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## Half-Oni The oni is a creature that stalks the night; or so the old wives' tales say. Luring children out of their beds and into the forest to be devoured whole, the rarity and absurdity of the oni's existence leads it to be doubted in the eyes of all but the most superstitious. This obscurity extends to the point where the half-breed children of oni often mistakenly call themselves goliaths, having never truly known their monstrous ancestor. ### Caught Between Worlds In the eyes of giantkind, oni are inherently villainous and manipulative, often harassing other giant tribes when smallfolk become less preferable. They are capable of besting a hill giant hand-to-hand and outwitting a stone giant, but all other giant species handily outcompete them. As such, half-oni are respecthttps://editor.gmbinder.com/#half-onied far less than goliaths to giants, as they are all the easier to squash should the need arise. Worse still, oni mothers rarely decide to raise an ill-born child, often abandoning half-oni infants or brushing them off as accidental occurrences. A smallfolk mother fortunate enough to survive procreating with an oni may be compelled to do the same upon gazing at the off-putting appearance of a half-oni child, but being raised in a humane home is often a half-oni's best chance at integrating into some kind of society. As they age, many a half-oni feels a pull away from wherever they were raised in search of answers to their past. ### Frightening Features One look at an oni will show you why some artists use them as a symbol of fear incarnate: brightly-colored skin, glowing predatory eyes, and fangs that would make an orc flinch. These traits remain present in half-oni, but are somewhat muted in accordance with the reduced size from true oni. Even still, the uninformed could easily mistake a half-oni for a devil walking the mortal plane. In spite of the beautiful features marking one as a creature of the night, the brawn a half-oni possesses is not to be underestimated, no matter how friendly a face one puts on. Their skin is usually a desaturated shade red, green, or or blue, with hair that strongly resembles that of any other human, but grows at a quicker rate, making long hair a more common style for half-oni. Half-oni lack the ability to shapeshift into other forms like true oni, but do posses inklings of similar deceptive magic. ### Half-Oni Names A half-oni raised by smallfolk is likely to share naming conventions with that side of their family. Otherwise, like all ogres, oni take names that are short, guttural, and poignant. Oni may add titles to their names in declaration of their most esteemed accomplishments or traits. **Oni Names:** Awizrog, Bawarth, Bluurut, Druzir, Egork, Itegut, Klezug, Krorug. Glagareg, Grimarag, Marag, Trodazag, Uzar, Vrukizig, Xeugork, Xorag, Zaag, Zokur **Oni Titles:** All-Wise, Bloodguzzler, Dragonscar, Gold-Grabber, Irontooth, Longclaw, Quick-Foot, Redhide ### Half-Oni Traits As a half-oni, you gain the following traits: ***Ability Score Increase.*** Your Constitution score increases by 2, and your Strength score increases by 1. ***Age.*** Half-oni age slightly slower than humans, living to 130 years old on average. ***Alignment.*** As the offspring of a lawful evil creature, many half-oni have an innate inclination toward such alignment. However, half-oni raised differently than their giant parent can adopt whatever alignment their family instills upon them. ***Size.*** With ogre blood in your veins, you are noticeably more robust than your smallfolk lineage, ranging anywhere from 7 to 8 feet in height. Your size is Medium. ###### Random Height and Weight | Base Height | Base Weight | Height Modifier | Weight Modifier | |:---:|:---:|:---:|:---:| | 6'0" | 180 lbs. | +2d12 | x (2d6) lbs. ***Speed.*** Your walking speed is 30 feet. ***Regeneration.*** As a bonus action, you can spend a number hit dice equal to half your proficiency bonus (Rounded up). You roll the hit die and add your constitution modifier to it. You regain hit points equal to the total result and regrow any severed body parts. You can use this feature again after a short or long rest. ***Darkvision.*** Accustomed to roaming through the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ***Hunting Magic.*** You learn the *Minor Illusion* cantrip. At 3rd level, you can cast *Hunter's Mark* once per long rest. At 5th level, you can cast *invisibility* on yourself once per long rest. Constitution is your spellcasting ability for these spells. ***Ogre Claws.*** Your unarmed strikes are more dangerous, you can use a d4 in place of the normal damage from your unarmeds attacks and you can add your proficiency bonus to damage when making an unarmed attack or using a natural weapon. ***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. ***Languages.*** You can read, speak, and write Common and Giant.
\pagebreak ### Feat: Accelerated Regeneration *Prerequisite: Half-oni, or some other race with regenerative capabilities* Your flesh naturally stitches itself back together, making you an arduous creature to try and destroy. The DM may tweak this feat to to better suit specific races or allow other regenerative races to make use of it, such as Ravnica's Simic Hybrid. You gain the following benefits: * Your Constitution score increases by 1. * You regain hit points equal to your Constitution modifier plus your proficiency bonus at the start of your turn if you have at least 1 hit point and no more than half your maximum hit points. * Whenever you regain hit points as a result of a spell, potion, or class feature (but not this feat), you regain additional hit points equal to your Constitution modifier (minimum of 1). ### Feat: High Oni Magic *Prerequisite: Half-oni* You learn advanced magic typical of full-blooded oni. You learn the *charm person* spell and can cast it at will, without expending a spell slot. You also learn *darkness* and *gaseous form*, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.
\columnbreak > ##### Art Credits > * [**Halloween**](https://www.artstation.com/artwork/y6Orn) by Lee Inhyku > * **Gray Oni** by Unknown