The Living Potion of Healing

by PipFizzlebang

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How to create a Living Potion

Should a wizard or artificer-- especially an Alchemist artificer-- choose to use a potion as a consumed material component of their Find Familiar spell, they create a Living Potion of that type. Stronger potions, such as a Living Greater Potion of Healing, may require higher level spell slots to create, but expending a spell slot of the same level later on will allow you to resummon that Living Potion until you summon a different familiar.

Living Potion Variants

Any potion can be animated into a "living potion"-- a special kind of Flubber-like ooze that takes on the properties of the potion that it's made from.

For example, a Living Potion of Water Breathing might have a swim speed, removes the Dissolvable trait, and allow 1 creature to breath water while it's in their mouth. A potion of poison could create an ooze with a poison attack, dealing as much damage as the potion would normally do, but the Living version would need time to recharge itself before using it again (Recharge 6 perhaps).

Have fun with this idea, and work with your DM. If you are the DM, think about making the next potion your party comes across wave at them from inside the bottle!


Living Potion of Healing

Tiny ooze, chaotic neutral


  • Armor Class 13 (natural armor)
  • Hit Points 14 (4d4 + 4)
  • Speed 20 ft

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 13 (+1) 6 (-2) 11 (+0) 10 (+0)

  • Saving Throws Int +0, Cha +2
  • Condition Immunities deafened, exhaustion, prone, poisoned
  • Damage Immunities acid, bludgeoning, poison
  • Senses Blindsight 60ft, passive Perception 12
  • Languages Understands common, but only speaks in bubbles & chirps.
  • Challenge 1/8 Proficiency Bonus +2

Amorphous. The Living Potion can move through a space as narrow as 1 inch wide without squeezing.

Innate Healing Properties. During a short rest, the Living Potion of Healing can slowly help heal another creature by sacrificing a part of itself. The living potion may roll any number of its hit dice to heal a target creature. If it rolls more than one dice, it can target a new creature for each dice rolled.

Dissolvable The Living Potion takes 1d4 damage the first time it touches water on a round.

Actions

DRINK ME. The Living Potion of Healing jumps into the mouth of a willing or unconscious creature, and is drank. That creature heals for 2d4 + 2 health, and the Living Potion dies.

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