Sorcerer:Food 1.3

by BipBop

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Food Arcana

Food is really the greatest pleasure, and you understand it more than anyone. Whether you were born this way, an accident triggered it, or some magical fruit caused it, you have unique capabilities. And these abilities are directly tied with the food you eat and its quality.

Food arcana sorcerers try to understand and utilize every possible property of the food in the world, and thus are not afraid to experiment in their cooking. Most of the time they turn into great chefs and develop marvellous dishes, sometimes they don’t, but hey, if you don’t try you don’t succeed.

Nutritional Spells

1st-level Food Arcana feature

You learn additional spells when you reach certain levels in this class, as shown on the Nutritional Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or abjuration spell from the bard, sorcerer, or wizard spell list.

Nutritional Spells
Sorcerer Level Spells Known
1st Ray of sickness, Purify food and drink
3rd Acid arrow, Lesser restoration
5th Aura of vitality, Create food and water
7th Blight, Aura of purity
9th Cloudkill, Greater restoration

Healthy Provisions

1st-level Food Arcana feature

When you choose this origin at 1st level, you learn the goodberry spell, but it doesn't count against the number of sorcerer spells you know. The goodberries you create are specially nutritious, granting anyone who eats one 1d4 temporary hit points that last one hour. A creature can choose to eat more than one goodberry at once to increase those effects, a d4 per extra goodberry, up to a maximum number of berries equal to your proficiency modifier.

Additionally also gain proficiency with cook’s utensils, you can use them as a spellcasting focus, and you double your proficiency bonus for any ability check made with these tools.

Iron Stomach

6th-level Food Arcana feature

You gain resistance to poison damage and advantage on saving throws against being poisoned.

Magical delicacies

6th-level Food Arcana feature

Once per day, during a shot or a long rest you can use your cook's utensils to prepare some extra special treats. You can make a number of delicacies equal to your Charisma modifier +1(minimum of 2), and you can make each delicacy sweet or savory. A creature can eat a delicacy as a bonus action; or feed them to another creature as action, to gain benefits according to the type of delicacy they ate. A creature can only benefit once per day of these delicacies, and the delicacies themselves will loose their effect after a long rest.

  • Sweet: Filled with a rush of sugar, the creature gains an extra 10 feet of movement speed and they gain advantage for the next attack the creature makes.
  • Savory: Warm and velvety, these delicacies grant advantage to Constitution saving throws for one minute, and they end a disease or a condition afflicting the creature. The condition can be blinded, deafened, paralyzed, or poisoned.

Ultimate Dish

14th-level Food Arcana feature

After dominating the mysteries of food, you learn the Heroes’ feast spell if you don't already know it, and it doesn't count against your maximum number of spells known. The material cost for casting this spell is halved, and you can spend sorcery points up to half your sorcerer level to add one or more of the following effects. Once you cast Heroes’ feast with any of the benefits, you can’t cast it again until you finish a long rest:

  • 7sp- Fast Food: Heroes’ feast cost no materials and its casting time becomes one action, and it is consumed instantly by the creatures that you choose. It’s effects are also reduced: The 2d10 are now temporary hit points, and creatures do not restore any hit points. The creatures do not gain advantage on wisdom saving throws, and instead of immunity to all diseases and poison they gain resistance to poison damage and advantage on saving throws to resist poison or diseases.
  • 5sp- Secret Sauce: Heroes’ feast grants advantage on another type of saving throws that you choose for 2 hours.
  • 2sp- Caffeine: Heroes’ feast also grants advantage to initiative rolls for 2 hours.
  • 1sp- Extra vegetables: Heroes’ feast grants an additional 1d6 temporary hit points.

Feast and Famine

18th-level Food Arcana feature

As an action, you can enter a state where you emanate or siphon energy and nutrition for 1 minute. For the duration, each creature within a 30 foot radius of you gets subjected to either feast or famine, you can choose as a free action whether is feast or famine whenever a creature enters the area for the first time:

  • Feast: Whenever the creature enters the area or they start their turn inside it, they gain the benefits of the bless spell and they gain an additional 10ft. of movement.
  • Famine: Whenever the creature enters the area or they start their turn inside it, they are subjected to the effects of the bane spell and their movement speed is halved until the start of its next turn.

Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Art Credits

The first artwork is done by Katie Payne. The second artwork is by Steve Presscot.

Changelog

1.2 ------- 1.3

  • Minor text corrections.
  • Magical Delicacies' now expire after after a long rest, instead of after 24 hours.