Paladin: Oath of Goblin Chivalry

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Sacred Oath

Oath of Goblin Chivalry

The Oath of Goblin Chivalry is sworn by the champions of all goblinoid races. While their tenets are odd and contradictory, those who swear this oath do their best to follow them.

Tenets of Goblin Chivalry

The paradoxical tenets of the Oath of Goblin Chivalry drive them to rumpus and ruin.

Mischief. A true goblin never truths when he might trick. To part the seeing from the being is the greatest good a goblin gets.

Sneakery. A true goblin never does what gets seen when he might have done it where it wouldn't. More secrets is more better to goblins.

Mayhem. A true goblin never does as he's told, never tells as he's done, and never follows a rule, least of all this one.

Oath Spells

3rd level Oath of Goblin Chivalry feature


You gain oath spells at the Paladin levels listed.

Oath of Goblin Chivalry Spells
Paladin Level
  Spells
3rd
  grease, hex
5th
  pass without trace, knock
9th
  bestow curse, blink
13th
  confusion, greater invisibility
17th
  mislead, passwall

Channel Divinity

3rd-level Oath of Goblin Chivalry feature


You gain the following two Channel Divinity options.

Invitation to Rumpus. As an action, you can use your Channel Divinity to invite your allies to cause rumpus and ruin. Up to 3 creatures of your choice within 30 feet of you who can hear you can immediately use their reaction to make a weapon attack with a weapon they are holding.

Goblin Fleetness. You can use this Channel Divinity as a reaction when a creature hits you with an attack or when you fail a dexterity saving throw. Your AC increases by 5 against that attack, or you gain a +5 bonus to the saving throw, potentially turning the hit into a miss or the failure into a success.

Aura of Slipperiness

7th-level Oath of Goblin Chivalry feature


You emanate an aura that allows you and your allies to avoid capture. Creatures of your choice within 10 feet of you have advantage on checks against being grappled, and opportunity attacks against them are made with disadvantage.

At 18th level, the range of this aura increases to 30 feet.

Evasion

15th-level Oath of Goblin Chivalry feature


Naturally fast and evasive, you can dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Nilbog Eurt

20th-level Oath of Goblin Chivalry feature


You are possessed by a fragment of the shattered trickster god—a Nilbog. As an action, you can manifest this spirit's mischievous power for 1 minute, granting you the following benefits:

  • When a creature targets you with an attack or forces you to make a saving throw, you regain 10 hit points.
  • If a creature misses you with an attack, or if a creature forces you to make a saving throw and you succeed, the creature must make a Charisma saving throw or be charmed by you until the end of its next turn. A creature charmed in this way must use its action praising you.

Once you use this feature, you can’t use it again until you finish a long rest.

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