Created by Frisky Risque
If you are gentle with the Emerald Swamp Lily, it can cure a fever, but disturb a cluster of them and they release deadly toxins. Bards of this College are much like the Emerald Swamp Lily, a great boon if you are warm to them but a curse if you hurt them or their’s.
For witches, their sense of connection to others stokes the fire of their hatred and fuels the curses they craft if anything dares harm members of their coven, even exchanging their own life force to become more dangerous.
Rising Witch
At 3rd level, you gain dark powers to help you grow and defend your coven. You learn the spell find familiar and one cantrip from the Warlock spell list, these do not count against your known spells.
Spite
Woe to those that trifle with you and yours! Also at 3rd level, you may use a Bardic Inspiration die as a bonus action to place a curse on a creature that has shown hostility towards you or an ally. Spite requires concentration and lasts for 1 minute or if the target dies.
You deal extra necrotic or psychic damage (your choice) equal to a roll of your Bardic Inspiration dice to the creature whenever you hit them with an attack against the Spited creature. Additionally, you may use your reaction to grant an ally advantage on a saving throw against the Spited creature.
Cursed Exchange
At 6th level you may cast a divination or necromancy spell that takes less than a minute to cast from any spell list of a level that you have Bard spell slots for; you may cast that spell as an action by expending an amount of Bardic Inspiration die equal to the spell level instead of a spell slot.
After you cast the spell, your maximum hit points are reduced by an amount equal to the rolls of the spent Bardic Inspiration dice until the end of your next long rest.
Hag's Feast
"I will drain him dry as hay,
sleep shall neither night nor day!"
At 14th level, if you can see a humanoid that you have placed a curse on such as Spite or a cursing spell like geas, you may expend a spell slot as an action to consume a bit of their life. Until next dawn or dusk (whichever is later), the cursed's maximum hit points decrease by an amount equal to triple spell slot expended, you cannot die of old age and you may cast disguise self at will.
As you consume the cursed's life, you regain a number of Bardic Inspiration die equal to half the spell slot expended above 1st and you heal hit points and gain temporary hit points equal to half your Bard level.