Aasimar Harbinger

by Sonixerse

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Aasimar Harbinger

Medium Humanoid, varies


  • Armor Class 16 (Leather Armor)
  • Hit Points 60(8d8+24)
  • Speed 30ft.

STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 10 (+0) 16 (+3) 16 (+3)

  • Skills Perception +5
  • Damage Resistances Radiant, Necrotic
  • Senses darkvision 60ft., passive Perception 15
  • Languages Common, Celestial
  • Challenge 3 (700 xp) Proficiency Bonus +2

Frightful Aura While the aasimar's Fallen Shroud is active, creature of the it's choice within 20ft. must succeed a DC 13 Wisdom saving throw or become frightened until the end of its next turn. On a successful saving throw, creatures are immune to this effect for the next 24 hours.

Gloom Sight The aasimar's vision is not obscured by magical darkness

Gloom Wings While the aasimar's Gloom Shroud is active, it gains a flying speed equal to its movement speed.

Innate Spellcasting

The aasimar's spellcasting ability is Charisma (spell save DC 13). The aasimar can innately cast the following spells, requiring no material components:

  • At Will Chill Touch, Thaumaturgy, Toll the Dead
  • 3/day each Detect Evil and Good, Inflict Wounds
  • 2/day each Darkness, Protection from Evil and Good

Actions

Multiattack. The aasimar can make two attacks with their Gloom Blade or Gloom Bow

Gloom Blade. Melee Weapon Attack: +5 to hit, 5ft., one target. Hit: 7 (1d8+3) necrotic damage. While in dim light or darkness, it deals an additional 4(1d8) necrotic damage

Gloom bow. Ranged Weapon Attack: +5 to hit, 100/400ft., one target. Hit: 8 (1d8+3) necrotic damage. This attack has advantage in dim light or darkness

Bonus Action

Gloom Shroud The aasimar gives off darkness in a 20ft. radius and dim light an additional 20ft.

Shadow Stealth While in dim light or darkness, the aasimar can use its bonus action to Hide.

Aasimar Harbingers

Although all aasimar are often viewed with a general sense of awe or fear, none are more misunderstood or even reviled as the aasimar harbinger. Although aasimar harbingers can be associated with deities of any domain, many typically acquire their power from deities of domains that are often regarded with fear and superstition by mortals, such as the domains of death or night.

Harbinger's Purpose

Aasimar harbingers typically serve as heralds on behalf of their divine patrons, often foretelling divine omens or warnings. Others simply serve as emissaries of the divine that live among mortals to learn more of their ways, while others may be seeking out enemies of their god. However, regardless of their intent, these aasimar are often feared and at times are driven out by the mortals they were sent to protect. Because of this, many aasimar harbingers are often prone to corruption due to the vilification towards them despite their true intentions.

 

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