GI Joe Pregens

by Sylanael

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Eagle Eyes

Role Commando [Lv 3]
Health 3
Damage
Focus Infiltrator
Languages English, ASL, Japanese, Korean
Movemement 30ft Ground

Shadow operatives who specialize in infiltration, deception, and catching targets off guard.

Essence & Skills


Essence Base Score Perks Bonus Total
Toughness 10 5 0 0 15
Evasion 10 7 0 +2 19
Willpower 10 3 0 0 13
Cleverness 10 3 0 0 13

Strength: 5

Skill Dice Specialization
Atheletics D0 -
Brawn D2 -
Conditioning +1 -
Intimidation D2 -
Might D4 Martial Arts

Speed: 7

Skill Dice Specialization
Acrobatics D4 -
Driving D0 -
Finesse D0 -
Infiltration D4 Stealth
Initiative D0 -
Targeting D4 -

Smarts: 3

Skill Dice Specialization
Alertness D6 -
Culture D0 -
Science D0 -
Survival D2 -
Technology D0 -

Social: 3

Skill Dice Specialization
Animal Handling D2 -
Deception D4 -
Performance D0 -
Persuasion D0 -
Streetwise D0 -

Powers & Perks


  • Always Alert You gain an Edge [Advantage] when rolling for Initiative. You can’t be surprised while you are conscious.

  • Shadow Those who attempt to detect you Infiltrating suffer ↓2 shifts.

  • Sneak Attack 1/turn: When attacking a target within 20 ft with a silent weapon, and you have an Edge on the attack or an ally also within 20 ft of the target, you deal additional 1 damage.

  • Friend of Darkness (Night Eyes) May attempt a DIFFICULTY 10 Alertness Skill Test to see in darkness up to 90 feet. In that range, you treat darkness as dim light and dim light as bright light

  • Think Fast You can use Deception or Infiltration in place of Initiative.

  • Mobility 1/turn: You may now Sprint/Hide as a Free action.


Equipment


  • Standard Infiltration (Lock Picking) Kit
  • Ninja Clothes (+2 Evasion, already added)

Attacks


Name Range Hands Traits Effect
Submachine gun 20ft/80ft 1 Ballistic, Reload 1 Sharp
Medium blade 5ft/Reach 1 Martial Arts, Silent 1 Sharp
Concussion Grenade [x2] 20ft/50ft 1 Consumable 1 Stun
10ft radius

Wild Ammo

Role Infantry [Lv 3]
Health 6
Damage
Focus Artillery
Languages English
Movemement 35ft Ground

The backbone of a military unit, quintessential soldiers who regard the battlefield with gallantry and tenacity.

Essence & Skills


Essence Base Score Perks Bonus Total
Toughness 10 7 0 3 20
Evasion 10 5 0 0 15
Willpower 10 3 0 0 12
Cleverness 10 2 0 0 13

Strength: 7

Skill Dice Specialization
Atheletics D4 -
Brawn D0 -
Conditioning +4 -
Intimidation D0 -
Might D2 -

Speed: 5

Skill Dice Specialization
Acrobatics D0 -
Driving D4 -
Finesse D0 -
Infiltration D0 -
Initiative D0 -
Targeting D6 -

Smarts: 2

Skill Dice Specialization
Alertness D0 -
Culture D0 -
Science D0 -
Survival D4 -
Technology D0 -

Social: 3

Skill Dice Specialization
Animal Handling D0 -
Deception D0 -
Performance D0 -
Persuasion D0 -
Streetwise D6 -

Powers & Perks


  • In My Sights You may spend a Story Point once per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2.

  • Rapid Reload 1/turn: reloading weapons with the Reload trait is a Free action for you.


Equipment


  • Heavy Armor [+3 Toughness]

Attacks


Name Range Hands Traits Effect
Handgun 30ft/60ft 1 Ballistic, Reload 1 Sharp
Assault Rifle 60ft/100ft 2 Ballistic, Reload 2 Sharp (↓2)

High Flare

Role Vanguard [Lv 3]
Health 5
Damage
Focus Bodyguard
Languages English, Swahili, Italian
Movemement 30ft Ground

Heavily armored fighters absorbing opening volleys, and directing traffic from the frontline

Essence & Skills


Essence Base Score Perks Bonus Total
Toughness 10 2 0 +2 14
Evasion 10 5 0 0 15
Willpower 10 4 0 0 14
Cleverness 10 7 0 0 17

