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<style> /* Set the colours of headers and subheaders*/ :root{ --header: #9B2948; --subheader: #943100; --accent: #421500; } .phb h1, .phb h2, .phb h3, .phb h4{color:var(--header);} /* h1, h2, h3 and h4 have colour --header */ .phb h2, .phb h3{border-bottom: 2px solid var(--accent);} /* h2, h3 have a 2px thick underline with colour --accent */ .phb h5{color:var(--subheader);} /* h5 has colour --subheader */ .phb .pageNumber{color:var(--accent);} .phb .footnote{color:var(--accent);} .phb hr+section blockquote tr:nth-child(odd) td {background-color:transparent;} .phb a, .phb .footnote a:hover, .phb a:active, .phb a:focus{color: var(--accent);} <style> /* Page */ .phb { font-family: Cambria;} /* #, ##, ###, ####*/ .phb h5, .phb h4, .phb h3, .phb h2, .phb h1 {font-weight: normal;} /* #'s */ /* Font sizes for each header type */ .phb h1 { font-size: 420% } .phb h2 { font-size: 280% } .phb h3 { font-size: 186% } .phb h4 { font-size: 145% } .phb h5 { font-size: 135% } /* Class Table */ .phb .classTable { border-image-outset: 25px 10px !important; align:center; width:95%; margin-left:auto; margin-right:auto; line-height:11px; border-image-source: url(https://gmbinder.com/images/5xtTr8S.png); } .phb hr+section blockquote tr:nth-child(odd) td { background-color: #ff7e52; } /* Tables */ /* Set the background colour for odd table rows. */ table tr:nth-child(odd) td {background-color: #b17a60;} /* Notes */ /* Set the background colour for blockquotes. */ .phb blockquote {background-color: #d1d5d6} .phb hr + blockquote tr:nth-child(odd) td {background-color: #FDF1DC;} /* Footnote */ .phb .footnote{ position : absolute; right : 80px; bottom : 32px; z-index : 150; width : 700px; text-align : right; color : #fff; font-size : 11pt; letter-spacing: 0.5px; font-variant: small-caps; } /* Page Number */ .phb .pageNumber{ font-size: 13pt; color: #004E2D; position : absolute; bottom : 32px; width : 50px; text-align : center; } .phb:nth-child(even) .pageNumber.auto{ left : 5px; } .phb:nth-child(odd) .pageNumber.auto{ right : 5px; } .phb{padding-bottom:0.5cm;padding-left:1.25cm;padding-right:1.25cm} </style> <!-- The line of code below hides footers, since you don't always want them. If you're selling work tho, then I would leave them in on AT LEAST one page, since by default the non-gmbinder style footer has a disclaimer: "This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC" Which is necessary if you want to sell the content I think. Below the line of code I've written only hides the footer on page 2. Change #p2 to whatever page you want to remove footers from, or remove #p2 altogether to remove footers from all pages. --> <style>.phb#p2:after{display:none;}</style> <!-- <img> tags are for images, obviously. Use src for adding image source, and style to set how the image is positioned on the page. Almost all of the time, you're gonna want position:absolute inside the style tag, it basically just means the image is stuck to the page wherever you place it, and won't move around as you scroll. For good watercolor effects to blend in images, use this website: https://watercolors.giantsoup.com Later images in code will always be placed on top of the earlier ones, for example, below, we put the background image first, then we put the watercolor image so it masks the background image. --> <img src='https://bleedingcool.com/wp-content/uploads/2022/07/Dominaria-United-key-art.jpg' style='position:absolute;top:0px;left:-0px;width:825px'/> <img src='https://watercolors.giantsoup.com/xgte/xgte_top/0007.png' style='position:absolute;top:-100px;left:0px;height:110%;width:825px;transform:scaleX(-1)' /> <!-- <br> tags basically just add a linebreak --> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> # Oath of Unity <!-- First letter after a <h1>/# will always be huge. You can disable this, but it's a bit of a hassle, so I usually just use a custom <h2> tag instead and make it look like <h1> would look. --> The oath of unity is a promise to protect all those in a group or community from evils which seek to divide them, and foster bonds which can strengthen them. <!-- Using <p> tags around text stops the writing from being indented at the start of a new paragraph, if you don't want that. --> <p>Paladins beholden to the oath understand that to stand alone in the face of danger is often a sign of weakness, not strength. True strength is found when individuals, groups, cities or even nations band together to work in harmony towards their common goals.</p> <p>In the past, such Paladins have worked in noble courts as advisors, in armies as captains and commanders or travelling across the realms as emissaries, and they are often well-regarded for their stoicism and amicableness.</p> <p>Some, however, find work as enforcers or inquisitors, silencing rebels or dissenters who threaten to upset the delicate unity of a community or nation. Such Paladins are often employed by tyrants, and are prone to act in a manner which is overtly dogmatic, hierarchical, and orthodox.</p> ### Tenets of Unity <p><b style='color:#b17a60'>Strength in Unity.