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# The 5th Edition Classes: Reloaded ## Class Features ### Barbarian The barbarian class gains the following optional features: #### Menacing Presence At 4th level, when you make a weapon attack against a creature on your turn, you can threaten that creature until the start of your next turn or until it successfully leaves your reach. Threatened creatures provoke opportunity attacks from you when they cast a spell or make an attack roll against any other creature. When you make an opportunity attack against a threatened creature, you do so with advantage. #### Oppressive Fury At 8th level, when you use your Menacing Presence to threaten a creature, you can force that creature to make a Wisdom saving throw or be frightened of you until the start of your next turn. The DC for the saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus. ### Fighter The fighter class gains the following optional features: #### Sentry's Guard Starting at 4th level, your presence safeguards your surroundings from enemy passage. While you are not incapacitated, you control an area with a radius equal to five times your proficiency bonus. When a hostile creature enters or moves out of that area, you may move up to your speed toward it and make a weapon attack against it. Additionally, when you hit a creature with an opportunity attack or with your Sentry's Guard, its speed is reduced by half until the start of its next turn. #### Sweeping Blow At 8th level, when you hit a Large or smaller creature with an opportunity attack, that creature must succeed on a Strength saving throw or be knocked prone. The DC for the saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus. ### Monk The monk class gains the following optional features: #### Deflecting Palm Starting at 4th level, when a creature within your reach makes an attack roll, you can use your reaction to make a melee attack against it. On a hit, that creature's attack roll is reduced by your Dexterity modifier. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. \columnbreak #### Arcane Disruption At 8th level, creatures provoke opportunity attacks from you when they attempt to cast spells within your reach. When you hit a creature with an attack in this way, you can spend three ki points to force that creature to make a Constitution saving throw against your ki save DC. On a failure, the creature's spell fails and has no effect. ### Paladin The paladin class gains the following optional feature: #### Protector's Ward Starting at 4th level, you can use a bonus action to choose another creature to protect within your reach. The creature remains protected until the start of your next turn or until it leaves your reach. When the protected creature is targeted by a melee attack, you may use your reaction to move up to half your speed toward the attacking creature and make a melee attack against it. #### Gallant Shield At 8th level, when you use your Protector's Ward to attack a creature, that creature has disadvantage on any attack roll that isn't against you until the start of your next turn. ### Ranger The ranger class gains the following optional features: #### First Strike Starting at 4th level, you can't be surprised. Additionally, when you roll initiative, you may choose a creature within 30 feet. You may immediately move up to your speed toward that creature and make a weapon attack against it. That creature has disadvantage on attack rolls and on Strength and Dexterity saving throws until the end of its next turn. #### Storm of Blows At 8th level, the first time you reduce a creature to 0 hit points with a weapon attack on your turn, you can immediately move up to your speed and make a weapon attack. ### Rogue The rogue class gains the following optional features: #### Stalking Strike At 4th level, when you deal damage to a creature, you can choose to mark that creature until the start of your next turn. Whenever the marked creature is hit by another creature's attack, you may use your reaction to make a weapon attack against it. #### Striker's Advantage At 8th level, you have advantage on attack rolls against creatures you've marked using your