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Food Arcana
Food is really the greatest pleasure, and you understand it more than anyone. Whether you were born this way, an accident triggered it, or some magical fruit caused it, you have unique capabilities. And these abilities are directly tied with the food you eat and its quality. Food arcana sorcerers try to understand and utilize every possible property of the food in the world, and thus are not afraid to experiment in their cooking. Most of the time they turn into great chefs and develop marvellous dishes, sometimes they don’t, but hey, if you don’t try you don’t succeed. ####
Nutritional Spells
*1st-level Food Arcana feature* You learn additional spells when you reach certain levels in this class, as shown on the Nutritional Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or abjuration spell from the bard, sorcerer, or wizard spell list.
Nutritional Spells
Sorcerer Level
Spells Known
1st
Ray of sickness, Purify food and drink
3rd
Acid arrow, Lesser restoration
5th
Aura of vitality, Create food and water
7th
Blight, Aura of purity
9th
Cloudkill, Greater restoration
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Healthy Provisions
*1st-level Food Arcana feature* When you choose this origin at 1st level, you learn the *goodberry* spell, but it doesn't count against the number of sorcerer spells you know. The goodberries you create are specially nutritious, granting anyone who eats one 1d4 temporary hit points that last one hour. A creature can choose to eat more than one goodberry at once to increase those effects, a d4 per extra goodberry, up to a maximum number of berries equal to your proficiency modifier. Additionally also gain proficiency with cook’s utensils, you can use them as a spellcasting focus, and you double your proficiency bonus for any ability check made with these tools. ####
Iron Stomach
*6th-level Food Arcana feature* You gain resistance to poison damage and advantage on saving throws against being poisoned. \columnbreak ####
Magical delicacies
*6th-level Food Arcana feature* Once per day, during a shot or a long rest you can use your cook's utensils to prepare some *extra special* treats. You can make a number of delicacies equal to your Charisma modifier +1(minimum of 2), and you can make each delicacy sweet or savory. A creature can eat a delicacy as a bonus action; or feed them to another creature as action, to gain benefits according to the type of delicacy they ate. A creature can only benefit once per day of these delicacies, and the delicacies themselves will loose their effect after a long rest. * **Sweet:** Filled with a rush of sugar, the creature gains an extra 10 feet of movement speed and they gain advantage for the next attack the creature makes. * **Savory:** Warm and velvety, these delicacies grant advantage to Constitution saving throws for one minute, and they end a disease or a condition afflicting the creature. The condition can be blinded, deafened, paralyzed, or poisoned.
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Ultimate Dish
*14th-level Food Arcana feature* After dominating the mysteries of food, you learn the *Heroes’ feast* spell if you don't already know it, and it doesn't count against your maximum number of spells known. The material cost for casting this spell is halved, and you can spend sorcery points up to half your sorcerer level to add one or more of the following effects. Once you cast *Heroes’ feast* with any of the benefits, you can’t cast it again until you finish a long rest: * **7sp- Fast Food:** *Heroes’ feast* cost no materials and its casting time becomes one action, and it is consumed instantly by the creatures that you choose. It’s effects are also reduced: The 2d10 are now temporary hit points, and creatures do not restore any hit points. The creatures do not gain advantage on wisdom saving throws, and instead of immunity to all diseases and poison they gain resistance to poison damage and advantage on saving throws to resist poison or diseases. * **5sp- Secret Sauce:** *Heroes’ feast* grants advantage on another type of saving throws that you choose for 2 hours. * **2sp- Caffeine:** *Heroes’ feast* also grants advantage to initiative rolls for 2 hours. * **1sp- Extra vegetables:** *Heroes’ feast* grants an additional 1d6 temporary hit points. ####
Feast and Famine
*18th-level Food Arcana feature* As an action, you can enter a state where you emanate or siphon energy and nutrition for 1 minute. For the duration, each creature within a 30 foot radius of you gets subjected to either feast or famine, you can choose as a free action whether is feast or famine whenever a creature enters the area for the first time: * **Feast:** Whenever the creature enters the area or they start their turn inside it, they gain the benefits of the bless spell and they gain an additional 10ft. of movement. * **Famine:** Whenever the creature enters the area or they start their turn inside it, they are subjected to the effects of the bane spell and their movement speed is halved until the start of its next turn. Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
##### Art Credits The first artwork is done by Katie Payne. The second artwork is by Steve Presscot.
\pagebreak ### Changelog #### 1.2 ------- 1.3 * Minor text corrections. * Magical Delicacies' now expire after after a long rest, instead of after 24 hours.