Ben 10 Races for DND 5e

by SunnyPines2021

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Ben 10 Races

Welcome!

Ben 10 has always been a series that heavily influenced my younger years. From the first series to even the fan made series people create, I love all content involving Ben 10. Others may love this series just as much so I offer you all, fans and newcomers alike, this collection of races.


Where are the other aliens?

The goal of this is to create as many aliens as possible to be playable in D&D without giving the feeling like you're just a god amongst normal people. Everyone deserves to have fun in their own unique ways. So, to aid this, I will focus less on the power scale of races and more on the unique playstyle that each race can give. The rates of inspiration are mutable like the tide. So I will restrict updating this once per month, 10 aliens per month as they appear in the series. Once we reach the area of Omniverse is where aliens will just be added in randomly with each installment. Each series will also be page color coded.


Ripjaws, NRG, and the rest.

There are a good amount of aliens that either cannot live in the world of dnd or the dnd world cannot live with them in it. For such aliens they will be starting with gear that effectively buffs (or nerfs) them to allow them to live in the society Dungeons and Dragons holds. Each species will have their own reasons for being in the Dungeons and Dragons worlds. The gear they have on will go to reflect this while not straying from the original media's known cannon. Like the suit NRG must wear to keep from burning the world up or breathing aparatuses for Ripjaws to allow them to breathe on land. For the DnD narrative, the base concept is that each planet is another plane instead of being a planet in space. This is up to DM discretion though.


Without Further Ado

Check out the Ben 10 Races for DnD!

Original Races

Pyronite

Pyronites are a humanoid plasma-based race that are composed of a bright inner plasma body covered by volcanic rocks. Because of their immense heat, Pyronites are mostly interacted with through Inso-suits. Using their flame-augmented weaponry, Pyronites are famous bounty hunters, exterminators and pirates in the realms. Their home plane of Pyros exists as close to the Plane of Elemental Fire as the Ethereal Plane exists with the Material.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and Pyros (or Ignan)
  • Creature Type. You are a Humanoid.
  • Life Span. Pyronites have a life span of about 150 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Fire Starter. You gain the cantrip Control Flames at 1st level. In addition you can cast the spells Burning Hands at 3rd level as a 2nd level spell. You regain the ability to cast these spells this way when you finish a long rest.You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

  • Illuminating. While not wearing a helmet, you shed bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action you may dim your light to half the respective radiuses.
  • Plasma Body. You are immune to non-magical fire damage and you are unaffected by any environmental effects involving heat.

Inso-suit

[ Magical Item | Cost: 400 gp ]


A technological marvel that insulates their heat and grants Pyronites the ability to funnel and augment their tools with flame through attachments. In order to attune to this suit you will need to be a Pyronite or other creature with natural fire based abilities. You may add one of the following when attuning to this item, consuming the added materials.

  • One set of armor, one shield, and/or one melee or ranged weapon
  • One set of armor, and/or any combination of two melee or ranged weapons
  • A spell focus

When you finish attunement and wear this suit, the items consumed are replicated by the suit and are attached to you via tubes. These weapons or foci are counted as always being on your person as long as you wear the suit and this suit takes on the traits of the armor consumed.


Weapons consumed by this suit deal fire or radiant damage instead of any other damage type. These weapons extend your Innate Flame range to the weapon's range. This suit always comes with a helmet that can be donned and doffed as a free action.

Vulpimancer

The natives of the plane of Vulpin, a dumping ground for hazardous materials far too dangerous for other planes, Vulpimancers are renowned stealth predators. Being from a plane where the nights last on into the days, these creatures have developed a sensor in their necks to detect thermal changes in their prey. Vulpimancers, while intelligent, do not have the physical ability to speak most material planar languages. This led to the growth in popularity of Vulpimancer body guards, bounty hunters, rogues.

Vulpimancers are rare to the realms but may become swept up and lost in another plane. The strangest occurrences is in every plane that contains a large amount of prisoners, dangerous refuse, or violent materials. Vulpimancers seem to not only appear but thrive. Their fur patterns range from reds, blues, and orange.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can understand, read, and write but cannot speak in Common and Vulpin (Goblin) (this does not affect spellcasting). You can always speak to other Beasts.
  • Creature Type. You are a Beast.
  • Life Span. Vulpimancers have a life span of about 90 years.
  • Size. You are Medium.
  • Speed. Your walking and climbing speed is 30 feet.
  • Rampaging Charge. You do not have reduced movement speed when you are moving through difficult terrain.
  • Thermal Sense. Instead of being having eyes to see, you an organ that can grants you 30 feet of blind sense, beyond that, you may use perception checks to witness something up to 60 ft away. Your passive perception is 12 + your perception modifier.
  • Predatory Leap. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus without provoking opportunity attacks, six times your proficiency if it is towards a hostile creature. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Vulpimancer Translator

[ Magical Item | Cost: 100 gp ]

Also called "The Leash", is a collar that you start the game with, this counts as a magical item that takes 10 minutes to attune to. While you wear this item, you are able to speak any language that you know, this does not affect spellcasting. This can translate any language the creature wearing it speaks into a language you know. Only works on Medium Beasts.

Petrosapien

Petrosapiens are made of a super-hard crystaline material. Hailing from the plane of Petropia, a plane destroyed by infighting, greed, and "The Great One" who invaded their home. Now refugees, they exist on all planes, looking for a new place to call their own, offering their service up as mercenaries or adventurers.

A race that has difficulty interacting with their own out of their opportunistic and predatory society form, the Petrosapiens have much to learn about the Material Plane.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid and a Construct.
  • Life Span. Petrosapiens do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Light Refraction. You are resistant to radiant damage.
  • Low Frequency Gem. You are vulnerable to thunder damage.
  • Impenetrable. You count as full cover for medium or smaller creatures. As a reaction, if a creature within 5 feet of you must make a dexterity saving throw to avoid damage, you may have that creature take half damage on a failed save and no damage on a successful save. You may use this once per long rest.
  • Diamond Shards. As a bonus action, you may make a ranged attack with a range of 20/60. You make this attack with proficiency. If you hit, you deal 1d4 piercing damage. You can use this feature a number of times equal to your proficiency and regain all uses during a short rest.

