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___ > ## Sand Elemental >*Large elemental, neutral* > ___ > - **Armor Class** 16 (Natural Armor) > - **Hit Points** 90 (12d10+24) > - **Speed** 30 ft. walk, 20 burrow, 20 fly (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|20 (+5)|14 (+3)|6 (-2)|10 (+0)|5 (-3)| >___ > - **Damage Vulnerabilities** fire > - **Damage Resistances** slashing, piercing, and bludgeoning from non-magical sources > - **Damage Immunities** poison > - **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious > - **Senses** darkvision 60 ft., Passive Perception 10 > - **Challenge** 10 (5,900 XP)
**Proficiency Bonus** +4
>___ > ***Sand Glide.*** While burrowing through sand, the elemental does not disturb the material it moves through. > > ***Sand Form.*** The elemental can enter a hostile creature's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing. > > ***Damage Transfer.*** While it is grappling a creature, the elemental takes only half the damage dealt to it, and the creature grappled by it takes the other half. > > > ### Actions > ***Multiattack.*** The Sand Elemental makes two Slam attacks. > > ***Slam***. *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit*: 14 (2d8 + 5) bludgeoning damage. If the elemental is currently occupying the target's space, it can grapple the target (escape DC 14) instead of dealing damage. While grappling a creature, the elemental cannot burrow. Only one creature can be grappled at the same time. > #### “In every outthrust headland, in every curving beach, in every grain of sand there is the story of the earth.”
> **art by** [**TyphonArt, on Deviantart**](https://www.deviantart.com/typhonart/art/Ancient-Defender-442762373)