</b> You or your allies will rarely find yourselves alone, as you seek new bonds of friendship and alliances whenever you find others with an aligned purpose. <p><b style='color:#b17a60'>Kinship.</b> You treat your friends and allies as you do your family, showing each of them respect, kindness and compassion, as well as being ready to fight for their ideals as strongly as your own.</p> <p><b style='color:#b17a60'>Faithful Ally.</b> To shirk from your duties or break vows to those who you call you their own is unthinkable to you.</p> ### Natural Empath You gain proficiency in the Insight skill. \columnbreak ### Oath Spells You gain oath spells at the Paladin levels listed. <h4>Oath of Unity Spells</h4> <div style='margin-bottom:5px'></div> | Paladin Level | Spells | |:---:|:-----------:| | 3rd | *Guiding Bolt*, *Feather Fall*, *Find Familiar* | 5th | *Warding Bond*, *Enhance Ability* | 9th | *Aura of Vitality*, *Spirit Guardians* | 13th | *Dimension Door*, *Freedom of Movement* | 17th | *Hallow*, *Greater Restoration* ### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. <p><b style='color:#b17a60'>Cultivate Bonds.</b> As an action, choose a number of creatures you can see within 30 feet of you equal to your proficiency bonus. For the next minute, you gain a bonus to any Insight (Wisdom) check you make to perceive those creatures thoughts or beliefs and to any Persuasion (Charisma) checks you make to interact with those creatures equal to your Charisma modifier.</p> <p><b style='color:#b17a60'>United We Stand.</b> As a bonus action, you can rally a number of creatures you can see within 30 feet of you equal to your proficiency bonus. For the next minute, the walking speed of you and the creatures you rallied increases by 10 feet, and the first time you or one of those creatures hits with an attack each turn, the attack deals additional damage equal to your Charisma modifier. </p> \pagebreak <img src='https://mythcreants.com/wp-content/uploads/2021/12/spoils-of-adventure-824x550.jpg' style='position:absolute;top:-20px;left:0px;width:820px' /> <img src='https://cdna.artstation.com/p/assets/images/images/029/978/244/large/billy-christian-415084-gather-the-band-final2.jpg?1599214883' style='position:absolute;top:670px;left:0px;width:850px' /> <!-- Again, the watercolor image always comes last on the page, so it masks on top of any other images. --> <img src='https://watercolors.giantsoup.com/xgte/xgte_top-and-bottom/0004.png' style='position:absolute;top:0px;left:0px;width:825px; height:110%' /> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ #### Aura Of Unity Starting at 7th level, you emit a warm and comforting aura that empowers you and your nearby allies with each others strengths. - You and allies within 10 feet of you gain a bonus to Initiative rolls equal to your Proficiency Bonus. - When an ally within 10 feet of you makes an ability check, rolls dice to determine the number of hit points a spell restores, or rolls dice to determine the amount of damage a spell or attack deals, you can add your proficiency bonus to one of the rolls. - This ability can be used a number of times equal to your Charisma modifier (minimum of 1), regaining all uses on a short or long rest. At 18th level, the aura expands to 30 feet. #### Effortless Synergy Starting at 15th level, you can take the help action once during your turn as a free action provided that the ally you are helping is within the range of your Aura of Unity. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack does not need to be within 5 feet of you. You can take the Help action this way a number of times equal to your proficiency bonus, and regain all expended uses on a long rest. \columnbreak <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> ___ #### Symbol of Solidarity When you reach 20th level, you can weave the skills of yourself and others together to work in perfect harmony. As a bonus action, choose a number of creatures up to your proficiency bonus. For the next minute, you and the chosen creatures are considered under the effects of the bless, freedom of movement and shield of faith spells, and gain temporary hit points equal to 2d10 plus your Charisma modifier. Additionally, the next time you cast a spell that requires concentration during this duration, you can choose an ally within 30 feet of you that is not concentrating on anything to concentrate on it instead. Once you use this feature, you can't use it again until you finish a long rest. <!-- Blockquote code. It's just another way of displaying info which is automatically styled for you. Using - before text gives you bullet points. I mostly use blockquotes for citing image sources, which might be important if you're going to sell any content. I'm not sure whether you ALSO need to get artist approval to use it in work you sell, even if you are citing it, so that's probs something you'd have to double check yourself. --> <blockquote style='position:absolute;left:20px;bottom:0px'> <b>Image Credits</b> - Dominaria United concept art by Magali Villaneuve - Spoils of Adventure by Zezhou Chen - Adventure Awaits by Billy Christian </blockquote>