Strength: 2

Skill Dice Specialization
Atheletics D0 -
Brawn D0 -
Conditioning +2 -
Intimidation D0 -
Might D0 -

Speed: 5

Skill Dice Specialization
Acrobatics D0 -
Driving D0 -
Finesse D4 -
Infiltration D0 -
Initiative D0 -
Targeting D6 -

Smarts: 4

Skill Dice Specialization
Alertness D4 -
Culture D0 -
Science D0 -
Survival D0 -
Technology D6 -

Social: 7

Skill Dice Specialization
Animal Handling D0 -
Deception D6 -
Performance D0 -
Persuasion D8 -
Streetwise D0 -

Powers & Perks


  • Inspiring Words 2/encounter : Once a Turn, you can inspire others with your heroic presence. As a Move action, you may either grant an ally one Temporary Health, remove a Condition on them (other than Defeated), or give them ↑2 on their next Skill Test

  • Personal Shield 1/encounter : The signature piece of each Vanguard’s kit is a personal shield generator, a hockey pucksized device. To function, the device must not be concealed, and activating it requires a power source (often included in the shield). When activated, the shield springs into force, encircling the Vanguard with obvious shimmering energy. The shield’s battery charge is Limited, though most shields charge with kinetic movement. The shield can be activated once per encounter, and activating the shield requires a Standard action. Once active, the shield provides a benefit to the Vanguard’s Toughness and Evasion defenses equal to +3. Once activated, the shield lasts for 1 minute or until it is subjected to EMP damage. A damaged or out of power shield can be repaired or recharged with a one hour Technology Skill Test against a DIF 14.

  • Fighting Style: Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion.

Equipment


  • Ballistic Armor [Toughness +2] : Soft goods reinforced with bullet resistant plating.

Attacks


Name Range Hands Traits Effect
Submachine gun 20ft/80ft 1 Ballistic, Reload 1 Sharp
Concussion Grenade [x2] 20ft/50ft 1 Consumable 1 Stun
10ft radius
Nitrogen Grenade [x2] 20ft/50ft 1 Consumable 1 Ice
10ft radius
EMP Grenade [x2] 20ft/50ft 1 Consumable 1 Lightning
10ft radius

Shadow Line

Role Technician [Lv 3]
Health 7
Damage
Focus Think Tank
Languages English, German, Finnish, Swedish
Movemement 30ft Ground

Savvy experts in their fields and equipment specialists, supporting their teammates or turning themselves into warmachines.

Essence & Skills


Essence Base Score Perks Bonus Total
Toughness 10 4 0 +2 16
Evasion 10 3 0 +2 15
Willpower 10 7 0 0 17
Cleverness 10 3 0 0 13

Strength: 4

Skill Dice Specialization
Atheletics D0 -
Brawn D0 -
Conditioning +4 -
Intimidation D0 -
Might D0 -

Speed: 3

Skill Dice Specialization
Acrobatics D0 -
Driving D0 -
Finesse D0 -
Infiltration D0 -
Initiative D0 -
Targeting D6 -

Smarts: 7

Skill Dice Specialization
Alertness D0 -
Culture D0 -
Science D6 -
Survival D0 -
Technology D10 -

Social: 3

Skill Dice Specialization
Animal Handling D0 -
Deception D0 -
Performance D0 -
Persuasion D6 -
Streetwise D0 -

Powers & Perks


  • Over Brawn Your Tech succeeds where muscles struggle. Ignore the Strength-based skill requirements of equipment you use

  • Armor: You build tools and technology into encasements in your armor. The metal encasements double as plating for your own protection. You are trained in heavy armor, gain a suit of Standard or Limited light, medium, or heavy armor as personal gear, and can choose a Standard armor upgrade as a free upgrade during Equipment Assignment and Requisition. You also gain one Standard Sidearm weapon as an integrated weapon when wearing your Primary Tech armor.

Equipment


  • Mechanized Armor [ Evasion +2, Toughness +2 ]
  • Jammer: A Jammer floods airwaves with static and noise, making wireless and radio signals suffer a Snag on any operation within a 30 foot radius
  • Keycard Copier: A small device used to program and copy keycards.
  • Audio Bug: This dime-sized bug transmits audio to a source within one mile. Placing it requires an Infiltration Skill Test, which becomes the DIF to find with Alertness or Technology.
  • Video Bug: This nickel-sized bug is a fully functional camera that can easily hide on a person's clothes or in accessories. It requires line of sight, and generally has more narrow fields of view than traditional cameras.

