Summoner

by antonioGUAK

Search GM Binder Visit User Profile
Summoner

Summoner

An enemy army is in the distance, the determined human orders the troops to attack ready for an arduous battle.

while the party is resting, a tabaxi pet 16 beasts that he has summoned before continuing his adventure.

as they entered the village, the villains were terrified to see zombies and skeletons, the dampir who summoned the undead said "it's all right, they won't bite".

summoner are invoquer of creatures. they summon creatures to help them fight on the battlefield

quantity over quality

summoners are specialists in summoning a large number of creatures. with his magic he is able to summon a large number of creatures to overwhelm his enemies.

magical but not caster

although summoners cannot cast spells, this class is a very magical class since it uses its magic to summon creatures.also, some of the creatures he summons can cast spells.

Creating a Summoner

first of all you have to know that you are going to control a lot of creatures, so I hope you are ready and roll a lot of dice (or use macros if you are in a VTT).

You also have to take into account the role-playing implications of having more than 10 creatures at the same time, how will society react? How will your martial allies react to know that you at level 1 will probably do more damage than them at level 20?

QUICK BUILD

You can make a summoner quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.

Multiclassing

Ability Score Minimum: Wisdom 13

When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies.

Armor: light armor.

Weapons: simple weapons

Summoner
Level Proficiency Bonus Features summon Tier better attacks
1st +2 sumoning, Summoner Genus 1
2nd +2 command attack 1
3rd +2 Genus freature 2
4th +2 Ability Score Improvement 2
5th +3 quick summoning 3
6th +3 Genus freature,magical attacks 3
7th +3 command attack Improvement 4
8th +3 Ability Score Improvement 4
9th +4 better attacks 5 +1
10th +4 Genus freature 5 +1
11th +4 6 +1
12th +4 Ability Score Improvement 6 +1
13th +5 7 +2
14th +5 Genus freature 7 +2
15th +5 Legendary Resistance 8 +2
16th +5 Ability Score Improvement 8 +2
17th +6 9 +3
18th +6 Legendary Action 9 +3
19th +6 Ability Score Improvement 9 +3
20th +6 master summoner 9 +3

Class Features

Hit Points


  • Hit Dice: 1d6 per summoner level
  • Hit Points at 1st Level: 6 + your Constitution modifier
  • Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per summoner level after 1st

Proficiencies


  • Armor: light armor
  • Weapons: simple weapons
  • Tools: none

  • Saving Throws: Wisdom, Charisma
  • Skills: Choose two from Survival, Nature, Medicine,Animal Handling, Perception and Insight.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • Leather armor and a explorer's pack

sumoning

At 1st level you have learned to summon different creatures to fight with you.

You have a number of creatures equal to your summoning level+Wisdom modifier.Whenever you finish a long rest, you can replace criatures(living or dead) with new ones, to a maximum of your summoning level. Your summon creatures within 30 feet of you when you do so, and follow your verbal commands in combat(no action required).

The word Elite in parentheses denotes elite creatures - no more than half your freatures may be elites. creatures with the Champion keyword count as two creatures. Troops with the Poor keyword count as half a creatures. Master creatures count as four creatures.

Your creatures act on your initiative.the list of creatures you can summon is determined by your subclass.

as a summoner, you have a tier of creatures that you can summon. the tier starts at one but increases as you level up. when you summon creatures, look at the column where the same tier you have is located to see the types and amount of creatures you can summon.

Summoner Genus

At 1st level you specialize in one type of creature.Your choice grants you features at 1st level and again at 3rd, 6th,10th and 14th level.

list of creatures

each subclass gives you a list of creatures that you can summon. this is the abbreviations of the book that this creatures are.

  • MM:Monster Manual.
  • VGM: Volo's Guide to Monsters.
  • MPMM: Mordenkainen Presents: Monsters of the Multiverse.
  • VRGR:Van Richten's Guide to Ravenloft
  • GGR:Guildmasters' Guide to Ravnica
  • PotA:Princes of the Apocalypse
  • BGDIA: Baldur's Gate: Descent Into Avernus.
  • CoS:Curse of Strahd
  • MTF: Mordenkainen's Tome of Foes
  • ToA: Tomb of Annihilation
  • EGW: Explorer's Guide to Wildemount
  • SC: this document can be found in appendix 1 on page 9.

command attack

You have learned to better direct your summoning,Starting at 2nd level, you can use a accion to give a creature an additional attack the next time they take the Attack action during their turn.

