The 5th Edition Classes: Reloaded
Class Features
Barbarian
The barbarian class gains the following optional features:
Menacing Presence
At 4th level, when you make a weapon attack against a creature on your turn, you can threaten that creature until the start of your next turn or until it successfully leaves your reach.
Threatened creatures provoke opportunity attacks from you when they cast a spell or make an attack roll against any other creature. When you make an opportunity attack against a threatened creature, you do so with advantage.
Oppressive Fury
At 8th level, when you use your Menacing Presence to threaten a creature, you can force that creature to make a Wisdom saving throw or be frightened of you until the start of your next turn. The DC for the saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus.
Fighter
The fighter class gains the following optional features:
Sentry's Guard
Starting at 4th level, your presence safeguards your surroundings from enemy passage. While you are not incapacitated, you control an area with a radius equal to five times your proficiency bonus. When a hostile creature enters or moves out of that area, you may move up to your speed toward it and make a weapon attack against it.
Additionally, when you hit a creature with an opportunity attack or with your Sentry's Guard, its speed is reduced by half until the start of its next turn.
Sweeping Blow
At 8th level, when you hit a Large or smaller creature with an opportunity attack, that creature must succeed on a Strength saving throw or be knocked prone. The DC for the saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus.
Monk
The monk class gains the following optional features:
Deflecting Palm
Starting at 4th level, when a creature within your reach makes an attack roll, you can use your reaction to make a melee attack against it. On a hit, that creature's attack roll is reduced by your Dexterity modifier. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage.
Arcane Disruption
At 8th level, creatures provoke opportunity attacks from you when they attempt to cast spells within your reach. When you hit a creature with an attack in this way, you can spend three ki points to force that creature to make a Constitution saving throw against your ki save DC. On a failure, the creature's spell fails and has no effect.
Paladin
The paladin class gains the following optional feature:
Protector's Ward
Starting at 4th level, you can use a bonus action to choose another creature to protect within your reach. The creature remains protected until the start of your next turn or until it leaves your reach.
When the protected creature is targeted by a melee attack, you may use your reaction to move up to half your speed toward the attacking creature and make a melee attack against it.
Gallant Shield
At 8th level, when you use your Protector's Ward to attack a creature, that creature has disadvantage on any attack roll that isn't against you until the start of your next turn.
Ranger
The ranger class gains the following optional features:
First Strike
Starting at 4th level, you can't be surprised. Additionally, when you roll initiative, you may choose a creature within 30 feet. You may immediately move up to your speed toward that creature and make a weapon attack against it. That creature has disadvantage on attack rolls and on Strength and Dexterity saving throws until the end of its next turn.
Storm of Blows
At 8th level, the first time you reduce a creature to 0 hit points with a weapon attack on your turn, you can immediately move up to your speed and make a weapon attack.
Rogue
The rogue class gains the following optional features:
Stalking Strike
At 4th level, when you deal damage to a creature, you can choose to mark that creature until the start of your next turn. Whenever the marked creature is hit by another creature's attack, you may use your reaction to make a weapon attack against it.
Striker's Advantage
At 8th level, you have advantage on attack rolls against creatures you've marked using your Stalking Strike.
Wizard
The wizard class gains the following optional feature:
Arcane Casting
When you first take a level in this class, complete the following steps.
Choose a primary school of magic from Evocation or Transmutation. You may learn wizard spells from the chosen school. You can prepare an additional number of spells from the chosen school per day equal to your proficiency bonus.
Choose two secondary schools of magic from Abjuration, Enchantment, and Conjuration. You may learn wizard spells from the chosen schools.
Choose two tertiary schools of magic from Divination, Illusion, and Necromancy. You may learn wizard spells from the chosen schools.
You may not learn wizard spells from schools you haven't chosen.
