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#### Paladin: ### Oath of the Ouroboros The Ouroboros is the symbol of change and invariability. An endless cycle of end and rebirth, of endless patience and action. This contradictory path, illuminated by the endless serpent, is the heart of the Ouroboros. Followers of the Ouroboros understand that Time and Destiny are interlinked together, no matter what deity they follow. Whereas many practice their faiths’ to change their mortal fate, these paladins accept their roles as agents of their deity with stoic resolve. #### Tenets of the Ouroboros The tenets of the Ouroboros vary in way of how the paladin comprehends the endless serpent, but they often offer insight into time and destiny. **Patience.** Be immaculate in your plans, and do not let hastiness be your downfall. **Poison.** Be crafty, brute force isn't always the answer. **Lethality.** Each strike must be final and decisive. \columnbreak
#### Domain Spells | Paladin Level | Spells | |:-----:|:---------------------------------:| | 3rd | *disguise self, ray of sickness* | | 5th | *beast sense, ray of enfeeblement* | | 9th | *bestow curse, tongues* | | 13th | *blight, dominate beast* | | 17th | *cloudkill, legend lore* |
#### Channel Divinity *3rd level Oath of Ouroboros feature* You gain the following two Channel Divinity options. ##### Cycle of Fates When a creature within 30ft of you would make an attack roll, ability check, or saving throw with advantage or disadvantage, you can use your channel divinity as a reaction to alter its fate. If the creature had advantage, it must roll at disadvantage instead, and vice versa. You must use this feature before the creature makes the roll. ##### Spirit serpent As an action, you can call an avatar of the endless serpent and unleash its venom in a 30ft cone. All creatures in the area must make a Constitution saving throw or take 2d8 + your paladin level poison damage, and be poisoned until the end of your next turn. On a successful save, a creature takes half as much poison damage, and is not poisoned. #### Aura of Trickery *7th level Oath of Ouroboros feature* The serpent's blessings gives you an aura of trickery and deceit. The aura extends 10 feet from you in every direction. Creatures of your choice in your aura have disadvantage on Wisdom checks and saving throws. At 18th level, the range of this aura increases to 30 feet. #### Timeless envoy *15th level Oath of Ouroboros feature* For every 10 years that pass, your body ages only 1 year, and you gain immunity to poison damage. When a creature hits you with a natural weapon attack, such as a claw or bite, it takes poison damage equal to 1d8 + your charisma modifier. #### Infinity *20th level Oath of Ouroboros feature* As an action, you can draw the ouroboros on yourself and embody its infinite nature. For the next minute, you can use your Ouroboros channel divinities without expending a use of your channel divinity. At the end of the duration, your hit points are restored to the amount you had on activating this feature. Once you use this feature, you can't use it again until you finish a long rest.
Oath of the Ouroboros by [Lucifer](https://www.gmbinder.com/profile/Lucifer1389)
Art by [Noirsnow](https://www.artstation.com/noirsnow)