Lycian
Prerequisite: Shifter of the barbarian, druid, or ranger class
"Not bound, but freed.
Not cursed, but blessed."
artwork is "Werewolf +video process", by Ira Shishkova
Honed Instinct
This feature is acquired at your 2nd level in druid, or at your 3rd level in barbarian or ranger.
Your proficiency bonus is doubled on checks involving the skill you chose as part of the Bestial Instincts feature. You have advantage on all Perception checks involving sight, hearing, or smell.
Shapechanger
This feature is acquired at your 2nd level in druid, or at your 3rd level in barbarian or ranger.
You are now considered a shapechanger, in addition to your default creature typing (humanoid, fey, etc.).
You can use your action to change into the form of a wolf, or into the hybrid form of a werewolf. Use the rules for Wild Shape, except where otherwise stated in this feature. The form you take has:
- a number of hit points (separate from your own) equal to four times your level in this class
- resistance to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- the benefits of your Shifting feature
- a duration lasting a number of hours equal to half your level in this class, rounded down
You can transform with this feature again by expending two uses of Shifting.
Wolf Form
You take the form of a wolf.
Hybrid Form
You take the hybrid form of a werewolf. For Strength, Dexterity, and Constitution, if yours is greater than that shown in the werewolf stat block, you retain your score for the respective ability while in your hybrid form. Also, instead of the actions listed in the werewolf stat block. you gain the following.
Bite. You can make this attack once on each of your turns, dealing 1d8 piercing damage on a hit. When you damage a creature with this bite, you gain a number of temporary hit points equal to your proficiency bonus.
Claws. Your claws deal 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Aspect of the Beast
This feature is acquired at your 6th level in barbarian or druid, or at your 7th level in ranger.
You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace.
Additionally, your natural weapons in either form are considered magical for purposes of bypassing resistances.
Mastering the Beast
This feature is acquired at your 10th level in barbarian or druid, or at your 11th level in ranger.
You have advantage on saving throws to resist effects that attempt to place you under a charm, compulsion, or possession. You also have advantage on saving throws against magic that attempts to change your form.
Howl
This feature is acquired at your 14th level in barbarian or druid, or at your 15th level in ranger.
When you shift, taking your wolf or hybrid forms, you can choose to howl and invoke an effect dependent on your shifter lineage.
Beasthide. You invigorate you and your allies, granting temporary hit points equal to your level in this class.
Longtooth. Allies within 60 feet can use their reaction to move up to half their movement and make an attack.
Swiftstride. Creatures you designate within 60 feet must succeed on a Wisdom saving throw or become silenced for up to 1 minute. A creature can reattempt the saving throw at the end of each of their turns, ending the effect when they succeed on the save.
Wildhunt. You cast conjure animals without expending a spell slot, summoning fey spirits in the form of wolves or dire wolves. Maintaining the spell does not require concentration when it is cast in this way. You cannot cast the spell in this way again until you finish a long rest.
Other brews by me
Note: They're all on GMBinder.
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Altered 5e Ranger: a variation on the 5e ranger class.
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Martial Prowess | 5e Combat Supplement: provides additional options for martial classes.
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5e Background: House of Fools: a background revolving around playing cards.
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5e Psion: a swing I took at making a psionic class.