Kineceleran

Kinecelerans are the fastest known race in the realms, from the minor plane of Kinet neighboring the elemental plane storms, they live fast and often recklessly. Kinecelerans have a culture of rewarding those who surpass their previous limitations. This led to their discovery of the Kinet Pearl. A slippery gemlike orb that allows Kinecelerans to more than double their natural agility.

Kincelerans only have 70 years to their lives and they will spend every moment of it to the fullest trying to surpass their previous accomplishments. They can be found across the planes as their love of self perfection puts them in every form of competition known to man, beast, or dragon.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common, Kinet (Ignan), and one language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Kincelerans have a life span of about 70 years and mature at 20 years.
  • Size. You are Medium.
  • Speed. Your base walking speed is 35 feet.
  • Inertia Resistant. You impose a disadvantage on creatures making opportunity attacks on you when you take the Dash action.
  • Sonic Charge Immediately after you take the Dash action on your turn and move at least 25 feet, you can make one shove attack action a bonus action.

Kinceleran Racer

  • Steadfast Reaction. When a creature makes an opportunity attack against you or attacks you with a ranged weapon and misses, you may attack that creature as a reaction. If you get a critical, KO the creature, or kill the creature with that attack, regain a use of your reaction. You may use this feature a number of times equal to your proficiency.

Kinceleran Pit Crew

  • Lightning Fast Savior. With you on the field, everyone can rest a little easy knowing you have their back. Creatures within half your movement speed gain advantage to their Dexterity saving throws.

Kinet Black Pearls

Magical Footwear - Cost 300 gp


A pair of dark orbs that appear perfectly circular and are immensely slippery. In order to attune to these pearls you will need to be a Kineceleran or a creature with a Dexterity of 14 or higher. Depending on your dexterity, you will gain the following benefits and all benefits above it:

Dexterity Benefit
14 Enhanced Speed. Increase your walking speed by 10 feet.
17 Wall Runner. Your climbing speed is equal to your walking speed.
19 Water Skimming. You can move across the top of any body of liquid up to your base walking speed and will sink at the end of your turn.
20 Quick Escape You can make a dash, disengage, or dodge action as a free action on your turn once per long rest.

Glavan

Galvans are the geniuses of their plane Galvan Prime. Glavans are a race of four-inch tall frog-like amphibians that have set their minds and magics towards understanding and cataloguing the other species that exist int he realms. It is said that Galvan Prime holds the only library in the realms that has a catalgogue of over 500 races in over 100 languages. Being one of the smallest sentient races, Galvans spend most of their time interacting with other species from Galvan Survival Suits, 4 foot bulky suits that protect galvans from harm and allow them to interact with the the medium creature world.

Galvans have spent eons studying all life that exists in our universe. Some claim that they know about all life there is but not them, there are always more cultures, creatures, and biological marvels to find.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and two other languages that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Galvans have a life span of about a century.
  • Size. You are Tiny or Small.
  • Speed. Your walking speed is 30 feet.
  • Tireless Precision. You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.
  • Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest.
  • Speech of Beast and Leaf. You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Galvan Survival Suit.

Magical Armor - Cost: 250


Galvan tech that allows the wearer to survive in larger planes. In order to attune to this suit you will need to be a Galvan or creature that is small sized or smaller. Depending on your Intelligence, you will gain the following benefits and all benefits above it:

Dexterity Benefit
14 or less Massive Chassis: You count as a medium creature when it comes to equipment and carry weight.
17 Improved Scanners: When initiative starts, the location of all creatures in 50 feet of you are revealed until the end of the first round.
19 Drone Defense Network: As a reaction, you can increase your AC by +5.
20 Emergency Evac: When your hit points reach 0 or less while wearing this suit destroy the suit and regain 1 hit point. If this damage would normally kill you without making death saves, destroy the suit and your hit points are 0 instead.

Tetramand

The Tetramands are from the plane of Khoros, home of the greatest gladiators in the realms. Once a wide spanning metropolis, Khoros' culture has long since devolved from the great influx of combative sport on the plane. Now it is filled with wastelands where bloodsports take place and the only law is the law of the survival.

Tetramands wield supreme strength and are far spanning in the planes as they are either hired for muscle, sold off to the wealthy in auctions, or traverse the planes in search of more ways to display their strength.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Tetramands have a life span of about a century.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Secondary Arms. You have two secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the following exceptions:
    • You can use a secondary arm to wield a weapon that has the light property, but you can’t use a secondary arm to wield other kinds of weapons.
    • You can’t wield a shield with a secondary arm.

Tetramand Load Bearers

  • Herculean Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

  • Hardened Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Tetramand Crowd Pleasers

  • Herculean Prowess. Your blows can knock the wind out of some and knock others on their ass. As reaction when you hit a creature, you may have that creature make a Strength saving throw using your hit roll as the DC. On a failed save. you can push the creature up to 20 feet away from you and knock it prone. On a successful save you don't push it or knock it prone. You may use this feature once per short rest.

  • Brutal Smackdown. When you attack a creature you may choose to attack with advantage. If you do so, the next attack made against you is made with advantage. You may use this feature once per long rest.

Lepidopterran

Originating from a swamp realm known as Lepidopterra, a generally peaceful plane whose numerous species live among a fantastic variety of giant plants. While normally farmers by trade, Lepidopterrans are most famous for their vile slime that secretes off their bodies. While making great fertilizer for some plants, this secretion leaves them constantly giving off a rancid smell of rotten eggs.

They are a rare sight to see but Lepidopterrans have been found to make insightful druids and lethal stink bombing aerial fighters.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Beast.
  • Life Span. Lepidopterrans have a life span of about a century.
  • Size. You are Medium.
  • Speed. Your walking speed is 25 feet.
  • Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. If you were fully submerged in water you cannot fly until take an action and expend all movement to dry off your wings.

Canopy Crafter Lepidopterran

These lepidopterrans are inacapable of using their secretions to fertilize plants, instead born with a caustic sac, they can trim down the canopy above to uphold the beauty of their home plane.