Spell Lists
Bard
Cantrip
Blade Ward
Dancing Lights
Encode Thoughts
Friends
Guidance
Mending
Message
Mind Sliver
Minor Illusion
Prestidigitation
Resistance
Sapping Sting
Spare the Dying
Thaumaturgy
Thunderclap
Vicious Mockery
1st Level
Bane
Bless
Cause Fear
Charm Person
Color Spray
Command
Comprehend Languages
Cure Wounds
Detect Evil and Good
Detect Magic
Disguise Self
Dissonant Whispers
Faerie Fire
Healing Word
Heroism
Identify
Illusory Script
Protection from Evil and Good
Silent Image
Silvery Barba
Sleep
Tasha’s Hideous Laughter
Thunderwave
2nd Level
Aid
Blindness/Deafness
Calm Emotions
Crown of Madness
Detect Thoughts
Enthrall
Gentle Repose
Hold Person
Magic Weapon
Mind Spike
Mirror Image
Misty Step
Nathair’s Mischief
Phantasmal Force
See Invisibility
Shatter
Silence
Suggestion
Tasha’s Mind Whip
Warding Bond
Zone of Truth
3rd Level
Bestow Curse
Counterspell
Dispel Magic
Enemies Abound
Fear
Hypnotic Pattern
Magic Circle
Major Image
Protection from Energy
Slow
Thunderstep
Tongues
4th Level
Banishment
Charm Monster
Compulsion
Confusion
Death Ward
Dominate Beast
Hallucinatory Terrain
Phantasmal Killer
#####5th Level
Animate Objects
Bigby’s Hand
Creation
Danse Macabre
Dominate Person
Geas
Greater Restoration
Hold Monster
Legend Lore
Mass Cure Wounds
Mislead
Modify Memory
Seeming
Steel Wind Strike
Synaptic Static
Wall of Force
6th Level
Conjure Fey
Globe of Invulnerability
Mass Suggestion
Otto’s Irresistible Dance
7th Level
Project Image
8th Level
Antimagic Field
Antipathy/Sympathy
Dominate Monster
Feeblemind
Glibness
Illusory Dragon
Mind Blank
9th Level
Power Word Kill
Psychic Scream
Weird
Wish
Cleric
Cantrips
Blade Ward
Chill Touch
Control Flames
Guidance
Infestation
Light
Mending
Produce Flame
Resistance
Sacred Flame
Sapping Sting
Spare the Dying
Thaumaturgy
Toll the Dead
Word of Radiance
1st Level
Absorb Elements
Bane
Bless
Ceremony
Command
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Poison and Disease
Divine Favor
False Life
Guiding Bolt
Healing Word
Heroism
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Ray of Sickness
Sanctuary
Shield
Shield of Faith
2nd Level
Aid
Augury
Enhance Ability
Gentle Repose
Healing Spirit
Lesser Restoration
Locate Object
Magic Weapon
Moonbeam
Prayer of Healing
Protection from Poison
Ray of Enfeeblement
See Invisibility
Skywrite
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Aura of Vitality
Beacon of Hope
Call Lightning
Clairvoyance
Create Food and Water
Daylight
Magic Circle
Mass Healing Word
Nondetection
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Spirit Shroud
4th Level
Blight
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Sickening Radiance
5th Level
Antilife Shell
Commune
Contact Other Plane
Contagion
Dawn
Dispel Evil and Good
Flame Strike
Greater Restoration
Hallow
Holy Weapon
Insect Plague
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
Skill Empowerment
Summon Celestial
Wall of Light
6th Level
Circle of Death
Forbiddance
Harm
Heal
Planar Ally
Sunbeam
Tasha’s Otherworldly Guise
Word of Recall
True Seeing
7th Level
Conjure Celestial
Divine Word
Plane Shift
Regenerate
Resurrection
Temple of the Gods
8th Level
Earthquake
Holy Aura
Sunburst
9th Level
Astral Projection
Gate
Mass Heal
Power Word Heal
True Resurrection
Druid
Cantrips
Acid Splash
Control Flames
Create Bonfire
Druidcraft
Frostbite
Gust
Infestation
Magic Stone
Mold Earth
Poison Spray
Primal Savagery
Produce Flame
Ray of Frost
Shape Water
Shillelagh
Thorn Whip
Thunderclap
1st Level
Absorb Elements
Animal Friendship
Beast Bond
Burning Hands
Chromatic Orb
