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## [Manhunter](https://www.gmbinder.com/share/-NCBRXgaL2SxHR0gxjGS) ### Manhunter Magic You learn the following spells as you level up in this class. These are treated as ranger spells for you if they aren't already, and do not count against your spells known. #### Manhunter Spells Table | Level | Spell | :---: | :--- | 3rd | Charm Person | 5th | Nystul's Magic Aura | 9th | Stinking Cloud | 13th | Stone Shape | 17th | Passwall When you would learn a spell from this feature, you can instead learn an abjuration, divination, or necromancy spell of equal level from the Bard, Warlock, or Wizard spell list. ### Tricks of the Trade On taking this archetype, you gain proficiency with disguise kits, as well as acquire a particular set of skills in the following features. \ **A Dangerous Game**. If your weapon attack would drop a creature to 0 hit points, you can choose to guarantee that they merely become unconscious, and remain stable. \ **No Stone Unturned**. Over the course of at least 1 hour spent about an urban setting, you can make an Insight, Perception, or Survival check with advantage to gather information. Potentially gaining specific insights as to the whereabouts, physical description, public knowledge, and public perception of a specific creature, location, or event. \ **Social Chameleon**. You can use your Wisdom modifier in place of your Charisma modifier on Charisma checks. Also, you can mimic the methods of speech, such as an accent, of any creature you know well or hear speak for at least 1 minute, provided you know the language. \ **Wolf in Sheep's Clothing**. You have advantage on Stealth checks made to blend into and hide amongst a crowd. ### Gut Feeling Starting at 3rd level, you have proficiency in Insight if you don't already. If you already have proficiency in Insight, you may take proficiency in another skill or Thieves' Tools instead. Choose one skill from Survival, Insight, and Perception. You can double your proficiency bonus on ability checks involving the skill you chose. ### Hex Ward Starting at 7th level, you have advantage on saving throws against magical effects involving curses and other magical afflictions- as examples, *bestow curse* and lycanthropy. Additionally, you cannot be targeted by the *hex* spell. \columnbreak ##
### Headhunting Starting at 11th level, a creature struck by you cannot be healed by magical means until the end of your next turn. The body of a creature you slay is placed under the effects of the Gentle Repose spell. ### Magus Bane At 15th level, you have practiced techniques extensively to combat spellcasters, gaining you the following benefits. - If a creature is casting a spell, then you can use your reaction to make a weapon attack against the caster. On a hit and dealing damage to the creature, they must succeed on a Concentration check to complete the cast of the spell. You may move up to half your movement for the attack, provided the movement is toward the creature. - When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. - While wielding a melee weapon, you can use your reaction to deflect a ranged spell attack targeting you or a creature within 5 feet. When you take this reaction, you also make an attack with your melee weapon. If you beat the caster's ranged spell attack by 5 or more, it is reflected back at the caster or creature within 30 feet of them, dealing damage as if it had targeted that creature. Regardless of your attack's outcome, the missile is still harmlessly deflected away from you.
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## Acknowledgements ### *artwork is copyrighted by CD Projekt and allowed under Fair Use* ## Other brews by me ### **Note**: They're all on GMBinder. * [Altered 5e Ranger](https://www.gmbinder.com/share/-N7m6JXh-6n4dmseBxC5): a variation on the 5e ranger class. * [Windwaker | 5e Ranger Subclass](https://www.gmbinder.com/share/-NBrr1n7FqyyC3LqbJhZ) * [Lycian | 5e Primal Subclass](https://www.gmbinder.com/share/-NB54NVwnEhSESjd0oQy) * [Courser | 5e Ranger Subclass](https://www.gmbinder.com/share/-NAB3VqsoOPgyfhF6pH1) * [Martial Prowess | 5e Combat Supplement](https://www.gmbinder.com/share/-N8yTipp223mZgSzhLro): provides additional options for martial classes. * [5e Background: House of Fools](https://www.gmbinder.com/share/-N7KE9p8cMZxo5g_2dDQ): a background revolving around playing cards. * [5e Psion](https://www.gmbinder.com/share/-Mt5CcC-si4qZdBdHngX): a swing I took at making a psionic class.