At 7th level, you can use command attack to give a creature 2 additional attacks or give two creatures 1 additional attack.

Ability Score Improvement

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

quick summoning

You have learned to summon a smaller number of creatures more quickly. Beginning when you reach 5th level,Whenever you finish a short rest., you can replace criatures(living or dead) with new ones, to a maximum of half your summoning level.

magical attacks

At 6th level, you bestow magic on the creatures you summon. Your summoning' weapon attacks are treated as magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.

better attacks

At 9th level you have learned to summon creatures that are better than average. Your summoning gain a +1 bonus to attack and damage rolls.This bonus increases as you level.

Legendary Resistance

At 15th level you have adapted to resist like the legendary creatures. When you fail a saving throw you can automatically succeed instead.

Once you use this feature, you can't use it again until you finish a long rest.

Legendary Action

At 18th level you could consider yourself as a legendary being. Once per round When a creature starts its turn, you can do one of the following actions (no reaction required).

  • move up to movent speed
  • make one attack
  • cast a cantrip
  • give a creature an additional attack the next time they take the Attack action during their turn.

master summoner

At 20th level, you have learned to summon all types of creatures, not only those of your subclass. You can summon creature of any subclass list(instead of just its own subclass.).

Two book?

If a creature is in two book, you can use any version. for example if you summon a Deathlock Wight, you can use both version MPMM and MTF

Variant creature

If a creature have a variant you can summon this creature with this variant. For example if you summonn a Satyr the Satyr can have pipes.

Summoner Genus

Genus Soldiers

genus soldier are summoner who summon humanoids to help them fight in the war. these summoners have learned the basics of fighting and are able to motivate their allies.

list of ceatures

name 1st Tier 2nd Tier 3rd Tier 4th Tier 5th Tier 6th Tier 7th Tier 8th Tier 9th Tier
Apprentice Wizard[MM] Elite - - - Poor Poor Poor Poor Poor
Archmage[MM] N/A N/A N/A N/A N/A N/A N/A N/A Master,Elite
Assassin[MM] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Bard[MPMM,VGM] N/A Elite - - - Poor Poor Poor Poor
Berserker[MM] Champion, Elite Champion Elite - - - Poor Poor Poor
Commoner[MM] Poor Poor Poor Poor Poor Poor Poor Poor Poor
Conjurer(Wizard)[MPMM,VGM] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Gladiator[MM] N/A N/A N/A Champion Champion Elite Elite - -
Guard[MM] - - - Poor Poor Poor Poor Poor Poor
Inquisitor of the Sword[VRGR] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Master Thief[MPMM,VGM] N/A N/A N/A Champion, Elite Elite Elite - - -
Scout[MM] Champion Elite - - - - Poor Poor Poor
Soldier[GGR] Champion Elite - - - - Poor Poor Poor
Swashbuckler[MPMM,VGM] N/A Champion Elite Elite - - - Poor Poor
Transmuter(Wizard)[MPMM,VGM] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Tribal Warrior[MM] - - - Poor Poor Poor Poor Poor Poor
Veteran[MM] N/A Champion Champion Elite Elite - - - Poor
Warlord[MPMM,VGM] N/A N/A N/A N/A N/A N/A Master,Elite Master Master

Ready to Fight

At 1st level,you have received martial training. You gain proficiency with medium armor, shields, and martial weapons.

battlecry

you can give a battlecry to motivate those around you. Starting at 3rd level, you can use you bonus accion to give a number of creatures within 60 feet of you equal to your Wisdom modifier (minimum one) temporary hit points equal to your summoning level+Wisdom modifier. for that creature to gain the temporal hit points, the creature must see or heart you.

You can use this feature twice. You regain expended uses when you finish a short or long rest.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can forgo one of your attacks to give a creature an additional attack the next time they take the Attack action during their turn.

supreme motivecion

At 10th level, you battelcry makes it harder for your allies to surrender. While a creature have temporal hit point from battlecry, the creature is immune to being charmed and Frightened.

battle surge

At 14th level you can give a surge to your allies for winning the battle . As a accion you can targed a number of creature equal to your Wisdom modifier (minimum one). Immediately after, the creatures can move up to 30 feet and make one action.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Genus Darkness

Genus Darkness is a genus that specialice in undead and cultists.I recommend before playing this class to talk to your DM about the role-playing implications of having more than 7 zombies around you.