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Earth Tremor
Ensnaring Strike
Fog Cloud
Goodberry
Grease
Hail of Thorns
Ice Knife
Purify Food and Drink
Snare
Speak with Animals
Thunderwave
2nd Level
Animal Messenger
Augury
Barkskin
Beast Sense
Earthbind
Flame Blade
Gentle Repose
Gust of Wind
Healing Spirit
Heat Metal
Lesser Restoration
Locate Animals or Plants
Maximilian’s Earthen Grasp
Moonbeam
Pass without Trace
Skywrite
Snilloc’s Snowball Swarm
Spike Growth
Summon Beast
Warding Wind
Web
3rd Level
Call Lightning
Clairvoyance
Conjure Animals
Elemental Weapon
Erupting Earth
Flame Arrows
Lightning Arrow
Meld into Stone
Plant Growth
Sleet Storm
Speak with Plants
Wall of Sand
Wall of Water
Water Breathing
Water Walk
Wind Wall
4th Level
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Guardian of Nature
Ice Storm
Locate Creature
Stone Shape
Stoneskin
Storm Sphere
Summon Elemental
Wall of Fire
Watery Sphere
5th Level
Awaken
Commune
Commune with Nature
Cone of Cold
Conjure Elemental
Control Winds
Immolation
Insect Plague
Maelstrom
Mass Cure Wounds
Passwall
Reincarnate
Scrying
Transmute Rock
Tree Stride
Wall of Stone
Wrath of Nature
6th Level
Bones of the Earth
Conjure Fey
Druid Grove
Find the Path
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Move Earth
Primordial Ward
Summon Fey
Transport via Plants
Wall of Thorns
Wind Walk
7th Level
Fire Storm
Whirlwind
8th Level
Animal Shapes
Antimagic Field
Control Weather
Earthquake
Incendiary Cloud
Tsunami
9th Level
Storm of Vengeance
Warlock
Cantrips
Acid Splash
Chill Touch
Create Bonfire
Dancing Lights
Eldritch Blast
Encode Thoughts
Friends
Green-Flame Blade
Mage Hand
Message
Mind Sliver
Minor Illusion
Poison Spray
Ray of Frost
Sapping Sting
Thaumaturgy
Toll the Dead
1st Level
Armor of Agathys
Arms of Hadar
Bane
Cause Fear
Charm Person
Command
Comprehend Languages
Detect Magic
Detect Poison and Disease
Disguise Self
Dissonant Whispers
Faerie Fire
False Life
Hellish Rebuke
Hex
Illusory Script
Inflict Wounds
Protection from Evil and Good
Ray of Sickness
Silent Image
Sleep
Tasha’s Hideous Laughter
Witch Bolt
2nd Level
Alter Self
Blindness/Deafness
Blur
Crown of Madness
Darkness
Darkvision
Heat Metal
Hold Person
Melf’s Acid Arrow
Mind Spike
Mirror Image
Misty Step
Pass without Trace
Phantasmal Force
Ray of Enfeeblement
See Invisibility
Shadow Blade
Suggestion
Tasha’s Mind Whip
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Fear
Hunger of Hadar
Hypnotic Pattern
Major Image
Slow
Speak with Dead
Spirit Shroud
Summon Lesser Demons
Summon Shadowspawn
Summon Undead
Vampiric Touch
4th Level
Banishment
Blight
Charm Monster
Compulsion
Confusion
Dominate Beast
Evard’s Black Tentacles
Greater Invisibility
Hallucinatory Terrain
Phantasmal Killer
Shadow of Moil
Sickening Radiance
Summon Aberration
Summon Construct
Summon Greater Demon
5th Level
Antilife Shell
Contact Other Plane
Danse Macabre
Dispel Evil and Good
Dominate Person
Dream
Enveration
Geas
Hold Monster
Infernal Calling
Mislead
Negative Energy Flood
Planar Binding
Seeming
Synaptic Static
Telekinesis
6th Level
Circle of Death
Conjure Fey
Create Undead
Eyebite
Flesh to Stone
Harm
Mass Suggestion
Otto’s Irresistible Dance
Planar Ally
Programmed Illusion
Soul Cage
Summon Fiend
Tasha’s Otherworldly Guise
Word of Recall
7th Level
Etherealness
Finger of Death
Mirage Arcane
Plane Shift
Power Word: Pain
8th Level
Abi-Dalzim’s Horrid Wilting
Dark Star
Demiplane
Dominate Monster
Feeblemind
Maddening Darkness
Power Word: Stun
Telepathy
9th Level
Astral Projection
Blade of Disaster
Power Word: Kill
Psychic Scream
Weird