  • Vile Secretions. You know the Acid Splash cantrip.

Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).

  • Volatile Tolerance. You are resistant to acid damage.

Brush Harvester Lepidopterran

These lepidopterrans use their chemical secretions to help revitalize plants or fertilize soil to promote ample growth while the canopy crafters work on the branches above, the brush harvesters sweep through the forest from low ground to harvest fruit and to clear away debris.

  • Fruitful Secretions. You know the Druidcraft cantrip.

  • Rancid Waft. As a bonus action you can fan a wave of pungent air around you. Creatures within 10 feet of you must make a DC 14 Constitiution saving throw, gaining disadvantage on their attack rolls while within that range.

Stank Chambers

[Consumable Item | Vest | Lepidopterrans | Cost:300 GP]


While wearing this item, you are able to make a number of vials of grease equal to your proficiency at the end of each long rest. These vials expire after 24 hours.

Piscciss Volann

From the underwater plane Pisscis, very close to the plane of elemental water, Piscciss Volanns are hunters and marine biologists on a constant journey to find the rarest sea creatures in the realms. Piscciss Volann are known fore their lanterns used for deep-sea diving and their voracious bite..

Piscciss Volanns are famed through the realms as bounty hunters for oceanic lands or as researchers who can discover even the most subtle nuance of the beasts of the various worlds.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Piscciss Volanns have a life span of about a 200 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Native to Water. You have a swimming speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. In addition you are immune to any pressures or freezing temperatures in water.
  • Aquatic. You can only breathe water.

Piscciss School Herder

School herders are those born with large lanterns, and smaller, finer teeth. At this size, their bulbs can shine a light that hypnotizes creatures that gaze into it, allowing them to attract all forms of marine life to safely study.

  • Enlarged Lantern. As a bonus action, you shed bright light in a 30-foot radius and dim light for an additional 20 feet. The light can be colored as you like. This effect remains until you turn it off as a bonus action. In addition, you have 20 feet of Darkvision.

  • Hypnotizing Bulb. Starting at 3rd level, you may cause creatures within your lantern's bright light to become hypnotized by its glare. Creatures in this range must make a Wisdom Saving throw using 10 + your proficiency as the DC. Any creature that can’t be charmed, can't see, or succeeds a DC 10 + your proficiency saving throw to look away succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you for 1 minute or until the target can no longer see your bulb. The spell ends if you are incapacitated or turn off your bulb.

Volann Apex Bane

Apex bane are born with a smaller lantern bulb, and a massive jaw that can tear through a ship's hull. They use this massive maw as a deterrent to protect other piscciss volann, scaring off predators, poachers, or threats to an ecosystem they are studying.

  • Lantern. As a bonus action, you shed bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. This effect remains until you turn it off as a bonus action. In addition, you have 30 feet of Darkvision.

  • Steel Rending Jaw. Your large and jagged fang filled maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6+ your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. When this damage is dealt to a construct, object, or structure, add your proficiency to the damage. You gain +1 to Intimidation based checks.

Respirator Tank.

[Magic Item | Helmet | Cost: 100 GP]


25 HP. A pair of spherical pods (placed on your gills) or a helmet which is filled entirely with breathable water. This counts as a magical item and must take 1 minute to attune to. Once attuned, while wearing this helmet, you are always immersed in water for the purpose of racial features. When you fail a dexterity saving throw, this tank takes 5 damage.

Upgrade

Galvanic Mechamorph

Created by the Galvans experimenting with creating their own artificial plane, the Galvanic Mechamorphs are a race that is able to move like fluid and advance or deconstruct objects. Galvanic Mechamorphs , the Galvanic Mechamorphs can be seen in every plane aiding in the understanding of new magical technology.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are an Ooze.
  • Life Span. Galvanic Mechamorphs do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.
  • Shape Self. If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required). As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can’t attack, activate magic items, or carry more than 10 pounds.

Mechamorph Transmuter

Mechamorph transmuters are master crafters

  • Mastercraft Merging. Once per short or long rest, you may merge with an object no greater than large in size. Once you are merged, you can stay this way for a number of hours equal to half your proficiency (rounded down). You then revert to your normal form. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die and doing so will leave the object you merged with underneath you, all damage dealt to you while merged remains dealt to the object. While you are merged, the following rules apply:
  • Your game statistics are replaced by the statistics of the object, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. You are now the object with AC, hit points, Strength, and Dexterity determined by your size. Your Constitution is 10.
  • When you merge, you assume half the object's hit points. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. *If the object has no wheels, legs, or other form of possible movement, you move at your movement speed halved. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, your speed is 0.
Size HP AC Attack Ability Scores
Tiny 20 +2 +2 to hit Str: 4 Dex:18
Small 25 +1 +1 to hit Str: 6 Dex:14
Medium 40 +0 +0 to hit Str: 10 Dex:12
Large 50 -1 +1 to hit Str: 14 Dex:10

Mechamorph Deconstructor

  • Mastercraft Absorption. You deal doubled damage to constructs and objects. Any objects, tools, or kits smaller than 2 feet on any side destroyed this way can be remade by you once per short or long rest. These copies cannot be removed from your person but remove the necessity of having the item. As a reaction when you destroy a construct, gain temporary hit points equal to the damage dealt. You can only gain temporary hitpoints this way twice per long rest.

Ectonurite

Ectonurites are a 4th dimensional race from the plane Phaetos, hidden inside of the astral plane. Ectonurites are able to float off of the ground and can move through solid objects. They can even interact with objects much farther than them. People often mistake this species as being wraiths or ghosts. While they are affected by spells that would manipulate the undead, they are their own species. Seen as terrifying, misunderstood by many in the realms. Ectonurites are known to "haunt" other creatures they find interesting. Staying by their side for hours to weeks lurking just out of sight.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

  • Creature Type. You are a Humanoid and Undead.

  • Life Span. Ectonurites do not age.

  • Size. You are Medium.

  • Speed. Your walking speed is 30 feet.

  • Incorporeal Movement. You can move through other Creatures and Objects as if they were Difficult Terrain. You take 5 (1d10) force damage if you end your turn inside an object.

