - **Pride Action:** Once per round, you can use 1 Action anytime that you want. > - **Toxic Roar** When you roll for Initiative, you can make a great roar infused with toxic gases. > - All creatures within 300 feet of you must make an Endurance Save (DC 20) or take 2d10 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 20) or become Scared of you for 2 turns > - All creatures within 60 feet of you must also succeed on an Endurance Save (DC 20), or become Poisoned (1d10, 1 turn). > ### Abilities > - **Influence Weakness:** A creature can only influence you using Persuasion. If it succeeds, your attitude increases by 2 instead of just 1. > - **Putrid Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 20) or become Poisoned (1d10, 1 turn). A creature that is already Poisoned takes 1d10 poison damage on a fail instead. > - **Shape Shift** You can cast the *Alter Body* spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way. > ### Actions (3) > - **Poison Breath** All creatures in a 60 feet wide and 120 feet long area in front of you must succeed on a Endurance Save (DC 20), or become Poisoned (1d10, 1 turn). A creature that was already Poisoned takes 5d10 poison damage instead. > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +12, *Dmg* 2d12 thrust + 1d12 poison > - *Armor Piercer:* You ignore 3 AP > - **Putrid Claw** *Hit* +12, *Dmg* 2d12 slash + 1d12 poison > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 20), or start Bleeding (1d8). > - **Tail** *Hit* +12, *Dmg* 2d8 strike > - *Long Reach:* The reach of this weapon is 30 feet. > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 20), or become Knocked Prone. This Attack deals double Posture damage \pagebreak ### Tier 6
___ ___ > ## Ancient Poison Dragon >*Gigantic, Draconic* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 20 |**AP** 3 | >|:-|:-| > |**HP** 614 | **Posture** 310 | > - **Damage Immunities:** Poison > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base/ Fly** 90 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +14|**DEX** +10 |**INT** +8 |**WIS** +10 |**CHA** +12| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead. > - **Pride Action:** Once per round, you can use 1 Action anytime that you want. > - **Toxic Roar** When you roll for Initiative, you can make a great roar infused with toxic gases. > - All creatures within 300 feet of you must make an Endurance Save (DC 22) or take 1d12 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 22) or become Scared of you for 2 turns > - All creatures within 60 feet of you must also succeed on an Endurance Save (DC 22), or become Poisoned (1d10, 3 turns). > - **Second Phase** Once you reach 0 HP, instead of dying, you become a *Poisonous Dragon Abomination*. > > > ### Abilities > - **Putrid Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 22) or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 poison damage on a fail instead. > - **Shape Shift** You can cast the *Alter Body* spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way. > ### Actions (3) > - **Poison Breath** All creatures in a 60 feet wide and 120 feet long area in front of you must succeed on a Endurance Save (DC 22), or become Poisoned (1d10, 3 turns). A creature that was already Poisoned takes 6d10 poison damage instead. > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +14, *Dmg* 3d10 thrust + 1d10 poison > - *Armor Piercer:* You ignore all AP > - **Putrid Claw** *Hit* +14, *Dmg* 3d10 slash + 1d10 poison > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 22), or start Bleeding (1d10). > - **Tail** *Hit* +14, *Dmg* 2d12 strike > - *Long Reach:* The reach of this weapon is 60 feet. > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 22), or become Knocked Prone. This Attack deals double Posture damage \pagebreak ___ ___ > ## Poisonous Dragon Abomination >*Gigantic, Draconic/ Ooze* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 5 |**AP** 0 | >|:-|:-| > |**HP** 214 | **Posture** 110 | > - **Damage Immunities:** Poison > - **Damage Weakness** Bleed, Slash > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 40 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +14|**DEX** -3 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead. > >\columnbreak > > ### Abilities > - **Mitosis** When your Posture is broken, you can divide yourself into two *Poisonous Dragon Ooze* > - **Putrid Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 22) or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 poison damage on a fail instead. > ### Actions (1) > - **Phagocytose** *Hit* +14, *Dmg* 5d10 strike > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 22) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 4 creatures swallowed at once, but you vomit if you lose Concentration. > - *Long Reach:* The reach of this weapon is 15 feet \pagebreak ___ ___ > ## Poisonous Dragon Ooze >*Enormous, Draconic/ Ooze* > >*Tier 6, Challenge Point 50, XP: 300* > > ### Attributes >|**AC** 5 |**AP** 0 | >|:-|:-| > |**HP** 110 | **Posture** 60 | > - **Damage Immunities:** Poison > - **Damage Weakness** Bleed, Slash > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 20 | **Climb/Swim** 25 | **Dash** 50 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10|**DEX** -3 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead. > >\columnbreak > > ### Abilities > - **Mitosis** When your Posture is broken, you can divide yourself into two *Poisonous Dragon Swarm Oozes* > - **Putrid Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 18) or become Poisoned (1d8, 1turn). A creature that is already Poisoned takes 1d8 poison damage on a fail instead. > ### Actions (1) > - **Phagocytose** *Hit* +10, *Dmg* 3d10 strike > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 2 creatures swallowed at once, but you vomit if you lose Concentration. > - *Long Reach:* The reach of this weapon is 15 feet \pagebreak ___ ___ > ## Poisonous Dragon Swarm Ooze >*Small, Draconic/ Ooze* > >*Tier 6, Challenge Point 25, XP: 150* > > ### Attributes >|**AC** 5 |**AP** 0 | >|:-|:-| > |**HP** - | **Posture** 35 | > - **Damage Immunities:** Poison > - **Damage Weakness** Bleed, Slash > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 90 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +10 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > >\columnbreak > > ### Abilities > - **Putrid Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 18) or become Poisoned (1d4, 1turn). A creature that is already Poisoned takes 1d4 poison damage on a fail instead. > - **Swarm** The amount of Posture determines the number of creatures in the swarm. For each 7 Posture lost, the swarm loses 1 Action and 1 Reaction it can take during its turn. > - In addition, the swarm makes all Agility Saves with disadvantage, and if it takes any damage in an area, it doubles that damage. > - Once its Posture reaches 0, the swarm ends and dies. > ### Actions (5) > - **Phagocytose** *Hit* +10, *Dmg* 3d4 strike > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Reactions (5) > - **Panic Attack** If you would take any damage, you can use your Reaction to make 1 Attack before that damage is taken.