Stalking Strike. \pagebreak ### Wizard The wizard class gains the following optional feature: #### Arcane Casting When you first take a level in this class, complete the following steps. Choose a primary school of magic from Evocation or Transmutation. You may learn wizard spells from the chosen school. You can prepare an additional number of spells from the chosen school per day equal to your proficiency bonus. Choose two secondary schools of magic from Abjuration, Enchantment, and Conjuration. You may learn wizard spells from the chosen schools. Choose two tertiary schools of magic from Divination, Illusion, and Necromancy. You may learn wizard spells from the chosen schools. You may not learn wizard spells from schools you haven't chosen. \columnbreak \pagebreak ## Spell Lists ### Bard ##### Cantrip
Blade Ward Dancing Lights Encode Thoughts Friends Guidance Mending Message Mind Sliver Minor Illusion Prestidigitation Resistance Sapping Sting Spare the Dying Thaumaturgy Thunderclap Vicious Mockery ##### 1st Level Bane Bless Cause Fear Charm Person Color Spray Command Comprehend Languages Cure Wounds Detect Evil and Good Detect Magic Disguise Self Dissonant Whispers Faerie Fire Healing Word Heroism Identify Illusory Script Protection from Evil and Good Silent Image Silvery Barba Sleep Tasha’s Hideous Laughter Thunderwave ##### 2nd Level Aid Blindness/Deafness Calm Emotions Crown of Madness Detect Thoughts Enthrall Gentle Repose Hold Person Magic Weapon Mind Spike Mirror Image Misty Step Nathair’s Mischief Phantasmal Force See Invisibility Shatter Silence Suggestion Tasha’s Mind Whip Warding Bond Zone of Truth ##### 3rd Level Bestow Curse Counterspell Dispel Magic Enemies Abound Fear Hypnotic Pattern Magic Circle Major Image Protection from Energy Slow Thunderstep Tongues ##### 4th Level Banishment Charm Monster Compulsion Confusion Death Ward Dominate Beast Hallucinatory Terrain Phantasmal Killer #####5th Level Animate Objects Bigby’s Hand Creation Danse Macabre Dominate Person Geas Greater Restoration Hold Monster Legend Lore Mass Cure Wounds Mislead Modify Memory Seeming Steel Wind Strike Synaptic Static Wall of Force ##### 6th Level Conjure Fey Globe of Invulnerability Mass Suggestion Otto’s Irresistible Dance ##### 7th Level Project Image ##### 8th Level Antimagic Field Antipathy/Sympathy Dominate Monster Feeblemind Glibness Illusory Dragon Mind Blank ##### 9th Level Power Word Kill Psychic Scream Weird Wish ### Cleric ##### Cantrips Blade Ward Chill Touch Control Flames Guidance Infestation Light Mending Produce Flame Resistance Sacred Flame Sapping Sting Spare the Dying Thaumaturgy Toll the Dead Word of Radiance ##### 1st Level Absorb Elements Bane Bless Ceremony Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Poison and Disease Divine Favor False Life Guiding Bolt Healing Word Heroism Inflict Wounds Protection from Evil and Good Purify Food and Drink Ray of Sickness Sanctuary Shield Shield of Faith ##### 2nd Level Aid Augury Enhance Ability Gentle Repose Healing Spirit Lesser Restoration Locate Object Magic Weapon Moonbeam Prayer of Healing Protection from Poison Ray of Enfeeblement See Invisibility Skywrite Spiritual Weapon Warding Bond Zone of Truth ##### 3rd Level Aura of Vitality Beacon of Hope Call Lightning Clairvoyance Create Food and Water Daylight Magic Circle Mass Healing Word Nondetection Protection from Energy Remove Curse Revivify Sending Speak with Dead Spirit Guardians Spirit Shroud ##### 4th Level Blight Control Water Death Ward Divination Freedom of Movement Guardian of Faith Locate Creature Sickening Radiance