Ectonurite Dreamchaser

  • Etherial Friction. When you dash, jump, or teleport you gain 10 ft of flight until the end of your next turn.
  • Doll Possession. At 3rd level, once per long rest you may possess a corpse or inanimate object. While in this target, if it is an object you are not able to make attacks other than unarmed attacks and you roll with advantage on stealth checks. If this target is a corpse you are able to use that creature's voice or your own to speak and you know all languages that creature knew in life. All other statistics remain the same. Taking damage will end this ability.

Ectonurite Fearchaser

  • Poltergeist. You gain the mage hand cantrip and you cannot be made prone.
  • Horror Incarnate: Upon reaching 3rd level, once per long rest you can tap into the nightmares of a creature you can see within 30ft and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw using 8 + your Charisma + your proficiency as the DC. On a failed save, the target becomes frightened of you for a number of rounds equal to your proficiency. At the end of each of the target’s turns before the ability ends, the target may make a Wisdom save. On a successful save, the effect ends.

Arburian Pelarota

An endangered race torn from their destroyed plane by a world spanning plague, the Pelarota are refugees across the planes, constantly in search of that missing link to fill the void of a lost home and a far divided peoples. With heavyweight bodies and movement primarily based on rolling around in the form of a giant ball, they are easy to spot a mile away but not common.

Many Arburian Pelatora are mild mannered and peaceful, and carry with them a culture based on ease of access and accessibility. Their shells while appearing to be hard plates, are covered in bristles.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Arburian Pelarotans age at the same rate that humans do.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Inertia Immune. While you are not over water and you are made prone, you can make a dexterity saving throw (determined by GM). If you succeed the save, on your next turn getting out of prone is a free action and costs no movement.

Bouldershell

These Arburian Pelarota have longer bristles a more stocky frame than their Sleekshell counterparts. With this, Bouldershells are able to bounce off of whatever they hit in ball form, allowing them to traverse or escape faster.

  • Ball Form. You can withdraw into your shell as an action. Until you emerge, you gain a +2 bonus to your AC, +10 feet of movement, and you have advantage on Strength and Constitution saving throws. You can’t take reactions, and the only actions you can take is a bonus action to emerge from your shell, a dash action, or a bonus action to use Ricochet Charge.

  • Ricochet. Immediately after you take the Dash action on your turn and move at least 25 feet, you can make one shove attack as a bonus action. If you succeed, you regain 10 feet of movement in any direction. While in Ball form, shove attacks you make knock creatures back 5 feet if they are your size or smaller and deal 1d6 damage to them for every 25 feet moved. You are resistant to fall damage.

Sleekshell

Born without (or far less) bristles on their shells and far wider bodies, these Arburian Pelarota are more aerodynamic than their Bouldershell counterparts. With their size, Sleekshells can envelop other creatures into their ball form to protect them from harm.

  • Extended Ball Form. You can withdraw into your shell and take one willing or grappled creature with you as an action. Until you emerge, you gain a +2 bonus to your AC, +10 feet of movement, and you have advantage on Strength and Constitution saving throws. The creature inside cannot move or be attacked while in this form. You can’t take reactions, and the only actions you can take is a bonus action to emerge from your shell or a dash action.

  • Lightning Fast Reflexes. When a willing creature within half your movement speed fails a dexterity saving throw, as a reaction you may add your constitution modifier to pull that creature out of danger. On a success move them 10 feet towards you if they are your size or smaller and they pass the saving throw. You may use this feature a number of times equal to your proficiency.

Wildvine

Florauna

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Plant.
  • Life Span. Forauna have a life span of about a century.
  • Size. You are Medium.
  • Speed. Your walking and burrowing speed is 30 feet.
  • Rapid Growth When attacking, casting spells, or making actions that require you to be within 5 feet or touch distance, you can instead pick a target within 10ft. Weapons with reach have their distance increased by 5 feet.
  • Plant Physiology. As a plant, you can gain nutrients from the soil, the sun, or from water. When taking a short rest when in direct sunlight and standing on soil, sand, or non-salt water, you recover from the effects of 1 level of exhaustion.

Gorger Florauna

  • Consume. During short rest, you can consume a creature that is your size if it is unconsious. You make an athletic's check against their athletics or acrobatics, rolling with advantage. Regain 1 hit die if you have spent one or more hit dice during this short rest.

Lurker Flourana

  • Exploding Pods. As an action, you may expend a hit die to make a ranged attack with a thrown pod grown from your body. This item deals that hit die in fire damage. If it misses, it instead deals 1 fire damage to all creatures within 5 feet of the target creature.

Loboan

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and Transyl (or Abyssal)
  • Creature Type. You are a Humanoid and a Beast.
  • Life Span. Loboans have a life span of about 90 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Keen Senses. You have proficiency in the Perception skill and roll with advantage for hearing based perception or survival checks.

Valleycarver Loboan

  • Nimble Climbers. You have a climbing speed equal to your movement speed.
  • Thunderous Howl. You can let out a thunderous howl, which can be heard 100 feet away. You gain the cantrip Thunderclap, this can be in a 10 foot cone or a 5 foot radius around you this can be cast once per short rest.

Packbearer Loboan

  • Herculean Strength. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Thunderous Bark. You can let out a short loud bark to temporarily stun or terrify. Once per short rest you may

Thep Khufan

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and Transyl (or Abyssal)
  • Creature Type. You are a Humanoid*.
  • Life Span. Thep Kufan do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • From the Sands. You learn 1 language and a tool proficiency of your choice.
  • Composed of Bandages. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on athletic and acrobatics ability checks while grapple. You can expend 3 hit dice to stabilize a creature.
  • Elasticity. When attacking, casting spells, or making actions that require you to be within touch distance, you can instead pick a target within 10ft. Weapons with reach have their distance increased by 5 feet.

