War Horn of the Tarrasque
Wonderous Item, Legendary (Requires Attunement)
War Horn of the Tarrasque
Wonderous item, legendary (requires attunement)
The very tip of the Tarrasque's horn, fashioned into a war horn. You can use an action to blow from this horn, rolling on the table below to determine what happens. Effects that target a single creature target a creature of your choice that you can see within 120 feet of you.
d100 | Effect |
---|---|
1-20 | Each hostile creature within 120 feet of you must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if you are within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. |
21-32 | Phantasmal horns pierce a single creature. The target must succeed on a DC 20 Dexterity saving throw or take 4d10 + 10 piercing damage. |
33-44 | Two phantasmal claws slash a single creature. The target must make a DC 20 Dexterity saving throw, taking 8d8 + 20 slashing damage on a failed save, or half as much damage on a success. |
War Horn of the Tarrasque
Wonderous item, legendary (requires attunement)
d100 | Effect |
---|---|
45-56 | A gaping phantasmal maw bites a single creature. The target must succeed on a DC 20 Dexterity saving throw or take 4d12 + 10 piercing damage and become grappled by the maw (escape DC 20) until the end of your next turn. While grappled this way, the target is also restrained. |
57-68 | A phantasmal tail swipes a single creature. The target must succeed on a DC 20 Strength saving throw or take 4d6 + 10 bludgeoning damage and be knocked prone. |
69-80 | A phantasmal tarrasque head flies toward a single creature. The target must make a DC 20 Dexterity saving throw or be swallowed by the phantasmal tarrasque head. That creature is transported into the stomach of the Tarrasque. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, and it takes 16d6 acid damage. |
81-90 | Thunderous force blasts from the horn in a 90-foot cone. Each creature in the affected area must make a DC 17 Constitution saving throw, taking 8d8 thunder damage and becoming deafened for one minute on failed save, or half as much damage on a success. objects in the effected area take the maximum possible damage. |
War Horn of the Tarrasque
Wonderous item, legendary (requires attunement)
d100 | Effect |
---|---|
91-94 | A phantasmal Tarrasque appears in an unoccupied space within 120 feet of you, using the stat block of a Tarrasque. It shares your initiative, takes its turn immediately after yours, and uses its Multiattack action against creatures hostile to you. It disappears at the end of its turn. |
95-97 | You cast earthquake with a DC of 17 |
98-99 | You cast meteor storm with a DC of 17. |
100 | A Tarrsque is summoned in an unoccupied space within 120 feet of you of the DM's choosing. |
The horn has 3 charges. Each use of the horn expends 1 charge, and it regains 1d3 expended charges daily at dawn.
Found in the wreckage of a village unlucky enough to be in its way, this chipped tip of the Tarrasque's horn has been fashioned into an instrument that fortells devastation. Blowing into the horn produces a sound similar to the Tarrasque's roar, and summons a portion of its spirit.
Art by Midjourney AI - The horn of a Tarrasque, fashioned into a war horn...
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