### Draconic Disciple
At 3rd level, you can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:
* **Draconic Presence.** Whenever you make an ability check that uses Charisma for the ability modifier, you gain a bonus to the roll equal to your Wisdom modifier (minimum of +1)
* **Draconic Strike.** When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. When you change the damage type in this way, you may add additional damage equal to your martial arts die of the respected type to your unarmed strike or monk weapon damage.
* **Tongue of Dragons.** You learn to speak, read, and write Draconic or one other language of your choice.
### Breath of the Dragon
At 3rd level, you can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die plus additional damage equal to two times your Wisdom modifier on a failed save or half as much damage on a successful one.
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At 11th level, the damage of this feature increases to three rolls of your Martial Arts die plus additional damage equal to three times your Wisdom modifier.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 1 ki points to use this feature again.