Transylian

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and Transyl (or Abyssal)
  • Creature Type. You are a Humanoid.
  • Life Span. Transylians can live till about 160 years on average.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Life from Electricity. You are resistant to lightning damage. When taking lightning damage, you can choose to gain that many temporary hit points afterwards, at maximum, your max hit die + your constitution modifier. You may use this feature a number of times equal to your proficiency per long rest.
  • Discharge. As an action you may expend a number of hit points up to your proficiency. One creature within 30 feet of you must make a dexterity saving throw. The DC for this throw is 8 + your Constitution modifier + your proficiency. If they fail they take lightning damage equal to the spent hit points, if they succeed they take half this damage rounded up. You may use this feature once per short rest.

Upchuck

Gourmand

Gourmands are a humanoid amoeba-like species from the plane Peptos XII.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Gourmands have a lifespan of about a century.
  • Size. You are Small.
  • Speed. Your walking speed is 30 feet.
  • Swallow. As a reaction, which you take when you take acid, cold, fire, lightning, or damage from a non-magical thrown weapon, you have resistance to the triggering damage type until the start of your next turn. The first time you use the Regurgitate feature on your next turn, the target takes an extra 1d6 damage of the triggering type, and the effect ends. If the damage is from a non-magical thrown weapon, the weapon is destroyed.
  • Tounge-drils. You gain advantage on attempting to grapple other creatures.
  • Amoaeba Physiology. You are able to eat wood, metal, dirt, stone, sand, gems, or leather no matter it's temperature or refinement as if it were rations.
  • Regurgitate. As an action you can regurgitate all the matter you have eaten in the past hour as raw explosive energy. You make a ranged attack of up to 80 ft using your constitution modifier. If it hits, the target takes 2d4 radiant damage. You regain the use of this trait after a short rest where you are eating something or after using the Swallow feature.

Ditto

Splixon

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Splixons have a life span of 300 years, this is shortened by 10 years each time a clone dies.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Self-Duplication. As a bonus action, you can expend a hit die and roll it. Lose that much health and create a clone of you wearing a containment suit with no weapons or other items but with all your exact features and statistics, this clone is not able to use or benefit from any of your spells or class features. Each clone goes immediately after your turn one by one. This clone gains the hit die roll in hit points. As long as a clone is alive, you do not die and continue living through the clone. You can combine back into all living clones and regain their hitpoints as yours.
  • One Track Mind. While using the duplicate ability, the only you or one of your clones may concentrate on a spell at a time. Both you and your clones while using the duplicate feature can benefit from extra attack or attack of opportunity once. Clones can help you with grappling checks if they are within 5 ft of you.

Helm of the Unified Mind. A magical item that is attuned to. This grants bonuses towards the Duplicate racial feature. If you have a number of clones equal to or less than your proficiency, you pass charisma based checks involving the Duplicate feature. If a clone has died in the past 24 hours then you only gain advantage on charisma based checks involving the Duplicate feature.

Eyeguy

Opticoid

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Opticoids have a life span of 150 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • 360 Vision. Being completely covered in eyes has its many advantages
    • You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. You can’t be surprised while you are conscious.
    • You gain a +5 bonus to initiative.
    • Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
    • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
  • Eye Beam. As an action you fire a beam of random energy at a target from one of your eyes. This counts as a ranged spell attack using constitution as your spellcasting modifier to hit, range 60 ft. targeting one creature. This attack deals 1d8 + your proficiency in damage. Roll 1d8 on the following chart to determine the damage type.
d8 Loot
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

Waybig

To'kustar

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. To'kustar have a life span ranging up to 500 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Limiter Tampering. As an action, you may use the enlarge/reduce spell on yourself but only enlarging yourself 2 categories. The damage increase going up to 2d4. This lasts a number of rounds equal to your proficiency. You regain this trait after a short rest.
  • Ultr-Beam. You are able to make a beam attack by crossing your arms. This attack will take up all movement, actions, and reactions this round and cannot be used if you have done any before starting it. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 radiant damage on a failed save, or half as much damage on a successful one. This damage increases to 3d6 at 5th level, 8d6 at 11th level, and 10d6 at 17th level. You regain usage of this once per short rest.
  • Atlas Musculature. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have resistance to radiant damage.

Size Inhibitor. A magical item that is cursed. You can ONLY use your Limiter Tampering feature once per long rest. Your Ultr-Beam deals half damage on a failed save and no damage on a successful one. Ultr-Beam can only be used once per long rest. This can only be removed with a wish spell or a DC 28 Strength check made with disadvantage until 15th level.

Arctiguanna

Polar Manzardill

The first alien to be seen from the future!

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Polar Manzardill have a life span of about 300 years.
  • Size. You are Medium.
  • Speed. Your walking and climbing speed is 30 feet.
  • Quadrapedal You cannot hold more than one weapon or one shield. In addition, your dash speed is 120ft instead of 60ft. Your jump distance is doubled.
  • Icey Retalliation. If your current hit points are less than your maximum hit points, you gain the cantrip Frostbite. In addition you gain the spells Fog Cloud at 3rd level and Sleet Storm at 9th level spell once with this trait as a 1st and 3rd level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.
  • Frigid Form. You are immune to cold damage, unaffected by any environmental effects involving cold, and can use any swimming speed you have to traverse through snow.

Spitter

Polar Manzardill

The first alien to be seen from the future!

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. Polar Manzardill have a life span of about 300 years.
  • Size. You are Medium.
  • Speed. Your walking and climbing speed is 30 feet.
  • Quadrapedal You cannot hold more than one weapon or one shield. In addition, your dash speed is 120ft instead of 60ft. Your jump distance is doubled.
  • Icey Retalliation. If your current hit points are less than your maximum hit points, you gain the cantrip Frostbite. In addition you gain the spells Fog Cloud at 3rd level and Sleet Storm at 9th level spell once with this trait as a 1st and 3rd level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.
  • Frigid Form. You are immune to cold damage, unaffected by any environmental effects involving cold, and can use any swimming speed you have to traverse through snow.

