My Documents
Become a Patron!
### Duct Tape Magic Created by an ancient helper in wars to fix anything, wizards can be aptly interested in this seemingly nonmagical tape. Those devoted to learning it have discovered the tradition that is Duct Tape Magic. Those who follow the tradition of Duct Tape Magic are often supprised that with a little magic, duct tape can be used to fix and replace almost anything. From constructs, to clothing, to even helping in sealing up wounds of their allies. #### Endless Tape _2nd-level Duct Tape Magic feature_
As a bonus action, you can create a Tiny roll of duct tape weighing 1 lb. The tape has the following magical properties when held by you: - You know the *mending* cantrip and can cast it as an action. Using it this way will permanently leave duct tape on the break or tear. Additionally, you can repair a break or tear no larger than 10 feet in any dimension instead of 1 foot. - You have the *false life* spell prepared. It counts as a wizard spell for you, and it doesn't count against the number of spells you can have prepared. Using it this way will leave a strip of duct tape on the target of the spell for its duration. - You can cast *false life* as a ritual. The duct tape disappears if you create another roll or if you die. #### Tough and Protective _6th-level Duct Tape Magic feature_
Using your duct tape, you can fashion yourself a set of clothes made from it. When you are wearing the clothes from this feature, you have a bonus to your AC equal to your proficiency modifier. In addition, you can use an action and expend a spell slot of 1st level or higher to magically cover a willing creature's clothing with duct tape. Doing so will increase the AC of the creature equal to the spell slot expended. The duct tape on this creature lasts until you use this feature again, or until the creature is hit by an attack. \columnbreak #### Sticky Binding *10th-level Duct Tape Magic feature*
The power of your duct tape has become so sticky that it can cause creatures to stay in place. When you cast a wizard spell with a spell slot, you can choose to add duct tape as a material component of the spell. If you do, you can choose one of the following bindings to add to a creature affected by the spell. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. ***Adhesion.*** The target's speed is reduced by 10 feet. If the spell slot expended is of 3rd-level or higher, the target is instead restrained. ***Long-Lasting.*** The target gains temporary hit points equal to half your wizard level. This set of temporary hit points stacks with any temporary hit points they already have. #### Sovereign Tape *14th-level Duct Tape Magic feature*
So much magic has been poured into your duct tape that it has become nigh unbreakable; equivalent to legendary items. Your duct tape functions as *sovereign glue* when using the *mending* cantrip and when bonding two objects together. Moreover, you can use an action to remove and dissolve 5 square feet of adhesive from any surface, including *sovereign glue*.
Arcane Tradition | Duct Tape Magic | /u/Cixal
Artwork by [sskrutskie](https://www.instagram.com/sskrutskie/)