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##### 5th Level Antilife Shell Commune Contact Other Plane Contagion Dawn Dispel Evil and Good Flame Strike Greater Restoration Hallow Holy Weapon Insect Plague Mass Cure Wounds Planar Binding Raise Dead Scrying Skill Empowerment Summon Celestial Wall of Light ##### 6th Level Circle of Death Forbiddance Harm Heal Planar Ally Sunbeam Tasha’s Otherworldly Guise Word of Recall True Seeing ##### 7th Level Conjure Celestial Divine Word Plane Shift Regenerate Resurrection Temple of the Gods ##### 8th Level Earthquake Holy Aura Sunburst ##### 9th Level Astral Projection Gate Mass Heal Power Word Heal True Resurrection ### Druid ##### Cantrips Acid Splash Control Flames Create Bonfire Druidcraft Frostbite Gust Infestation Magic Stone Mold Earth Poison Spray Primal Savagery Produce Flame Ray of Frost Shape Water Shillelagh Thorn Whip Thunderclap ##### 1st Level Absorb Elements Animal Friendship Beast Bond Burning Hands Chromatic Orb Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Earth Tremor Ensnaring Strike Fog Cloud Goodberry Grease Hail of Thorns Ice Knife Purify Food and Drink Snare Speak with Animals Thunderwave ##### 2nd Level Animal Messenger Augury Barkskin Beast Sense Earthbind Flame Blade Gentle Repose Gust of Wind Healing Spirit Heat Metal Lesser Restoration Locate Animals or Plants Maximilian’s Earthen Grasp Moonbeam Pass without Trace Skywrite Snilloc’s Snowball Swarm Spike Growth Summon Beast Warding Wind Web ##### 3rd Level Call Lightning Clairvoyance Conjure Animals Elemental Weapon Erupting Earth Flame Arrows Lightning Arrow Meld into Stone Plant Growth Sleet Storm Speak with Plants Wall of Sand Wall of Water Water Breathing Water Walk Wind Wall ##### 4th Level Conjure Minor Elementals Conjure Woodland Beings Control Water Dominate Beast Freedom of Movement Giant Insect Grasping Vine Guardian of Nature Ice Storm Locate Creature Stone Shape Stoneskin Storm Sphere Summon Elemental Wall of Fire Watery Sphere ##### 5th Level Awaken Commune Commune with Nature Cone of Cold Conjure Elemental Control Winds Immolation Insect Plague Maelstrom Mass Cure Wounds Passwall Reincarnate Scrying Transmute Rock Tree Stride Wall of Stone Wrath of Nature ##### 6th Level Bones of the Earth Conjure Fey Druid Grove Find the Path Investiture of Flame Investiture of Ice Investiture of Stone Investiture of Wind Move Earth Primordial Ward Summon Fey Transport via Plants Wall of Thorns Wind Walk ##### 7th Level Fire Storm Whirlwind ##### 8th Level Animal Shapes Antimagic Field Control Weather Earthquake Incendiary Cloud Tsunami ##### 9th Level Storm of Vengeance
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### Warlock ##### Cantrips Acid Splash Chill Touch Create Bonfire Dancing Lights Eldritch Blast Encode Thoughts Friends Green-Flame Blade Mage Hand Message Mind Sliver Minor Illusion Poison Spray Ray of Frost Sapping Sting Thaumaturgy Toll the Dead ##### 1st Level Armor of Agathys Arms of Hadar Bane Cause Fear Charm Person Command Comprehend Languages Detect Magic Detect Poison and Disease Disguise Self Dissonant Whispers Faerie Fire False Life Hellish Rebuke Hex Illusory Script Inflict Wounds Protection from Evil and Good Ray of Sickness Silent Image Sleep Tasha’s Hideous Laughter Witch Bolt ##### 2nd Level Alter Self Blindness/Deafness Blur Crown of Madness Darkness Darkvision Heat Metal Hold Person Melf’s Acid Arrow Mind Spike Mirror Image Misty Step Pass without Trace Phantasmal Force Ray of Enfeeblement See Invisibility Shadow Blade Suggestion Tasha’s Mind Whip ##### 3rd Level Animate Dead Bestow Curse Blink Clairvoyance Fear Hunger of Hadar Hypnotic Pattern Major Image Slow Speak with Dead Spirit Shroud Summon Lesser Demons Summon Shadowspawn Summon Undead Vampiric Touch ##### 4th Level Banishment Blight Charm Monster Compulsion Confusion Dominate Beast Evard’s Black Tentacles Greater Invisibility Hallucinatory Terrain Phantasmal Killer Shadow of Moil Sickening Radiance Summon Aberration Summon Construct Summon Greater Demon ##### 5th Level Antilife Shell Contact Other Plane Danse Macabre Dispel Evil and Good Dominate Person Dream Enveration Geas Hold Monster Infernal Calling Mislead Negative Energy Flood Planar Binding Seeming Synaptic Static Telekinesis ##### 6th Level Circle of Death Conjure Fey Create Undead Eyebite Flesh to Stone Harm Mass Suggestion Otto’s Irresistible Dance Planar Ally Programmed Illusion Soul Cage Summon Fiend Tasha’s Otherworldly Guise Word of Recall ##### 7th Level Etherealness Finger of Death Mirage Arcane Plane Shift Power Word: Pain ##### 8th Level Abi-Dalzim’s Horrid Wilting Dark Star Demiplane Dominate Monster Feeblemind Maddening Darkness Power Word: Stun Telepathy ##### 9th Level Astral Projection Blade of Disaster Power Word: Kill Psychic Scream Weird