Ten-Ten

Sotoraggian

Sotoraggians are an alien species from the plane Sotoragg.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. A Sotoraggian's life span can be anywhere from 40-60 years, their immense self augmentations allow them to double or even triple this lifespan if they have the money to do so. (700 gp per 10 years.)
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Weapons Master You are proficient with simple, martial, and improvised weapons.
  • Defense Matrix. Your body has built-in defensive layers, which can be enhanced with armor.
    • You gain a +1 bonus to Armor Class.
    • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
    • While you live, your armor can't be removed from your body against your will.
  • Deadliest Hunter. Once per short rest you may activate your suit as an action. While wearing armor, you may cast one of the following spells at the corresponding levels.
At X Level Loot
1st One Transmutation Cantrip under the Wizard's spell list.
5th One 1st Transmutation spell or lower under the Wizard's spell list.
11th One 3rd Transmutation spell or lower under the Wizard's spell list.
17th One 5th Transmutation spell or lower under the Wizard's spell list.

X-Puncher (Kraab)

Piscciss Premann

Piscciss Premann are a species from the planet Piscciss.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid.
  • Life Span. A Sotoraggian's life span can be anywhere from 40-60 years, their immense self augmentations allow them to double or even triple this lifespan if they have the money to do so. (700 gp per 10 years.)
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Native to Water. You have a swimming speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. In addition you are immune to any pressures or freezing temperatures in water.
  • Aquatic. You can only breathe water.
  • Pistol Punch. As an action you may make a ranged attack with a range of 15 feet. You gain advantage instead of disadvantage against prone creatures or creatures 5 ft. or less from you. This attack uses your dexterity to hit and deals a number of d6 bludgeoning damage equal to your proficiency.
  • Deadliest Hunter. Once per short rest you may activate your suit as an action. While wearing armor, you may cast one of the following spells at the corresponding levels.
At X Level Loot
1st One Transmutation Cantrip under the Wizard's spell list.
5th One 1st Transmutation spell or lower under the Wizard's spell list.
11th One 3rd Transmutation spell or lower under the Wizard's spell list.
17th One 5th Transmutation spell or lower under the Wizard's spell list.

Respirator Tank. A pair of spherical pods or a helmet which is filled entirely with breathable water. You need to change this once every 24 hours to avoid suffocating. This counts as a magical item that does not require attunement, only to be carried with you. If you fully submerge yourself in water then the change required is only 24 hours after you leave water again.

Sucker Punch (Gax/ Vilgax)

Chimera Sui Generi

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Bonus
  • Ability
  • Utility

Credits in order:

Pyronite - Heatblast, Vulpimancer - Wildmutt, Kinceleran - XLR8, Galvan - Grey Matter, Tetramand - Four Arms, Lepidopterran - Stinkfly, Piscciss Volann - Ripjaws, Galvanic Mechamorph - Upgrade, Arburian Pelarota - Cannonbolt, Thep Khufan - Snare-oh, Transylian - Frankenstrike, Splixon: -Ditto, Sotoraggian: -Ten-Ten, Polar Manzardill: -Arctiguanna

By "Kuro the Artist"

Petrosapien

By "ODoutor"

Ectonurite: -Ghostgrade

By "RZGmon200" - Carlos Ramirez Heredias

Forauna: -Wildvine, Loboan: Blitzwolfer, Pisccis Premann: -X-Puncher(Kraab), Chimera Sui Generi: Gax

By Man of Action, Cartoon Network

Gourmand: -Upchuck

(Reboot!) Upchuck by Insane-Mane

Opticoid: -Eyeguy

By Kmoua2256

To'kustar: -Waybig

By Mimint

Original and UAF Poster as well as several aliens

By TheHawkDown https://www.deviantart.com/thehawkdown/

Omniverse Poster

By Henil031

Ben 10, Ben 10 Alien Force, Ben 10 Ultimate Alien, Ben 10 Omniverse, Ben 10 Classic

Ben 10 is an American media franchise created by Man of Action Studios, produced by Cartoon Network Studios and owned by Warner Bros. Discovery.

Ben 10: 5 Years Later

By "Kuro the Artist" Other Members of the Ink Tank

Echo Echo

By Ebomnitrix

Icons by: thor_00.8

<img src= 'https://i.pinimg.com/564x/db/8e/09/db8e09c23f95431cf4c847248fcc7464.jpg'’class='cover-image' />

UAF Races

Swampfire

Methanosian

Methanosians, are a species from the plane of.. plants? They are unable to discern non-plant creatures from eachother, often referring to other races as "Carbon Boxes". Some Methanosians are enamored by other non-plants and travel to learn more about these creatures.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. A Methanoisian's Lifespan ranges between 100-130 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • The Spores and the Flowers. You are able to speak to plants. You have advantage in charisma based checks against plants.
  • Pyrokinesis. You know the Produce Flame cantrip. Starting at 3rd level, you can cast the Burning Hands spell with this trait. Starting at 5th level, you can also cast the Flame Sphere spell with this trait, without requiring a material component. Once you cast Burning Hands or Flame Blade with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
  • Plant Physiology. As a plant, you can gain nutrients from the soil, the sun, or from water. When taking a short rest when in direct sunlight and standing on soil, sand, or non-salt water, you may regain hitpoints equal to one of your hit dice.

Echo Echo

Sonorosian

A race created by a mad wizard to be an infinitely growing workforce. Beings made of soundwaves bound in a synthetic form to endlessly duplicate and tirelessly build, fix, or destroy. For hundreds of years, Sonorosians were the servants and tools of this wizard until his untimely end during the Sonorosian rebellion. Now free, they seek to find a new meaning to life, some fall back into servant work or are hired as construction crews for towns and cities. But some other Sonorosians have other aspirations and wants for their new life ahead.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Construct.
  • Life Span. Sonorosians do not age.
  • Size. You are small.
  • Speed. Your walking speed is 25 feet.
  • Ultrasonic Screams. As an action, you create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage. This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). The saving throw is 8+your proficiency + your Charisma Modifier.
  • Self-Duplication. As a bonus action, you can expend a hit die and roll it. Lose that much health and create a clone of you wearing a containment suit with no weapons or other items but with all your exact features and statistics, this clone is not able to use or benefit from any of your spells or class features. Each clone goes immediately after your turn one by one. This clone gains the hit die roll in hit points. As long as a clone is alive, you do not die and continue living through the clone. You can combine back into all living clones and regain their hitpoints as yours.

