Dual Imbue Weapon
3rd-level transmutation
- Classes: Artificer, Paladin, Wizard
- Casting Time: 1 action
- Range: Touch
- Components: V, S, M (a diamond worth at least 100 gp)
- Duration: 1 hour
You touch a nonmagical weapon and imbue it with the power of two different magical forces. Choose two of the following damage types: acid, cold, fire, lightning, necrotic, poison, or radiant.
For the duration of this spell, the weapon becomes a magic weapon and deals an extra 1d4 damage of both chosen types when it hits (rolled separately). You can change your two chosen damage types using a bonus action if the weapon is within 30 feet of you.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage for both damage types increases by 1d4 for every two slot levels above 3rd.
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Art by Chris Rahn