Attacks


Name Range Hands Traits Effect
Lazer Finger Mount 75gt 1 Computerized, Element 1 Lazer Elemental

Sargent Ravage

Role Renegade [Lv 3]
Health 10
Damage
Focus Tank
Languages English, French
Movemement 30ft Ground

Loose units, as tough and dangerous as a runaway train, misfits recruited so our enemy doesn’t get them first.

Essence & Skills


Essence Base Score Perks Bonus Total
Toughness 10 10 0 +2 22
Evasion 10 6 0 0 16
Willpower 10 1 0 0 11
Cleverness 10 0 0 0 10

Strength: 10

Skill Dice Specialization
Atheletics D0 -
Brawn D0 -
Conditioning +5 -
Intimidation D0 -
Might D8 Martial Arts

Speed: 6

Skill Dice Specialization
Acrobatics D0 -
Driving D0 -
Finesse D0 -
Infiltration D0 -
Initiative D0 -
Targeting D8 -

Smarts: 1

Skill Dice Specialization
Alertness D0 -
Culture D2 -
Science D0 -
Survival D0 -
Technology D0 -

Social: 0

Skill Dice Specialization
Animal Handling D0 -
Deception D0 -
Performance D0 -
Persuasion D0 -
Streetwise D0 -

Powers & Perks


  • Beast of Burden you gain ↑2 on all Might rolls to push, drag, or lift.

  • Reckless Abandon 3/long rest: The signature style of Renegades is an aggressive and brash approach used to catch enemies off guard, and allows you to fight through the pain until the battle’s over. You can start fighting with Reckless Abandon as a Free action. While acting with Reckless Abandon, you gain the following benefits as long as you are wearing light armor or no armor:
    • You gain ↑2 on all Strength Skill Tests.
    • You gain 2 Bonus Health. This Bonus Health goes away when you end your Reckless Abandon.
    • You cannot use kits while fighting with Reckless Abandon.

    Your Reckless Abandon lasts for a minute, until there are no enemies you can see, or until you are defeated. You can also end your Reckless Abandon as a Free action.

Equipment


  • Light Armor (+2 Toughness)

Attacks


Name Range Hands Traits Effect
Pump Action Shotgun 20ft/50ft 2 Ballistic, Reload 1 Sharp [2 Targets 15ft cone]
Combat Dagger 5ft/Reach 1 Martial Arts, Silent 1 Sharp

Red Ash

Role Ranger [Lv 3]
Health 4
Damage
Focus Beastmaster
Languages English, Navajo, Spanish
Movemement 30ft Ground

Dangerous warriors who excel in their environment of expertise, and learn to apply their training outside of their element.

Essence & Skills


Essence Base Score Perks Bonus Total
Toughness 10 4 0 0 10
Evasion 10 6 0 0 10
Willpower 10 5 0 0 10
Cleverness 10 2 0 0 10

Strength: 4

Skill Dice Specialization
Atheletics D4 -
Brawn D0 -
Conditioning +2 -
Intimidation D0 -
Might D0 -

Speed: 6

Skill Dice Specialization
Acrobatics D0 -
Driving D0 -
Finesse D0 -
Infiltration D0 -
Initiative D6 -
Targeting D8 -

Smarts: 5

Skill Dice Specialization
Alertness D4 -
Culture D0 -
Science D0 -
Survival D6 -
Technology D0 -

Social: 2

Skill Dice Specialization
Animal Handling D0 -
Deception D0 -
Performance D0 -
Persuasion D0 -
Streetwise D4 -

Powers & Perks


  • Tight Bond 1/turn: You can command your pet as a Free action

Equipment


  • Pet: Dog

Attacks


Name Range Hands Traits Effect
Medium blade 5ft/Reach 1 Martial Arts, Silent 1 Sharp
Flame Thrower 15ft 1 Martial Arts, Silent 1 Fire [15ft cone]
EMP Grenade [x2] 20ft/50ft 1 Consumable 1 Lightning
10ft radius

Pet Dog: Blue Dust

Role Scout
Health 2
Size Common
Movemement 30ft Ground
 

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