  • Echolocation. Sonorosians have an innate echolocation ability allowing them to sense physical creatures. As a bonus action, up to a number of times equal to your proficiency, you can let out a series of clicks. This ability grants you 60ft of blind sense for the turn. This ability can see through barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Equipment

  • Containment Suit. Magical Armor - Cost: 100 gp.Sonorosian's outer body is actually a containment suit, while is inner body is made of living sound waves. For this reason, you are not able to wear medium or heavy armor. You can get around this by spending 5 hours grafting the armor to your suit. If done, this armor cannot be forcibly removed. Armors like this take 3 hours to remove.

Humungousaur

Vaxasaurian

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. A Vaxasaurians lifespan ranges from 50-80 years, they mature at 20 years.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Size Alteration. As an action, you may increase your size by a number of categories up to your proficiency score. Each size increase multiplies your weight by 8, doubles all of your size dimensions, gain +2 AC, and increase the damage of your strength based attacks by 2d4. Strength saves or strength based checks are automatically passed if they are a DC of 5 or lower. This range increases by 5 per size category you increase by.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Brawn over Brains. You are strong but your mind is not quite as resistant to psychic attacks at others. You are vulnerable to Psychic damage. You roll with disadvantage against being charmed.
  • Decreased Oxygen Dependency. You can hold your breath for 10 times as long as normal.

Jetray

Aerophibian

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 10 feet.
  • Aqua-Flight. You have a swimming and flying speed of 40 feet.
  • Hyperspace Entrance. If you would be transported to another plane, demiplane, or pocket dimension as a result of a failed saving throw, you fly back through the astral sea at light speed and instead get transported up 10 feet away from where you were standing.
  • Neuroshock Blasts. As an action, you may make a ranged weapon attack against a creature you can see, this uses dexterity and you are proficient with it. You fire a beam from your eyes or tail, dealing 2d4 Psychic damage.
  • Radiation Immunity. You are immune to radiant damage or the negative effects of radiation.

Big Chill

Necrofriggian

By @jam-art

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. A Necrofriggians life span lasts as long as 3 centuries.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
  • Incorporeal Movement: You can move through other Creatures and Objects as if they were Difficult Terrain. You take 5 (1d10) force damage if you end your turn inside an object.
  • Freezing Form. You are resistant to cold and fire damage, unaffected by any environmental effects involving cold or heat.
  • Frost Bite. You gain the cantrip Frostbite.

Chromastone

Crystalsapien

By Leonardo Vincent

Crystalsapiens are made of a super-hard, Purple geode-like material. Hailing from the ancient plane of Petropia, a plane destroyed by infighting, greed, and "The Great One" who invaded their home. Now refugees, they exist on all planes, looking for a new place to call their own, hoping to find a new place to call home.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid and a Construct.
  • Life Span. Crystalsapiens do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Low Frequency Gem. You are vulnerable to thunder damage.
  • Energy Absorption. You are resistant to magical damage and roll with advantage in saving throws against magic. If you take radiant or lightning damage, instead, gain that much Energy. You lose all energy when you are out of combat for more than 10 minutes. You can hold energy equal to your level + your proficiency.
  • Energy Manipulation. You can emit the energy you have absorbed into attacks or defenses. As an action, bonus action, or reaction, you may spend any amount of energy and choose one of the following effects:
    • Increase a number of creatures up to your proficiency’s Armor Class by your Energy spent.
    • Gain Temporary Hitpoints by energy spent.
    • Cast the spell Lighting Bolt. The damage amount is exchanged with your Energy spent. The Spell save DC is 8 + your proficiency + your constitution.
    • Illuminate 5 times the Energy spent in feet around you as if it were sunlight.

Brainstorm

Cerebrocrustacean

More.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking and climbing speed is 30 feet.
  • Tireless Precision. You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.
  • Brilliant. You can spend 10 minutes watching a creature, group of creatures, object, or machine. After this time, you gain one of the following:
    • The creature’s highest 2 attribute scores, Armor Class, and Hardest hitting weapon are known to you.
    • The group of creatures temperaments, hierarchy, schedules, and distance traveled.
    • The object is treated as if the identify spell was cast on it.
    • You know how to use the machine and are proficient with using it for the next 8 hours.
  • Hard Carapace. You have a natural armor class of 14.
  • Electrokinesis. You gain the cantrip Shocking Grasp.

Spidermonkey

Arachnichimp

Lore.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking and climbing speed is 30 feet.
  • Small but Wiry. You do not take fall damage or damage associated with fall damage. In addition you cannot be made prone.
  • Webshot. Creatures in a 10ft radius dome must make a dexterity saving throw against a DC 10+ your proficiency. They become restrained on a failed roil and must make a strength saving throw against the same DC. The floor of this dome is difficult terrain.

Goop

Polymorph

Filler.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are an Ooze.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your speed is 10 ft.
  • Amorphous You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.
  • Colloidal Physiology. When your hitpoints would go below 0, they go to 0 instead and you roll all of your hit dice and gain that much life
  • Natural Resilience. You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

Equipment

  • Gravity Projector. You may spend 3 hours attuning to this item. Upon doing so, you gain 30 feet of flight and the Reshape Form feature. (Below)
  • Reshape Form. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.

Alien X

Celestialsapien

Beings made up of Astral Seas. Their ways and roles in the universe are still unknown. There has been a new phenomena however, the Celestialsapiens have created a garment that inhibits their abilities (and size) to a state in which they can speak with the beings of the planes more directly. Celestialsapiens that have spoken on this say these garments can be a rite of passage for their final ascension, a choice by some who wish to experience everything in life just as vulnerably as other creatures, and even more are sentenced to this by their own kind when committing some cosmic crime too vast for one to even comprehend.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

  • Creature Type. You are an Abberation.

  • Life Span. Celestialsapiens do not age.

  • Size. You are Medium or Small.

  • Speed. Your walking speed is 30 feet.

