Courser
Commanding Presence
At 3rd level, you know the value of a well-placed word. When an ally within 10 feet hits on a weapon attack, you can use your reaction to add a d4 to the damage roll.
An ally must be able to see and hear you- as well as share a language with you- to benefit from this feature. This feature is not active if you are unconscious.
The added damage increases at 7th (d6), 11th (d8), and 15th level (d10).
Courser Magic
You learn the following spells as you level up in this class. These are treated as ranger spells for you, and do not count against your spells known.
Level | Spell |
---|---|
3rd | Command |
5th | Find Steed (fey only) |
9th | Crusader's Mantle |
13th | Aura of Purity |
17th | Circle of Power |
Steel Will
Starting at 7th level, you have advantage on saving throws to resist becoming frightened.
Stalwart
At 11th level, the range of your Commanding Presence feature increases to 30 feet.
Agile Guardian
At 15th level, when a creature attacks an ally you can see, you can use a reaction to make an attack of opportunity at the offending creature. If the offending creature isn't within range, you can move up to your movement as part of the attack. A creature struck by your attack of opportunity has disadvantage on the next attack they make before the end of their next turn.
artwork is "Ranger", by Saad Irfan
Other brews by me
Note: They're all on GMBinder.
- Altered 5e Ranger: a variation on the 5e ranger class.
- Windwaker | 5e Ranger Subclass
- Lycian | 5e Primal Subclass
- Manhunter | 5e Ranger Subclass
- Martial Prowess | 5e Combat Supplement: provides additional options for martial classes.
- 5e Background: House of Fools: a background revolving around playing cards.
- 5e Psion: a swing I took at making a psionic class.