Path of the Immortal

by ChimeraTheDork

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Path of the Immortal

Barbarians who take this path are known for their durability and deadliness. For running headfirst through traps, fire, and spells in order to fell the deadliest member of combat and clean up from there.

Although their effectiveness in duels and single target fights are very impressive these barbarians have difficulty taking hits from swarms and hordes, not being able to shrug off their attacks as easily.

Grit and Determination

At 3rd level your adrenaline helps you push through the toughest of attacks with simplistic ease.

While raging if you take damage you may use your reaction to gain temporary hit points equal to the damage you just took, this temporary health decays at a rate of PB per round, you may activate this ability a number of times per rage equal to your Proficiency Bonus resetting upon starting a new rage.

Adrenaline Surge

At 6th level while raging and you have any amounts of Temporary hit points you deal 1d6 extra weapon damage, this damage increases by 1d6 at 10th level and again at 14th level

Unstoppable Fury

At 10th level your fury is impossible to stop, even with high powered magic and unnatural abilities.

When you have temporary hit points your speed and damage cannot be reduced by any means including that of magical means, additionally your rage damage doubles while you have temporary hit points.

Die-Hard Frenzy

At 14th level your irrepressible rage cannot be stopped even when on death's door or.

When you are incapacitated or unconscious in any way while raging and having any amounts of temporary hit points you may continue raging as normal, however while like this if you lose all temporary hit points or lose your rage you instantly suffer the normal effects of the status condition.

Art Credit

VilenkoArt on Twitter!

Subclass by ChimeraTheDork!

 

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