Adam Smasher

by CREEDOFWAR22

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Adam
Smasher

Boogeyman of the Netherese

Faced with growing enemies that would try and destroy what Netheril stood for, the Archwizards created deadlier spells and combatants.


The most accomplished Artificer, Saburo Arasaka, began attempting to create a hybrid between construct and humanoid. A hybrid could keep their humanoid intelligence and personality while gaining the physical prowess of a construct. However, there were set backs.


Due to the severity of the procedure, there was no turning back and returning to oneself. The amount of willpower it took to stay sane after procedure was immense. Most individuals died from shock or succumbed to madness.


Then finally, the legend appeared. After suffering grievous wounds from a battle with the northern orcs, Sergeant Adam Smasher returned to Netheril in a stretcher barely hanging on. When Saburo Arasaka offered him the opportunity to save his life, he took it.


The results were terrifying. Becoming the first "Full Borg", Adam Smasher quickly became a legend on the field of combat completing mission after mission successfully except for a few friendly and civilian casualties. This was the beginning of the end for the Netherese enemies as Netheril prepared to mass produce "Full Borgs"


However, it was just the end. Karsus attempted the impossible and caused the Spell Plague ending the Nethereese empire with the fall of their cities. It is said today, that the Full Borg still wanders the city ruins killing any that would dare trespass.



Adam Smasher

Large Construct (Arasaka), Chaotic Evil


  • Armor Class 20 (DaiOni Power Armor)
  • Hit Points 415 (30d10 + 251)
  • Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 21 (+5)

  • Saving Throws Con +15, Int +11, Wis +9, Cha +13
  • Skills Athletics +16, Intimidation +13, Investigation +11, Perception +9, Survival +9, Acrobatics +8
  • Damage Resistances cold, fire, poison
  • Damage Volunerability lightning
  • Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
  • Condition Immunities blinded, charmed, exhaustion, frightened, petrified, deafened
  • Senses blindsight 10 ft. (hearing), darkvision 300 ft., truesight 120 ft., passive Perception 19
  • Languages Common
  • Challenge 25 (75,000 XP)

Traits

Legendary Resistance (1/day) If Smasher fails a saving throw, he can choose to succeed instead.

DaiOni Power Armor This power armor was built for both defense and offense granting the following.

Smasher is immune to any spell or effect that would alter his form.

Smasher's weapon attacks are magical and deal double damage to objects and structures.

Smasher has disadvantage on all stealth checks.

Arasaka Anti-Magic Software Adam Smasher has advantage on saving throws against spells and other magical effects.

At the beginning of Smasher's turn, if he is incapacitated, Dispel Magic is automatically casted on himself. (+8 to the spell check)

Hydraulic Legs Smasher's running leap is 90 ft. long and his running high jump is 30 ft. high.

Smasher does not take fall damage as long as he lands on his feet.

Charge If Smasher moves at least 15 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3d8 bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Actions

Multiattack Smasher makes three slam attacks and then makes a Hell Bringer attack. Instead, he can make four Tsunami Arms Helix attacks.

Slam Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 3d8 + 7 bludgeoning damage.

Hell Bringer Smasher fires a 0.666 caliber explosive-round from his right forearm. Ranged Weapon Attack: +15 to hit, range 40/120 ft., one target. Hit: 4d10 piercing damage. Hit or miss, the round then explodes. The target and each creature within 10 feet of it must succeed on a DC 21 Dexterity saving throw or take 4d6 fire/piercing damage.

This round penetrates 2 in. of steel, 2 ft. of stone, or 10 ft. of wood.

Tsunami Arms Helix Smasher fires the light machine gun in his left forearm. Ranged Weapon Attack: +15 to hit, range 80/240 ft., one target. Hit: 3d6 + 7 piercing damage.


Action

Dispel Magic (bonus action) Smasher casts Dispel Magic with a range of touch and a +8 to the spell check.

If targeting a spell that is normally immune to dispel magic, Smasher can still succeed but makes the roll with disadvantage.

Hydraulic Stomp Smasher attempts to crush a creature that is prone. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 10d10 + 7 bludgeoning damage.

Reaction

Sandevistan (Recharge 6) Smasher triggers Sandevistan increasing his speed and reflexes beyond previously possible. His movements appear as a blur of afterimages.

Smasher immediately takes a turn. During this turn, his speed is doubled, all other creatures are considered stunned, and all moving objects are still.

Legendary Action (3/round)

Smasher has 3 Legendary actions a round and regains the uses at the beginning of his turns that aren't from Sandevistan.

Move/Attack Smasher moves up to half his speed or makes a Slam or Tsunami Arms Helix attack.

Bullet Wave Recharge 5-6 (two actions) Smasher almost overheats his Tsunami Arms Helix as he unleashes a wave of bullets. Creatures within a 90 ft. cone must succeed a DC 21 Dexterity save, taking 16d6 piercing damage on a failure or half as much on a success.

Rocket Barrage Recharge 5-6 (two actions) Smasher fires 16 separate lock-on rockets at points up to 300 ft. away. Each creature within 10 ft. of a point must succeed a DC 21 Dexterity saving throw, taking 2d6 piercing/fire damage per rocket (maximum of 16d6) on a failure or half as much on a successful save.

Smasher's Leap (three actions) Smasher leaps up to 40 ft. away to a 10 ft. square. Any creature within must make a DC 21 Strength saving throw or take 3d10 bludgeoning damage and be knocked prone.

Smasher then makes a Hydraulic Stomp attack


ART CREDIT! :)

This images are incredible.

Page 1: Edge Runners (Studio Trigger CD Projekt)

Page 2 : Edge Runners (Studio Trigger CD Projekt) [top]; Cyberpunk 2077-CD Projekt (u/koke screen shot) [bottom right]

Page 3: TurkayBurger [background]; Edge Runners (Studio Trigger CD Projekt) [bottom]

Page 4: TurkayBurger [background]; Edge Runners (Studio Trigger CD Projekt) [right top two]

Page 4: TurkayBurger [background]; Cyberpunk 2077 (CD Projekt) [right bottom two]

 

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