list of ceatures

name 1st Tier 2nd Tier 3rd Tier 4th Tier 5th Tier 6th Tier 7th Tier 8th Tier 9th Tier
Black Earth Priest[PotA] N/A N/A N/A Champion, Elite Champion Elite Elite - -
Blackguard[MPMM,VGM] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Boneless[VRGR] Champion Elite - - - - Poor Poor Poor
Crawling Claw[MM] - Poor Poor Poor Poor Poor Poor Poor Poor
Cult Fanatic[MM] N/A Elite - - - Poor Poor Poor Poor
Cultist[MM] - - - Poor Poor Poor Poor Poor Poor
Deathlock Wight[MPMM,MTF] N/A N/A Champion, Elite Champion Champion Elite - - -
Eternal Flame Priest[PotA] N/A N/A N/A Champion, Elite Champion Elite Elite - -
Fist of Bane[BGDIA] Elite - - - - Poor Poor Poor Poor
Ghoul[MM] Champion Elite - - - - Poor Poor Poor
Night Blade[BGDIA] N/A N/A Champion, Elite Champion Champion Elite - - -
Nosferatu[VRGR] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Priest of Osybus[VRGR] N/A N/A N/A N/A Champion, Elite Champion Elite Elite -
Relentless Slasher[VRGR] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Shadow[MM] N/A N/A Champion Elite Elite - - - Poor
Skeleton[MM] Elite - - - Poor Poor Poor Poor Poor
Strahd Zombie[CoS] Champion Elite Elite - - - Poor Poor Poor
Sword Wraith Warrior[MPMM,MTF] N/A Champion, Elite - - - - Poor Poor Poor
Tyrannosaurus Zombie[ToA] N/A N/A N/A N/A Master Champion, Elite Champion Champion Elite
Vampiric Mist[MPMM,MTF] N/A N/A N/A Champion Elite Elite - - -
Walking Corpse[CoS] Champion, Elite Champion Elite - - - Poor Poor Poor
Wight[MM] N/A N/A Champion, Elite Champion Champion Elite - - -
Zombie[MM] Elite - - - Poor Poor Poor Poor Poor

Bonus Proficiencies

At 1st level, you gain proficiency in Arcana or Religion skills

dark imprument

At 3rd level you have taken advantage of dark magic to improve your summoning. When one of undead that you have summoned would make an Intelligence, Wisdom or Charisma saving throw, it can use your ability score in place of its own.

Also at 3rd level, Once per round, when one of your summoning hits a creature with a weapon attack, you can command them to empower the blow with their own life force. The summoning expends a hit die, and deals additional damage equal to the roll.

Dark Devotion

At 6th level, your devotion has made it harder to alter your mind . You have advantage on saving throws against being charmed or frightened.

life giver

At 10th level,you have managed to generate more vital energy to give to others. At the end of a long rest, you gain all hit dice instead of half.

Also you can touch a ally to expent a hit dice and give a hit dice to the criature of the size of their hit dice.

Demonic portal

At 14th level, you can open a demonic portal to invoque demonsYou can cast Summon Greater Demon at a level equal to your summoner tier.

Once you use this feature, you can't use it again until you finish a long rest.

Genus beasts

this subclass, as its name indicates, deals with beasts. this is the standard genus and I recomend if is the first time that you play this clas

list of ceatures

name 1st Tier 2nd Tier 3rd Tier 4th Tier 5th Tier 6th Tier 7th Tier 8th Tier 9th Tier
Bat[MM] Poor Poor Poor Poor Poor Poor Poor Poor Poor
Blood Hawk[MM] Elite - - - Poor Poor Poor Poor Poor
Brown Bear[MM] Champion Elite Elite - - - Poor Poor Poor
Crocodile[MM] Champion Elite - - - - Poor Poor Poor
Dire Wolf[MM] Champion Elite - - - - Poor Poor Poor
Giant Ape[MM] N/A N/A N/A N/A Champion, Elite Champion Champion Elite Elite
Giant Scorpion[MM] N/A N/A Champion, Elite Champion Champion Elite - - -
Giant Weasel[MM] - - - Poor Poor Poor Poor Poor Poor
Moorbounder[EGW] Champion Elite Elite - - - Poor Poor Poor
Owlbear[MM] N/A Champion Elite Elite - - - Poor Poor
Quetzalcoatlus[MPMM,VGM] N/A N/A N/A N/A Champion, Elite Champion Elite Elite -
Tyrannosaurus Rex[MM] N/A N/A N/A N/A Champion, Elite Champion Champion Elite Elite
Skunk[SC] - - - Poor Poor Poor Poor Poor Poor
Velociraptor[MPMM,VGM] Elite - - - - Poor Poor Poor Poor
Vulture[MM] N/A N/A N/A Elite Elite - - - -
Warhorse[MM] Champion Elite - - - - Poor Poor Poor
Wolf[MM] Elite - - - Poor Poor Poor Poor Poor

wild animal Speech

At 1st level, you gain the ability to converse with beasts and many fey.

