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### Cleric: Stars Domain *Since the beginning of time, the stars that shine above the world have had many stories told about them. Some harbor stories of ancient gods creating them and some tell of how they are manifestations of the outer planes. No matter the belief, the gods of these stars shine light upon the world even on it's darkest night, protecting against the horrors that the shadows of night release.* *Clerics who serve these deities wish to ward away the shadows of night and become the guiding light for their companions to follow.* #### Stars Domain Spells You gain domain spells at the cleric levels listed. | Cleric Level | Spells | |:---:|:---:| | 1st | *cure wounds, guiding bolt* | | 3rd | *augury, branding smite* | | 5th | *aura of vitality, daylight* | | 7th | *aura of life, divination* | | 9th | *dawn, wall of light* | #### Bonus Proficiencies At 1st level, you gain proficiency with martial weapons and heavy armor. You also gain proficiency with Cartographer’s tools. #### Star Sight Starting at 1st level, the stars above shine their light through you. You can see normally in both dim light and darkness, to a distance of 120 feet. This has no effect in magical darkness. #### Guiding Starlight Also at 1st level, your god bestows upon you the power to channel starlight through your healing. When you cast a spell of 1st-level or higher that restores hit points, creatures of your choice that were targeted by the spell begin glowing. For the next 10 minutes, the chosen targets radiate bright light within a 5 foot radius and dim light for an additional 5 feet. Each chosen target can also add a d4 to one ability check, attack roll, or saving throw that it makes within the duration. A number of creatures equal to your Wisdom modifier can be affected by this feature at once. If you use this feature while having the maximum number of creatures affected, the oldest instance of this feature ends. \columnbreak
#### Channel Divinity: Configure Stars Starting at 2nd level, you can use your Channel Divinity to form constellations which benefit your allies. As an action, you present your holy symbol, and begin to form a constellation around one creature within 30 feet of you. Roll a d4 and consult the table below. The creature gains a benefit determined by the result of the roll. | d4 Result | Benefit | |:---:|:---:| | 1: The Lion | The creature gains a number of temporary hit points equal to your Wisdom modifier + your Cleric level | | 2: The Shield | Until it completes a long rest, the creature gains a bonus to its Armor Class equal to half your proficiency bonus | | 3: The Clover | The creature gains an inspiration die, which is a d6. It lasts until the creature finishes a long rest or until used | | 4: The Hourglass | For the next 8 hours, the creature cannot be surprised and can add your Wisdom modifier to initiative rolls | Once a creature gains a benefit from your Channel Divinity, it must complete a long rest before it can do so again. #### Retaliating Starlight At 6th level, the light that guides your allies also protects them. When a creature affected by your Guiding Starlight feature is damaged by a creature within 60 feet of them, they can use their reaction to deal radiant damage to the attacker equal to your cleric level. Once the creature uses this ability, they lose their Guiding Starlight. #### Blessed Strikes In battle, you are blessed with divine might. Starting at 8th level, when a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn. #### Guiding Constellation Beginning at 17th level, true astral radiance shines through creatures that you heal. Your Guiding Starlight feature improves in the following ways: - Affected creatures radiate bright light within a 15 foot radius and dim light for an additional 15 feet - Affected creatures gain a bonus to all saving throws equal to the number of creatures currently affected by your Guiding Starlight feature
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