Ardling Arbiter
Medium Humanoid, varies
- Armor Class 18 (Plate Armor)
- Hit Points 60(8d8+24)
- Speed 30ft.
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 16 (+3) 10 (+0) 16 (+3) 16 (+3)
- Skills Perception +5
- Damage Resistances Radiant
- Senses darkvision 60ft., passive Perception 15
- Languages Common, Celestial
- Challenge 4 (1100 xp) Proficiency Bonus +2
Unfaltering Order The ardling has advantage on saving throws against being charmed or frightened.
Order's Command When the ardling successfully charms a creature, the target must drop anything it is holding. Additionally, charmed creatures cannot repeat its saving throw due to taking damage.
Voice of Authority When the ardling casts a spell that charms one creature, it can charm one additional target.
Innate Spellcasting
The ardling's spellcasting ability is Charisma (spell save DC 13). The ardling can innately cast the following spells, requiring no material components:
- At Will Friends, Guidance, Guiding Bolt, Thaumaturgy
- 3/day each Charm Person, Command, Shield
- 2/day each Detect Thoughts, Hold Person, Suggestion, Zone of Truth
Actions
Multiattack. The ardling can make two attacks with their Arbiter's Hammer
Arbiter's Hammer. Melee Weapon Attack: +5 to hit, 5ft., one target. Hit: 7 (1d10+3) bludgeoning + 5(1d10) force damage.
Bonus Action
Inescapable Judgment The ardling can move up its movement speed towards a hostile creature it can see in range. Upon using this feature, the ardling can make a single melee weapon attack against it.
Reactions
Execute The ardling can use its reaction to make a melee weapon attack against a creature that suffers from a status conditions within range.
Ardling Arbiters
Ardling arbiters are celestial humanoids that hail from the Upper Planes. These entities are often characterized by their animal heads and divine magic. Most ardling can be easily identified by their canine or feline heads as well as their plated masks that signify their allegiance to a particular deity or domain.
Defenders of Order
Most ardling arbiters originate from the realms of Mount Celestial or Bytopia. Their primary purpose is to serve as divine agents or champions that seek out and destroy any form of evil that finds its way on the Material Plane. Although ardling arbiters primarily target extraplanar threats such as fiends or undead, they also seek out to destroy those that seek to tamper and commune with malevolent powers, such cults and warlocks.