You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn't grant you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.

owlbears are considered to be a beast for the use of this freature.

What, a owlbear!?

yes,I saw the trailer for the D&D movie and said "what if I could summon owlbear" . And that's how I added the owlbear.

Vitality Totem

Starting at 3rd level, you can create a totem that gives vitality. As a bonus action, you can magically summon a totem to a point you can see within 60 feet of you. The totem creates an aura in a 30-foot radius around that point. this is a object but cant be destroyed.

Whenever a creature (including you) ends its turn in the totem aura, you grant it temporary hit points equal to your Wisdom modifier plus half your summoner level.

The totem persists for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.

Mighty beast

Starting at 6th level, beasts that you summon are more powerfull than normal. Any creature that you are summon gains the following benefits:

  • your summoning have more hit points that normal: 2 extra hit points per Hit Die it has.
  • your summoning do more damage that normal: double the dice of all the creature's attacks (for example if a wolf do 2d4+2 damage, with this freature would do 4d4+2 damage.

Guardian Spirit

Beginning at 10th level, your Totem safeguards your summoning. When a creature that you summoned ends its turn in your Totem aura, that creature regains a number of hit points equal to half your summoning level.

Faithful Summons

Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of conjure animals as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).

Once you use this feature, you can't use it again until you finish a long rest.

appendix 1: New Monsters


Skunk

Tiny Beast ,Unaligned


  • Armor Class 13
  • Hit Points 41(16d4+1)
  • Speed 30

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6(-2)

  • Skills Perception +3,Stealth +4
  • Senses passive Perception 13
  • Languages
  • Challenge 1/8 (25XP)
  • Proficiency Bonus +2

Keen Smell. The Skunk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +3to hit, Reach 5 ft, one target. Hit: 1d6+1 piercing damage.

Spray Musk(1/Day) Each creature in a 15-foot cone originating from the Skunk must succeed on a DC 13 Dexterity saving throw or be affected by the bad smell. A affected creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.

appendix 2: talking about class design

where did the idea for the class come from?

The idea of this class is in one of the most unique subclasses I have seen in the entire game.the subclass I am talking about is a revision of the Purple Dragon Knight that is in F.O. Dread's Grimoire of Everything that is made by haen.When you think of a revision of Purple Dragon Knight you think of a commander. you know the typical. so you know what i'm talking about look for a revision of Purple Dragon Knight or a commander class. that's what i'm talking about. but this revision was not that, it was better. it was a summoning subclass.I'm not creating anything new, I'm just expanding on what haen has done.If it had not been for him, the class would not have existed.

what things you cloud add/change?

first of all, as for the subclasses I have several ideas in mind

  • Fey: this subclass will be the 1/3 of the summoning. The spells list will be the druid list (but whit limitated Schools of Magic)
  • Dragon:In a game called Duengon and dragons. it is to be expected that you can summon dragons.the problem is that there are not many low CR dragons, but I will see if I can add it.

maybe, I will make a guide, but I am not 100% sure.

I believe this class is ovepower

you are right, or at least if you look at it from this point of view of the average martial. this class will do more damage than many martial. but my intention is that it will compete with castes. this class has no spells and will specialize in summoning, so I want this class to be better at summoning than a druid.

name 1st Tier 2nd Tier 3rd Tier 4th Tier 5th Tier 6th Tier 7th Tier 8th Tier 9th Tier
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -
Placeholder - - - - - - - - -

Changelog v0.2

  • the class is complete from level 1 to 20 (although there may be changes in the class)
  • the soldier class is almost complete, just need to add more creatures to it
  • the first version of darkness subclass is here, although it is not yet complete.

Changelog v0.3

  • changed the level 18 freature to Legendary Action.
  • new freatury at level 15, Legendary Resistance
  • new subclass, beast
  • darkness subclass is finish

Changelog v1.0

  • the class is finished, although there may be more updates in the future

Summoner

thank you very much for reading this homebrew, I hope you liked it.

version 1.0

Credits
  • me for creating the class
  • haen for creating the systems that this class is based on.
  • thank you very much FadeShock for give me feetback
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.