Adult Ice Dragon
Huge Dragon, varies
- Armor Class 19(natural armor)
- Hit Points 250(20d12+120)
- Speed 40ft., climb 40ft., fly 80ft., swim 40ft.
STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 23 (+6) 16 (+3) 15 (+2) 19 (+4)
- Saving Throws Dex +5, Con +11, Wis +7, Cha +9
- Skills Perception +7, Stealth +5
- Damage Resistances Acid, Cold
- Senses blindsight 60ft., darkvision 120ft., passive Perception 17
- Languages Common, Draconic
- Proficiency Bonus +5
- Challenge 16(15000 xp)
Amphibious The dragon can breathe in air and in water
Draconic Essence When the dragon deals acid or cold damage, it can ignore resistance and immunity.
Dragon Scale The dragon has advantage on saving throws against spells and magical effects. On a successful saving throw, the dragon takes no damage at all
Frightful Presence Any creature hostile to the dragon that starts its turn within 20 feet of the dragon must make a DC 17 Wisdom saving throw, unless the dragon is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Ice Climb The dragon can climb icy surfaces, including ceilings, without needing to make ability checks.
Ice Walk The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Legendary Resistance (3/Day) If the dragon fails a saving throw, it can choose to succeed instead. Upon using this feature, the dragon can reroll a d6. Upon rolling a 5-6, it regains its Frost Breath.
Actions
Multiattack. The dragon can make four attacks, one with its bite, two with its claws, and one with its tail.
Bite. Melee Weapon Attack: +12 to hit, 10ft., one target. Hit: 18(2d10+7) piercing damage + 9(2d8) cold damage.
Claw. Melee Weapon Attack: +12 to hit, 5ft., one target. Hit: 14(3d4+7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, 10ft., one target. Hit: 19(2d10+7) bludgeoning damage. On a hit, the target must succeed a DC 20 Strength saving throw or be knocked prone.
Frost Breath(Recharge 5-6). The dragon exhales a cone of in a 60ft. cone originating from the dragon. Creatures within range must succeed a DC 20 Constitution saving throw. On a failed saving throw, creatures take 45 (10d8)cold damage and half as much on a success. On a failed saving throw, a creature becomes restrained for one minute. While restrained in this manner, creatures take 18(4d8) cold damage at the start of each of his turns. Creatures can repeat their saving throw at the end of each of its turns to end the effect on a success. If this attack reduces a creature to 0 hitpoints, it is frozen.
Bonus Actions
Wing Attack The dragon can force all creatures within 10ft. of it to make a DC 20 Dexterity saving throw. On a failed saving throw, the target is pushed back 10ft. and knocked prone. The dragon can fly or swim up to half its movement speed upon using this feature.
Ice Camouflage While lightly obscured by ice or snowfall, the dragon can use its bonus action to Hide
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Wing Attack The dragon can use its Wing Attack feature
Attack(Costs 2 actions) The dragon can make its choice of a bite or tail attack
Inhale(Costs 2 actions) The dragon can roll a d6. Upon rolling a 5-6, the dragon regains its Frost Breath.
Resilience(Costs 3 actions) The dragon can end one spell or status effect on itself.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Creatures in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 17 Dexterity saving throw or be fall prone due to slick ice. The terrain returns to normal when the dragon uses this lair action again or when the dragon dies.
- The earth opens up beneath one creature within 20ft. of the dragon. The target must succeed a DC 17 Constitution saving throw or become restrained. Creatures must repeat its saving throw at the end of each of its turns to end the effect on a success
- The dragon can cast Wall of Ice. The effect lasts until the dragon loses concentration or uses this lair action again.
Regional Effects
The region containing a legendary ice dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
A perpetual blizzard envelops a 6 mile radius of the ice dragon's lair
A chilly fog light obscures 6 miles within the dragon's lair.
Icy walls block off areas in the dragon’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however.
When the dragon dies, all of these regional effects immediately fade
Ice Dragon
At first glance, ice dragons are often mistaken for their chromatic counterpart, the white dragon. However, these dragons are quite different from their chromatic kin due to their amphibious physiology and cunning nature. In fact, these dragons have a natural rivalry against white dragons, as the primal nature of their relatives always makes them a prominent threat.
Ice Dragon Appearance
Ice dragons can be easily differentiated from white dragons due to their icy scales. Their scales have the special ability to bend light, allowing them to become seemingly invisible against their icy surroundings. Additionally, ice dragons are adept swimmers and spend equal amounts of time on land as well as in water. Because of this, ice dragons prefer to live in icebergs. Couple with their ability to travel effortlessly through ice, they are able to craft intricate lairs with icebergs with multiple exits both above and below the water.
Ice Dragon Tactics
In combat, icy dragons are elusive fighters that will only fight their opponent on their own terms. Thanks to their natural ability to camouflage themselves in ice, they are able to easily throw off their opponent's perception despite their large size. To make matters worse, ice dragons can travel effortlessly through solid ice, allowing them to strike their opponents from the icy walls and ceilings. Their best weapon is their freezing breath that coats their victim in a freezing compound that slowly turns one's flesh to ice. Unlike white dragons, ice dragons use this only as a means of self-defense or intimidation, as they do not devour creatures frozen by their breath.