  • Ebb and Flow of the Universe. Normally even the slightest movement of your finger would warp the fabric of reality. You may be smaller now, but the effects are the same. Choose a class from: Bard, Cleric, Druid, Warlock, Wizard.

Up to a number of times equal to your proficiency, you may cast a spell from that class' spell list at a level equal to or less than half your proficiency rounded up. You cannot upcast this spell unless you pay 1 hit die to do so. You use your Constitution modifier + proficiency for spell attacks and your Constitution modifier + your proficiency + 10 for your spell save DCs.

Equipment

  • Inhibitor Cloth. As your race's rite of passage, by choice, or by force (for some) you wear an article of clothing that is fused to your body. This cloth will allow you to walk amongst creatures at a far smaller scale without harming them. This item of clothing can change in style or appearance however you like. This item of clothing can only be removed at level 17 or with a wish spell. While you wear this, you may use your Ebb and Flow of the Universe feature only once per day. You begin the game with this item attuned to.

Lodestar

Biot-savartian

Lore Star

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Flight. You have 15 of flight.
  • Magnetize. Once per short rest, you may send out a wave of attracting magic to draw magical objects to you. All magical objects and metal objects within 25 feet of you move 25 feet towards you if it weighs less than 5 pounds, otherwise those objects move 10 feet towards you.
  • Attraction and Repulsion. You gain the cantrip gust. In addition you gain the spells Dispel Magic at 3rd level and Counterspell at 9th level spell once with this trait as a 1st and 4th level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.

Rath

Appoplexian

Appoplexians, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and Appoplexian (Orc).
  • Creature Type. You are a Humanoid.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.

Appoplexian Heel

  • From the Top Ropes. When you take fall damage, you take half that damage and distribute the rest to creatures within 5 feet of you that fail a Strength Save against a DC of 10 + your Athletics

  • Gripping Claw Action. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

  • Adrenaline Rush. You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

    • Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
  • Relentless Rage. When you fail a fail a saving throw, you may choose to succeed instead. Once you use this trait, you can’t do so again until you finish a long rest.

Appoplexian Babyface

  • Land on your Feet. You are resistant to fall damage.

  • Enhanced Claw Action. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

  • Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.

Nanomech

Nanochip

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Water Hazard

Orishan

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

AmpFibian

Amperi

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Armodrillo

Talpaedan

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Terraspin

Geochelone Aerio

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

NRG

Prypiatosian-B

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and Sol (or Celestial)
  • Creature Type. You are a Humanoid.
  • Life Span. Prypiatosian-B have a life span of about a century.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Innate Flame. You gain the cantrip Create Bonfire at 1st level. In addition you can cast the spells Aganazzar's Scorcher at 5th level and Immolation at 11th level spell once with this trait as a 2nd and 5th level spell respectively, and you regain the ability to cast these spells this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
  • Gamma Radiation. You shed an invisible light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering yourself in something opaque blocks this light. As a bonus action you may dim your light to half the radius of bright and dim light. Creatures in the radius of the invisible light lose 1 maximum hp until they are 45 feet from the dim light.
  • Nuclear Body. You are resistant to fire and radiant damage and do not need air to breathe.

Inso-suit

Magical Item - Cost 1400 gp


A technological marvel that insulates their heat and grants Pyronites the ability to funnel and augment their tools with flame through attachments. In order to attune to this suit you will need to be a Pyronite or other creature with natural fire based abilities. You may add one of the following when attuning to this item, consuming the added materials.

  • One set of armor, one shield, and/or one melee or ranged weapon
  • One set of armor, and/or any combination of two melee or ranged weapons
  • A spell focus

When you finish attunement, you gain an AC of 11+ your dexterity modifier or the AC of the armor included, the items consumed are replicated by the suit and are attached to the suit via tubes. These weapons are counted as always being on your person as long as you wear the suit.


Weapons consumed by this suit deal fire or radiant damage instead of any other damage type. These weapons can be used as focuses for your Gamma Radiation feature. In addition, your Illuminating feature can be turned off or on as a bonus action.

Fasttrack

Citrakayah

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

chamalien

Merlinsapien

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Power Plant

Highbreed

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Vulkanis

Detrovite

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Decagon

Vreedle

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

KO-bra

Ssserpent

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Prick (Argit)

Acurtian Hog

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Shocksquatch

Gimlinopithecus

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Eatle

Oryctini

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Clockwork

Chronosapien

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Juryrigg

Planchaküle

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Omniverse Races

Conductoid

Conductoids are energy absorbing rubber creatures.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Rubbery Build. You are immune to lightning damage. You can stretch your body to interact with objects 5ft farther away. Your jump distance is doubled.
  • Lightning Conductors. As a reaction you may change a ranged lightning attacks target to you. You regain the use of this feature after a short rest.
  • Energy Battery. When you would take lightning damage, gain 1 Wattage for each point of damage. You gain Wattage equal to the damage you deal to constructs. Wattage is energy stored from absorbing electricity. You lose all wattage when you are unconscious.
  • Discharge. As an action you may expend a number of hit dice up to your proficiency. You fire lightning in a line 60ft. long and 5 ft. wide. Creatures that are in this range must make a DC 6 + your constitution modifier + your proficiency Dexterity Saving throw. Taking the hit dice in lightning damage on a failure and half the damage on a success.

Bloxx

Segmentsapien

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Gravattack

Galilean

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Crashhopper

Orthopterran

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Ball Weevil

Combuscarabaeus

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Walkatrout

Ickthyperambuloid

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Pesky Dust

Nemuina

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Molestache

Dorinian Mole

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

The Worst

Atrocian

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Kickin Hawk

Gallus Hostilia

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Toepick

Terretnal Ogre

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Astrodactyl

Pturbosaurian

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Bullfrag

Incursean

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Buzzshock

Nosedeenian

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Atomix

Prypiatosian-A

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Gutrot

Chemosapien

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

Whampire

Vladat

Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia.

  • Ability Score Increase. Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
  • Creature Type. You are a Humanoid*.
  • Life Span. X do not age.
  • Size. You are Medium.
  • Speed. Your walking speed is 30 feet.
  • Bonus
  • Bonus
  • Ability
  • Utility

 

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